Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Loco mocap presentation

626 views

Published on

Published in: Technology, Business
  • Be the first to comment

  • Be the first to like this

Loco mocap presentation

  1. 1. LocoMocap<br />RTGROP Group 10<br />
  2. 2. Rob Feather – Environment Artist<br />Jamie Lord – Asset Artist<br />Tom Cressey – Character Artist<br />Steve Skipsey – MoCap / Programmer<br />Tom Patterson – MoCap / Programmer<br />Ming Zhu – Website / Flash Animator<br />Group Members<br />
  3. 3. The Game<br />Train top action simulator<br />Dodge the obstacles<br />Score based on how few obstacles are hit<br />Character controlled by actor in MoCap suite<br />Actor directed by the audience<br />LocoMocap<br />
  4. 4. MotionBuilder<br />3DS Max – Environments and objects<br />Zbrush – Character Detail<br />Motion Capture<br />Vicon Blade<br />Python Script<br />Flash<br />Photoshop<br />Illustrator<br />Technologies<br />
  5. 5. The train will move through several environments:<br />Jungle<br />Desert / canyon<br />Snow capped mountains<br />Subterranean<br />The obstacles will be incorporated into the environment and be relative to their setting<br />E.g. vines in the jungle<br />Varying elevation in environments<br />The Environment<br />
  6. 6. The Environment<br />
  7. 7. The Environment<br />
  8. 8. Jungle<br />
  9. 9. Jungle<br />
  10. 10. Desert Canyon<br />
  11. 11. Desert Canyon<br />
  12. 12. Desert Canyon<br />
  13. 13. Snow Capped Mountain<br />
  14. 14. Snow Capped Mountain<br />
  15. 15. Generic mercenary character<br />Kept generic as to be easily identifiable <br />The Character<br />
  16. 16. Freight train<br />Differing carriage types to provide variation<br />Character constrained to one carriage due to space restrictions in the MoCap suite<br />The Train<br />
  17. 17. The Train<br />
  18. 18. The Train<br />
  19. 19. Python plugin for MotionBuilder<br />Number of collisions with obstacles counted and displayed<br />The lower the count the better the score<br />Keeping Score<br />
  20. 20. To give more of a performance feel, animations will be played before the game play<br />Used to set the scene and give instructions<br />Created in Flash<br />Intro Animation<br />
  21. 21. Train Complete<br />Preliminary tests with real time data<br />Character constrained to train top<br />First three environments roughly mapped<br />Beginning Python script<br />Intro storyboarded and animation started<br />Progress so far<br />
  22. 22. Python scoring system<br />MotionBuilder FBX import<br />Environment linking<br />Realistic train linkage<br />Matching character model to Vicon bone data<br />Possible Issues<br />
  23. 23. Videos<br />

×