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Tom Alterman @tomalterman
Head of Front-End & UX at TrialReach
Collaborative Sketching
Tuesday, 2 July 13
Sketching Test
Sketch two people in love in
30 secs
No text allowed
Tuesday, 2 July 13
This is a drawing
This is a sketch
A sketch is not a drawing
Tuesday, 2 July 13
Sketches are the best
communication tool
Tuesday, 2 July 13
Get “non-designers” sketching
- Helps communicate ideas
- Makes ideas tangible
- Helps identify constraints
Tuesday, 2 Jul...
Design studio methodology
- Quickly explore a problem as a team
- Generate a lot of ideas very quickly
- Come away with se...
Design Studio process
Sketch > Present > Critique > Refine
Tuesday, 2 July 13
Sketching
- As many solutions in 5 mins
- Always quantity, not quality
Tuesday, 2 July 13
Presenting
- Max 60 seconds
- Sell ideas to rest of the team
Tuesday, 2 July 13
Critique
- Say what you d like to steal
- Phrase everything else a question
Tuesday, 2 July 13
Iterate
- Refine, evolve and merge ideas together
- Start individually then work in groups
Tuesday, 2 July 13
What you end up with
- Several good solutions
- Team consensus and ownership
- Clear next steps
Tuesday, 2 July 13
Design isn’t magic
Tuesday, 2 July 13
Questions?
@tomalterman
tomalterman.com/sketching.html
Tuesday, 2 July 13
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Collaborative sketching

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My talk @DesignandBanter on what is collaborative sketching, how to do it well and why it's crucial for quickly designing and building great products as a team.

Published in: Design, Technology, Business
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Collaborative sketching

  1. 1. Tom Alterman @tomalterman Head of Front-End & UX at TrialReach Collaborative Sketching Tuesday, 2 July 13
  2. 2. Sketching Test Sketch two people in love in 30 secs No text allowed Tuesday, 2 July 13
  3. 3. This is a drawing This is a sketch A sketch is not a drawing Tuesday, 2 July 13
  4. 4. Sketches are the best communication tool Tuesday, 2 July 13
  5. 5. Get “non-designers” sketching - Helps communicate ideas - Makes ideas tangible - Helps identify constraints Tuesday, 2 July 13
  6. 6. Design studio methodology - Quickly explore a problem as a team - Generate a lot of ideas very quickly - Come away with several solutions Tuesday, 2 July 13
  7. 7. Design Studio process Sketch > Present > Critique > Refine Tuesday, 2 July 13
  8. 8. Sketching - As many solutions in 5 mins - Always quantity, not quality Tuesday, 2 July 13
  9. 9. Presenting - Max 60 seconds - Sell ideas to rest of the team Tuesday, 2 July 13
  10. 10. Critique - Say what you d like to steal - Phrase everything else a question Tuesday, 2 July 13
  11. 11. Iterate - Refine, evolve and merge ideas together - Start individually then work in groups Tuesday, 2 July 13
  12. 12. What you end up with - Several good solutions - Team consensus and ownership - Clear next steps Tuesday, 2 July 13
  13. 13. Design isn’t magic Tuesday, 2 July 13
  14. 14. Questions? @tomalterman tomalterman.com/sketching.html Tuesday, 2 July 13

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