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Session 00 – Course overview Maya Dynamics

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 SESSION 01 – Introduces Maya Dynamics
 SESSION 02 – Animation Particle Basics
SESSION 03 – Emitters
 SESSION 04 – Field & Collision Effect
 SESSION 05 – MEL and Expression
 SESSION 06 – Particle Materials
 SESSION 07 – Object Desintegration
 SESSION 08 – Particle Instanter
 SESSION 09 – Particle Goal
SESSION 10 – Advanced Goal & Instanter
 SESSION 11 – Fluid Effect Basics

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Session 00 – Course overview Maya Dynamics

  1. 1. Maya Dynamics Basics Course overview Author: Khieu Van Bang Email: tribang.nd@gmail.com
  2. 2.  SESSION 01 – Introduces Maya Dynamics  SESSION 02 – Animation Particle Basics  SESSION 03 – Emitters  SESSION 04 – Field & Collision Effect  SESSION 05 – MEL and Expression  SESSION 06 – Particle Materials  SESSION 07 – Object Desintegration  SESSION 08 – Particle Instanter  SESSION 09 – Particle Goal  SESSION 10 – Advanced Goal & Instanter  SESSION 11 – Fluid Effect Basics Course overview
  3. 3. SESSION 01 – Introduces Maya Dynamics  Dynamics overview:  What we can do with Maya Dynamics ?  Overall Requirements.  Architecture and Features.  Getting started with Particle Tool:  Getting started with Particle Tool  Understanding Particle objects: creating particles, set display attributes, animate the particles render the particles, ...
  4. 4. SESSION 02 – Animation Particle Basics  Create and motion control Particles:  Create particle in different environments.  Parent an object to dynamic motion.  Set key particle.  Motion paths.  Examples:  Create a text effect.  Creating a simple virtual experiments.
  5. 5. SESSION 03 – Emitters  Basics:  What is Emitters ?  Working with type Emitters: omni, directional and volume.  Create Emitters from Object.  Examples:  The spacecraft flight.  Open Water Tap.
  6. 6. SESSION 04 – Field & Collision Effect  Field:  What is field ? How to add dynamic field ?  Work with fields.  Collision effect:  What is collision effect ?  Make collide.  Make particle collision events.  Examples:  Water poured into a glass.  Rain on car.
  7. 7. SESSION 05 – MEL and Expression  Basics: Why using MEL & expressions? Differences between MEL and expression. What you can do by using MEL and Expression ?  MEL Basics:  How Maya Uses MEL.  Script Editor.  MEL Commands .  Variables .  Return Values.  Expression:  Create expression.  Helpful Resources.
  8. 8. SESSION 06 – Particle Materials  Basics:  Shaders/Materials.  Working with color Particle : RGB, Expression and RampMap.  Texture :  Which type Particle, we can use texture?  Create textures on Adobe Photoshop.  Apply textures to particles.  Examples:  Create a spacecraft flying in the sky stars.
  9. 9. SESSION 07 – Object Desintegration  Create with Ram menterial:  Some Object Desintegration created from Ram menterial.  How to create a Object Desintedgration with Ram menterial ?  Create with nCloth:  What is nCloth ?  How to create a Object Desintedgration with nCloth?
  10. 10. SESSION 08 – Particle Instanter  Instanter Particle:  What is Particle Instanter ?  What we can do with Particle Instanter ?  How to create a Particle Instanter ?  Integrated with Instanter Particle:  Create Integrated with Instanter Particle.  Practical situations.  Exercise:  Flying lanterns.
  11. 11. SESSION 09 – Particle Goal  Overview Particle Goal :  What is Particle Goal ?  What we can do with Particle Goal ?  Integrated with Particle Goal :  Create Integrated with Particle Goal.  Practical situations.  Exercise:  Create a virtual experiments.
  12. 12. SESSION 10 – Advanced Goal & Instanter  Fantasy Particle(Advanced Goal)  What is Fantasy Particle ?  How to create a Fantasy Particle ?  Advanced Instanter  Some examples advanced particle instanter.  Create falling leaves.
  13. 13. SESSION 11 – Fluid Effect Basics  Overview Fluid Effect  What is Fluid Effect ?  Types of Fluid Effect.  Working with Fluid Pond Learning contents: Create Pond; Fluid Attributes; Pond Wake; Emission Turbulence; Shader Attributes; Match Object; Interactive; Simulation Quality; Make Collision; InitialState; Keyframe Emission; Keyframe Object; Raytraced Water, ...  Working with Fluid Ocean Learning contents: Create Ocean; Customize Ocean; Control Render; Floating Objects; Adjust Attribute; Motor Boats; Ocean Wake; Emitter from Object, ...  Working with Visor Library Learn how to use templates. Create a virtual lab.

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