Augmented Field Trips - 2009 TTIX Presentation

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  • “ A Case Study” Hopefully that is the most boring thing in our presentation.
  • Augmented Field Trips - 2009 TTIX Presentation

    1. 1. Location-based Game: A Case Study Marion Jensen Tom Caswell
    2. 2. Games + Location
    3. 3. Why Games?
    4. 4. Transmitting content
    5. 5.  Games 
    6. 6. Ideological Worlds
    7. 7. Rules System
    8. 8. Representations
    9. 9. Roles
    10. 10. Immersive
    11. 11. Interactive
    12. 12. Both Games and the world are places to “enter, perform, inhabit” Kurt Squire, 2007
    13. 13. Why Location?
    14. 14. Web 1.0
    15. 15. Web 2.0
    16. 16. Organize?
    17. 17. Words
    18. 18. World of Information
    19. 19. Information about World
    20. 20. Information is gone when we go out into the world
    21. 21. Organization Words < Location
    22. 23. Why are the rocks red?
    23. 24. What kind of plants are in the area?
    24. 25. What kind of animals are in the area?
    25. 26. Who owns the land?
    26. 27. Can I camp here?
    27. 28. Can I have a fire?
    28. 29. What is the temperature? How hot/cold will it get here?
    29. 30. Relevant information based on location
    30. 31. So, what did we do?
    31. 32. American West Heritage Center
    32. 33. * 275 acres * Living farm/museum * 60,000 visitors * educate and entertain
    33. 34. Paid staff + volunteer
    34. 35. That is where we come in
    35. 36. Pathways of the West: 3 location-based instructional games
    36. 37. Pathways of the West http:// www.youtube.com/watch?v =fkeWMeubcJg#1m24s
    37. 38. Introduction to WhereIGo
    38. 39. Location + Information = Augmented Reality
    39. 40. Future Directions for Augmented Reality Field Trips
    40. 41. Questions? Coming in Part II: Getting Started with WhereIGo
    41. 42. Bibliography <ul><li>http://en.wikipedia.org/wiki/South_Idaho_Press </li></ul><ul><li>http://www.youtube.com/watch?v=fkeWMeubcJg </li></ul>

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