Caffarella’s Interactive Model Interactive Model of Program Planning Building a Solid Base of support Identifying Program Ideas Sorting and Prioritizing Program Ideas Developing Program Objectives Designing Instructional Plans Devising Transfer of Learning Plans Formulating Evaluating Plans Making Recommendations and Communicating Results Preparing Budgets and Marketing Plans Coordinating Facilities and On-site Events Discerning the Context Selecting Formats, Schedules, and Staff Needs
What are the features of Caffarella’s model that make it unique and valuable for program planners?
Assumptions Inherent in the Interactive Model of Program Planning
What do we know about adults as learners and how does that affect program planning?
Writing Behavioral Objectives “ An objective is a written statement, defining in precise terms, what the learner will be able to do at the end of training and how well .” Robert Mager
Traditionally, behavioral objectives address three things: <ul><li>The desired behavior </li></ul><ul><li>The conditions under which the behavior is performed </li></ul><ul><li>The performance standards that are to be met </li></ul>
Example for ADLT 602: <ul><li>At the end of this course (condition), learners will be able to design a program plan (desired behavior) that uses all of the elements of Caffarella’s interactive model of program planning (performance standard). </li></ul>
Analysis Evaluation Synthesis Application Comprehension Knowledge Bloom’s Taxonomy for Levels of Cognitive Processing
Step 3: Specify Learning Resources and Strategies