This presentation examines metaliteracy as a pedagogical model in the design of three Massive Open Online Courses (MOOCs) and a competency based digital badging system (https://metaliteracybadges.org/). Metaliteracy is an empowering pedagogy that promotes metacognitive reflection and envisions the learner as critical consumer and creative producer in social media and collaborative communities (Mackey and Jacobson, 2011, 2014). The initial exploration of metaliteracy in the connectivist (Siemens, 2004) format informed the eventual design of related projects in the xMOOC platforms of Coursera and Canvas, including a recent on-demand version of the Coursera MOOC (https://www.coursera.org/learn/metaliteracy). As these projects emerged, a competency-based digital badging system was developed based on the metaliteracy learning goals and objectives that provided an interactive system with gamification components for learners to pursue quests and challenges leading to digital badges (http://www.metaliteracy.org). At a pivotal intersection of these open learning projects, the MOOC and badging platforms converged to inform a hybrid MOOC design. This reimagined strategy advanced metaliteracy through the original connectivist principles that initially inspired these innovative practices.