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Session 07 – object desintegration

1. Create with Ram menterial:
 What is Object Desintegration ?
 How to create a Object Desintedgration with Ram
menterial ?

2 Create with nCloth:
 What is nCloth ?
 How to create a Object Desintedgration with nCloth?

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Session 07 – object desintegration

  1. 1. Maya Dynamics Basics Lab 7: Object Desintegration Author: Khieu Van Bang Email: tribang.nd@gmail.com
  2. 2. CONTENTS  Create with Ram menterial:  What is Object Desintegration ?  How to create a Object Desintedgration with Ram menterial ?  Create with nCloth:  What is nCloth ?  How to create a Object Desintedgration with nCloth?
  3. 3. Object Desintegration 1) CREATE OBJECT DESINTEGRATION WITH RAM MENTERIAL.
  4. 4.  How to create a object disintegration wih Ram menterial. 1) CREATE WITH RAM MENTERIAL  Step 1: Modeling Object.  Step 2: Create emitter for object.  Step 3: Create Ramp material.  Step 4: Set key Ramp menterial attribute.  Step 5: Create a object desintedgration.  Step 6: Control object desintedgration.
  5. 5. 1.1) Modeling Object. 1) CREATE WITH RAM MENTERIAL
  6. 6. 1.2) Create emitter for object. 1 2 1) CREATE WITH RAM MENTERIAL
  7. 7. 1.3) Create Ramp material. 1 2 1) CREATE WITH RAM MENTERIAL
  8. 8. 1.4) Set key Ramp menterial attribute.  Set key frame first.  Set key frame last. 1 2 3 4 5 6 1) CREATE WITH RAM MENTERIAL
  9. 9. 1.5) Create a object desintedgration. 1 2 3 1) CREATE WITH RAM MENTERIAL
  10. 10. 1.5) Create a object desintedgration. 1 1) CREATE WITH RAM MENTERIAL
  11. 11. 1.6) Control object desintedgration. 1 2  Control Direction. 1) CREATE WITH RAM MENTERIAL
  12. 12. 1.6) Control object desintedgration. 1 2  Control Direction. 1) CREATE WITH RAM MENTERIAL
  13. 13. 1.6) Control object desintedgration.  Add Fields. 1) CREATE WITH RAM MENTERIAL
  14. 14. 1.6) Control object desintedgration.  Add Color. 1) CREATE WITH RAM MENTERIAL
  15. 15. 1.6) Control object desintedgration.  Add Color. 1) CREATE WITH RAM MENTERIAL
  16. 16. 1.6) Control object desintedgration.  Control Object Effect. 1) CREATE WITH RAM MENTERIAL
  17. 17. 1.6) Control object desintedgration.  Control Object Effect.  Set key frame first.  Set key frame last. 1 2 3 4 5 6 1) CREATE WITH RAM MENTERIAL
  18. 18. 1.6) Control object desintedgration.  Control Object Effect. 1) CREATE WITH RAM MENTERIALc
  19. 19. 1.6) Control object desintedgration.  Control Object Effect. 1) CREATE WITH RAM MENTERIALc
  20. 20. 1.6) Control object desintedgration.  Control Object Effect. 1) CREATE WITH RAM MENTERIALc
  21. 21. 1.6) Control object desintedgration.  Control Object Effect. 1) CREATE WITH RAM MENTERIALc
  22. 22. 1.6) Control object desintedgration.  Control Object Effect. 1) CREATE WITH RAM MENTERIALc
  23. 23. Object Desintegration 2) CREATE OBJECT DESINTEGRATION WITH NCLOTH.
  24. 24.  What is nCloth ? 2) CREATE WITH NCLOTH  nCloth is a fast and stable dynamic cloth solution that uses a system of linked particles to simulate a wide variety of dynamic polygon surfaces. For example, nCloth is flexible enough to simulate all the following surfaces: fabric clothing, inflating balloons, shattering surfaces, and deformable objects.  nCloth is generated from modeled polygon meshes, instead of the Classic Cloth panel workflow method of construction. You can model any type of polygon mesh and make it an nCloth object, which is ideal for achieving specific poses and maintaining directorial control.  nCloth dynamics o nCloth is composed of a network of many particles connected by many links, that together create a dynamic mesh. Within this network, there are also cross links that further connect the particles. Links maintain the distance between particles, and cross links maintain the angles between links, stabilizing the nCloth and preventing cloth behavior like shearing.
  25. 25.  How to create a object disintegration wih nCloth. 2) CREATE WITH FIELDS  Step 1: Modeling a Object.  Step 2: Create nCloth.  Step 3: Add fields.  Step 4: Set key Fields attributes.
  26. 26. 2) CREATE WITH FIELDS 2.1) Modeling Object.
  27. 27. 2) CREATE WITH FIELDS 2.1) Modeling Object.
  28. 28. 2) CREATE WITH FIELDS 2.2) Create nCloth.
  29. 29. 2) CREATE WITH FIELDS 2.2) Create nCloth.
  30. 30. 2) CREATE WITH FIELDS 2.3) Add fields.
  31. 31. 2) CREATE WITH FIELDS 2.3) Add fields.
  32. 32. 2) CREATE WITH FIELDS 2.4) Set key Fields attributes.
  33. 33. 2) CREATE WITH FIELDS 2.4) Set key Fields attributes.
  34. 34. 2) CREATE WITH FIELDS How to create it ?
  35. 35. 2) CREATE WITH FIELDS How to create it ?
  36. 36. Thanks!

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