Customer centric marketing and gamification Toby beresford - rise.global ceo - for slideshare

Rise.global - Founder at Rise.global
Nov. 12, 2014
Customer centric marketing and gamification   Toby beresford - rise.global ceo - for slideshare
Customer centric marketing and gamification   Toby beresford - rise.global ceo - for slideshare
Customer centric marketing and gamification   Toby beresford - rise.global ceo - for slideshare
Customer centric marketing and gamification   Toby beresford - rise.global ceo - for slideshare
Customer centric marketing and gamification   Toby beresford - rise.global ceo - for slideshare
Customer centric marketing and gamification   Toby beresford - rise.global ceo - for slideshare
Customer centric marketing and gamification   Toby beresford - rise.global ceo - for slideshare
Customer centric marketing and gamification   Toby beresford - rise.global ceo - for slideshare
Customer centric marketing and gamification   Toby beresford - rise.global ceo - for slideshare
Customer centric marketing and gamification   Toby beresford - rise.global ceo - for slideshare
Customer centric marketing and gamification   Toby beresford - rise.global ceo - for slideshare
Customer centric marketing and gamification   Toby beresford - rise.global ceo - for slideshare
Customer centric marketing and gamification   Toby beresford - rise.global ceo - for slideshare
Customer centric marketing and gamification   Toby beresford - rise.global ceo - for slideshare
Customer centric marketing and gamification   Toby beresford - rise.global ceo - for slideshare
Customer centric marketing and gamification   Toby beresford - rise.global ceo - for slideshare
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Customer centric marketing and gamification Toby beresford - rise.global ceo - for slideshare

Editor's Notes

  1. Is an american who never logs on same as a columbian who logs in every day? An FB user who clicks on Ads and then buys is worth more than one who doesn’t click or doesn’t buy. Previous purchases are not necessarily a good indicator of future purchases.
  2. Is the person engaged with us online Have they purchased our products Are they using our products Are they reading and responding to our marketing communications What are they clicking on? Are they visiting our store Are they advocating us o social media Are they using our product
  3. Gamification lets us create a data broking exchange beyond simply a basic CRM record. It gives us insight into usage.
  4. 32m runners are sharing their data with Nike via Nike Plus