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Engels2015 final

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Video in Modern Language Education Revisited. Presented by Ton Koenraad (TELLConsult) and Patrick de Boer (Penta College, CSG J. van Liesveldt) at the
Dutch bi-annual National EFL 2015 Conference. Ede, Netherlands

Published in: Education
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Engels2015 final

  1. 1. Video in Modern Language Education Revisited. Ton Koenraad (TELLConsult) Patrick de Boer (Penta College, CSG J. van Liesveldt) Dutch National EFL 2015 Conference. Ede, Netherlands • .
  2. 2. Presentation Contents • Teacher and learner generated content: methods & tools • 3D Worlds & Video Production. Focus on CLIL contexts.
  3. 3. Find this document and more references to related web resources here: http://tinyurl.com/video-camelot
  4. 4. 2011 – present TELLConsult Technology Enhanced Lifelong & Language Learning 2005 1990 – 2011 Hogeschool Utrecht University of Applied Sciences Faculty of Education Ton Koenraad
  5. 5. EU project ‘Camelot’ 3D Virtuele Werelden als Studio’s voor de Productie van Video Lesmateriaal.
  6. 6. Professional & Authentic video content. Classroom viewing techniques.
  7. 7. Teacher and learner generated content: methods & tools Digital Classrooms Online video A digital Book For Teachers Nik Peachey
  8. 8. Vialogues
  9. 9. MailVu Teacher shares recording of dictation text Students also record same tekst to practise receptive and productive pronunciation.
  10. 10. EduCanon
  11. 11. More platforms to add interactivity Zaption EdPuzzle Hapyak Mozilla Popcornmaker
  12. 12. Users generate content Film making is more than just remembering information and reproducing it, it takes: - creativity - investigation of sources, - structuring And contributes to develop: - problem-solving skills - higher levels of thinking, e.g.: - writing, teamwork, planning & sharing
  13. 13. 21st Century Skills
  14. 14. Adobe Voice (App) Can be used to: • Introduce oneself / family / school (e.g. for e-Twinning projects) • Present a visual CV (vocational Ed.) • Produce a Tourist guide / cultural event reports • Report school trips • Retell fairy tales or folk stories. • Produce Instructional guides (how to / cooking)
  15. 15. ClipFlair (Revoicing & captioning clips)
  16. 16. Video4ALL
  17. 17. 3D worlds for Language & Intercultural competence development through encounters and events Virtuele werelden in het onderwijs
  18. 18. Toegevoegde waarde Communicatie
  19. 19. Immersive Training
  20. 20. Socialising / Informal learning
  21. 21. Sharing activities
  22. 22. Toegevoegde waarde Veel mogelijkheden om je onderwijs te verrijken Onderwijs op afstand Blended learning Flipping the classroom Telecollaboration Stage begeleiding
  23. 23. Virtual Language Village Pupils •Teachers • Student Teachers & Trainers •Fellow pupils
  24. 24. Meaningful interaction tasks Exchanging info about appartment Sharing info about pictures Example Clips
  25. 25. EU project ‘Camelot’ CreAting Machinima Empowers Live Online Language Teaching and Learning
  26. 26. Aims and Objectives 1. Create, test & share machinima exploring the role of visual communication in language learning 2. Produce guidelines & training about how to create them 3. Promote teacher autonomy and blended learning 4. Create an online community of practice
  27. 27. GENRES OF MACHINIMA
  28. 28. GENRES OF MACHINIMA Informative (Documentaries) Instructions (Tutorials) Demonstrations (Language use, Portfolio evidence Humour /Jokes and Riddles Narratives (Storytelling) Role-plays Promotion (Book trailer)
  29. 29. MFL Pedagogical Functions • Introduce a new topic • Introduce special / CLIL language content • Visualise meaning • Model language use • Promote extensive reading motivation • The eye • If I could fly… • Making a call • Professional skills training • Book trailer
  30. 30. MFL Pedagogical Functions • Provide context for tasks & projects • Telecollaborative projects • Subtitling, synchronous reporting processes, content presentation • Transmedia storytelling • Blended: 2D + 3D activities • Intercultural exchanges, What if …
  31. 31. Machinima as input for learning objects: with content processing scaffolds For blended learning & classroom flipping
  32. 32. MFL Pedagogical Functions • Learner generated content for: – Telecollaborative projects – Feedback provision – Portfolio content Credits: Christel Schneider
  33. 33. dInteresting for CLIL because…
  34. 34. Variety of theme & discipline related sims
  35. 35. The start of the CLIL Pilot • November 2014: Ton contacted me • November: Colleagues were asked to participate • Resources on video formats and machinima provided
  36. 36. Pilot development • December: First ideas were submitted • December: Ton meets with colleagues January: Feedback and discussion
  37. 37. My machinima [link] • Pythagoras in 3-D; Why the machinima? • What do I hope to accomplish? • What did I do in the lesson?
  38. 38. My machinima production • February: First version of video for mathematics was developed • March: Final version of video available • Collaboration with Michela Occhioni • “Mathland”
  39. 39. More info on: - Practitioner reports - Camelot film productions - Training options - Joining the Camelot network CAMELOT Language Learning with Machinima
  40. 40. Registration for Summercourses at: www.tellconsult.eu • ICT for oral skills & telecollaboration • IWB / Tablets - in Education • Promoting Dialogue using IWB & Tablets Again next year. Also here in...?

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