Augmented Reality - Possibilities for Libraries

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Presentation on possible uses for libraries of augmented reality applications.

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Augmented Reality - Possibilities for Libraries

  1. 1. Augmented Reality Possibilities For Libraries
  2. 2. What is Augmented Reality?“AR allows the user to see the real world, with virtual objects superimposed upon or composited with the real world.” (Azuma, 1997)Azuma’s Three Characteristics of AR:• Combines real and virtual• Interactive in real time• Registered in 3D
  3. 3. The History of AR • 1968: Sutherland creates first AR interface• 1997: The Touring Machine • 2001: The Real-World Wide Web Browser
  4. 4. Current Applications • First Mobile AR Web Browser • Maps, Lists, or Camera View • Wiki Worlds • Wiki Drive
  5. 5. Current Applications • Mix of Social and Informative • Thousands of Layers Available• Tweeps Around
  6. 6. Current Applications • Social and Entertainment Uses • Built-in Image Recognition • Junaio “Glue”
  7. 7. Current Applications • Most Interesting Current App for Libraries• “Happenings,” “Anywheres”, & “Super Anywheres”• Like Junaio with More Flexibility
  8. 8. AR Markers and QR CodesAR Markers QR Codes• Simple, Assignable • Standardized Symbols Locators Representing Text
  9. 9. Suggestions For LibrariesKelly Tenkley:• AR Markers on Books and Shelves• Connect to Shelfari, LibraryThing, etc.• AR Literary Book Tour
  10. 10. Suggestions For LibrariesJulie Strange:• “A customer holds her device up to the shelf of books she’s looking at and it tells her that the library has databases on her subject and that on tuesday there is a guest lecture program she might be interested in. Or perhaps that the next in the series is due in the library next month and she can reserve it now!”
  11. 11. Current ExampleSmartLibrary• Developed by Oulu University Library in Finland• Map-Based Guidance System• Displays Person’s Location in Relation to Item
  12. 12. Further Tools and Ideas ARToolKit • For Developers • Vast Range of Uses Other Possibilities: • Cataloging • Shelf Check • Various Tasks
  13. 13. References• Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators & Virtual• Environments, 6(4), 355-385.• Caudell, T.P., & Mizell, D. W., (1992). Augmented Reality: An application of heads-up display technology to manual manufacturing processes. Proceedings of 1992 IEEE Hawaii International Conference on Systems Sciences, pp. 659-669.• Feiner, S., MacIntyre, B., Höllerer T., & Webster, A.(1997). A touring machine: Prototyping 3D mobile augmented reality systems for exploring the urban environment. Proceedings of First IEEE International Symposium on Wearable Computers (ISWC 97), pp 74–81.• Kooper, R., & MacIntyre, B. (2003). Browsing the Real-World Wide Web: Maintaining Awareness of Virtual Information in an AR Information Space. International Journal of Human-Computer Interaction, 16(3), 425-446.• Strange, J. (2010, January 26). (geolocation + augmented reality + QR codes) libraries. Retrieved from http://strangelibrarian.org/2010/01/geolocation-augmented-reality-qr-codes-libraries/• Sutherland, I., (1968). A head-mounted three dimensional display. Proceedings of Fall Joint Computer Conference, 757-764.• Tenkley, K. (2010, September 9). The augmented reality library. Retrieved from http://ilearntechnology.com/?p=3035
  14. 14. Check It Out!

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