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Giving Your Users Super Powers

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UX in VR - A Heroic Approach

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Giving Your Users Super Powers

  1. 1. GIVING YOUR USERS SUPER POWERS
  2. 2. UX IN VR A HEROIC APPROACH
  3. 3. KEY HOLE EFFECT “PORTAL TRAVEL”
  4. 4. “TELEPORTATION” DASH / BLINK
  5. 5. HEADSET COLLISION FADE “INTANGIBILITY”
  6. 6. HAPTICS “INTANGIBILITY”
  7. 7. “FLIGHT” HAND DIRECTION TRAVEL
  8. 8. “AUTOSCOPY” OUT-OF-BODY EXPERIENCES PASS-THROUGH CAMERA
  9. 9. “MAGIC LASSO” RANGED MANIPULATION
  10. 10. GAZE SNAPPING “MIND CONTROL”
  11. 11. “TELEKENSIS” MAGNET
  12. 12. TOSS “SUPER STRENGTH”
  13. 13. IT’S ON YOUR BACK “MAGIC BACKPACKS”
  14. 14. HEADS UP DISPLAY (HUD) TAG ALONG MENUS
  15. 15. “BAD EYESIGHT” SIGNAGE SIZING
  16. 16. TIME MANIPULATION “SUPER SPEED”
  17. 17. SUPER WEAKNESSES AND HOW TO COMBAT THEM
  18. 18. CHAPERONE BOUNDS “INVISIBLE OBSTACLES”
  19. 19. “INVISIBLE OBSTACLES” CHAPERONE BOUNDS
  20. 20. “WEAK STOMACH” TUNNEL VISION
  21. 21. “MOBILITY ISSUES” VISUAL ERGONOMICS
  22. 22. “SOLITUDE” MULTI-PLAYER MODE
  23. 23. USE YOUR SUPER POWERS FOR GOOD! (NOT EVIL)

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