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Tiling

  1. 1. Tiling on SVG Satoru Takagi
  2. 2. Current tiling on SVG is not based on an arithmetical-progression parameter such as TMS. It is only the description that places each tile with x, y, width, and height parameter. So to speak, it is the tiling by which the inline expansion was carried out. 0 256 512 768 0 192 384 576 NatiloalParkContainer.svg <svg width="1024" height="768"> <image load-policy="when-needed" href="large0_0.svg" x="0" y="0" width="256" height="192"/ <image load-policy="when-needed" href="large1_0.svg" x="0" y="192" width="256" height="192"/> <image load-policy="when-needed" href="large2_0.svg" x="0" y="384" width="256" height="192"/> <image load-policy="when-needed" href="large3_0.svg" x="0" y="576" width="256" height="192"/> <image load-policy="when-needed" href="large0_1.svg" x="256" y="0" width="256" height="192"/> <image load-policy="when-needed" href="large1_1.svg" x="256" y="192" width="256" height="192"/> <image load-policy="when-needed" href="large2_1.svg" x="256" y="384" width="256" height="192"/> <image load-policy="when-needed" href="large3_1.svg" x="256" y="576" width="256" height="192"/> <image load-policy="when-needed" href="large0_2.svg" x="512" y="0" width="256" height="192"/> <image load-policy="when-needed" href="large1_2.svg" x="512" y="192" width="256" height="192"/> <image load-policy="when-needed" href="large2_2.svg" x="512" y="384" width="256" height="192"/> <image load-policy="when-needed" href="large3_2.svg" x="512" y="576" width="256" height="192"/> <image load-policy="when-needed" href="large0_3.svg" x="768" y="0" width="256" height="192"/> <image load-policy="when-needed" href="large1_3.svg" x="768" y="192" width="256" height="192"/> <image load-policy="when-needed" href="large2_3.svg" x="768" y="384" width="256" height="192"/> <image load-policy="when-needed" href="large3_3.svg" x="768" y="576" width="256" height="192"/> </svg> Basics
  3. 3. NatiloalParkContainer.svg <svg width="1024" height="768"> <script> function onload(){ var root = document.documentElement; var svgsvg = document.get for ( var x = 0 ; x <= 768 ; x += 256 ){ for ( var y = 0 ; y <= 576 ; y += 192 ){ var cl = document.createElement("image"); cl.setAttribute("x" , x); cl.setAttribute("y" , y); cl.setAttribute("width" , 256); cl.setAttribute("height" , 192); cl.setAttribute("xlink:href" , “image” + y + “_” + x + “.svg”); root.appendChild(cl); } } } </script> </svg> Arithmetical-progression tiling by JavaScript Since SVG accepts javascript, a thing TMS is also possible by javascrpt.
  4. 4. 0 192 384 576 NatiloalParkContainer.svg <svg width="1024" height="768"> <image load-policy="when-needed" href="large0_0.png" x="0" y="0" width="256" height="192"/ <image load-policy="when-needed" href="large1_0.png" x="0" y="192" width="256" height="192"/> <image load-policy="when-needed" href="large2_0.png" x="0" y="384" width="256" height="192"/> <image load-policy="when-needed" href="large3_0.png" x="0" y="576" width="256" height="192"/> <image load-policy="when-needed" href="large0_1.png" x="256" y="0" width="256" height="192"/> <image load-policy="when-needed" href="large1_1.png" x="256" y="192" width="256" height="192"/> <image load-policy="when-needed" href="large2_1.png" x="256" y="384" width="256" height="192"/> <image load-policy="when-needed" href="large3_1.png" x="256" y="576" width="256" height="192"/> <image load-policy="when-needed" href="large0_2.png" x="512" y="0" width="256" height="192"/> <image load-policy="when-needed" href="large1_2.png" x="512" y="192" width="256" height="192"/> <image load-policy="when-needed" href="large2_2.png" x="512" y="384" width="256" height="192"/> <image load-policy="when-needed" href="large3_2.png" x="512" y="576" width="256" height="192"/> <image load-policy="when-needed" href="large0_3.png" x="768" y="0" width="256" height="192"/> <image load-policy="when-needed" href="large1_3.png" x="768" y="192" width="256" height="192"/> <image load-policy="when-needed" href="large2_3.png" x="768" y="384" width="256" height="192"/> <image load-policy="when-needed" href="large3_3.png" x="768" y="576" width="256" height="192"/> </svg> 0 256 512 768 Reduction of no data tiles
  5. 5. Quadtree Tiling Optimize the size of a tile with the data density for every region. • Reduce the number of tiles • Suppress the additional vertices generation by tiling. Only 159 tiles vs 4096 equally-spaced tiles Over sized? datasource Map tiles maximum tile data size condition Convert the provided data into a map. Split a data source into four. Yes No We are using this tiling on the our in-company GIS

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