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変化の時代で勝つための開発組織のあり方 2011 12-22

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変化の時代で勝つための開発組織のあり方 2011 12-22

  1. 1. Aiming /2011 12 22 ( @toshi_k )
  2. 2. About:@toshi_khttp://about.me/toshi_k 10Community Engine (2001~2003) Play Online China(2003~2007) (~ )
  3. 3. About: Aiming 5 169
  4. 4. About: Aiming :6 Web (HTML5+JS): 1, Web (Flash): 5 PC: 1 MMOG, MOG, , , , , etc...
  5. 5. About: Aiming :JSS (1998~ ) → Dwango (2000~) → GamesArena (2006~) → ONE-UP (2010~) → Aiming (2011~) :JSS → Community Engine (2000~) → ONE-UP(2010~) → Aiming (2011~)
  6. 6. Aiming C#, C++, Objective-C, Java, etc.. Ruby, PHP, JavaScript, ActionScript, HTML5 etc.. , 3DCG : git, gerrit, Jenkins CI, etc.. Unity, DirectX, etc..
  7. 7. 3D → 2D CD-ROM → ROMWeb → 3D →
  8. 8. by Acquisition cost. NOT revenue predictions.by Dave McClue, 500 Startupsby P. F. Drucker
  9. 9. → → →KPI
  10. 10. → → …→→
  11. 11. : RPG 100 1 go
  12. 12. 1. No C++ LAMP →
  13. 13. 2. by , GHOST IN THE SHELL /
  14. 14. 2. : :X → A → A Aiming : Web Game Unity, Ruby on Rails, Flash (2012.1-2 ), (2012. )
  15. 15. 3. Aiming
  16. 16. Agile :
  17. 17. → 1KPT → (gerrit ) → 1
  18. 18. Aiming :
  19. 19. : → →Aiming Practice : → findability
  20. 20. NOT Change Leader = A X B → X BNOTNOT →
  21. 21. T DB →Aiming : 1 : dotfiles , , UX / UI, , , LT , , , , Web , etc...
  22. 22. MBA github OSS dog food Twitter, etc...
  23. 23. :Community Engine → ONE-UP → Aiming :
  24. 24. Aiming /2011 12 22 ( @toshi_k )

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