Quick Passing Game1

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  • ghghgghgh
  • Quick Passing Game1

    1. 1. Quick Passing Game Coach Thurman
    2. 2. Even 100
    3. 3. Even 100 Slot Bubble RMO
    4. 4. Even 100 Slot Bubble LMO
    5. 5. Even 100 Split Screen RMO
    6. 6. Even 100 Split Screen LMO
    7. 7. Even 100 Slot Screen RMO
    8. 8. Even 100 Slot Screen LMO
    9. 9. Even 100 Quick Smash Good vs Cov 2 with a high/low read on the corner or Flat defender. If the flat defender is over #2 then throw to #1 with 1 step drop as the flat defender is clearing #2.
    10. 10. Even 100 Out Dig Very good pick route vs Man. Look for defender of the #2 receiver, if his back turns to the inside of the field throw behind him to #1. If he sits with back down field look to hit #2 on the out.
    11. 11. Even 100 Smash Same as the Quick Smash, but used 5 yards deeper.
    12. 12. Even 100 Slant Cross Really good play vs zone with the #2 clearing the flat defender at around 5 yards with the Cross coming low at a depth of about 2 yards straight down the line. If the flat defender does not deepen then throw the slant. Against Man the Cross should cause the defender to trail. Throw to the wide side to give distance between QB and Split. Throw good catchable ball.
    13. 13. Even 100 Zip Slant Good vs Cov 1 or any Man combo. Against zone the double slant look should send the flat defender to cut off leaving the flat perimeter wide open for the Zip.
    14. 14. Even 100 Flat Hitch Real good combo against Cov 3. Read flat defender, If he plays low on the flat route then throw behind him to the curl. If he drops then dump to the flats.
    15. 15. Even 100 Flare Slant Good vs Cov 1 or any Man combo. Against zone read flat defender, if he sinks to cover flare then throw behind with slant.
    16. 16. Even 100 Cross Zip Read the Mesh of the #2’s or can use the cross as a trail route to the Zip. If Flat defender flies out to jump the Zip throw behind him with the cross. If he sits then the Zip should be open on the sideline.
    17. 17. Even 100 Wheel Slant Good vs Cov 1 or any Man combo. Against zone read flat defender, if he sinks with the start of the wheel trying to cover flare then throw behind with slant.

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