Building a Story World

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Lance Weiler's keynote presentation at the first day conference of Power to the Pixel's Cross-Media Forum, 12 October 2010

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  • Key lines of dialogue,
    important settings ie: time
    props – totems
  • Building a Story World

    1. 1. BUILDING A <br />STORYWORLD<br />lance@workbookproject.com<br />@lanceweiler<br />
    2. 2.
    3. 3.
    4. 4. Film<br />User Gen<br />Content<br />Community<br />Serial Content<br />Games<br />STORYWORLD<br />Graphic Novels<br />Comics<br />Fan Fiction<br />Books<br />Toys<br />
    5. 5. STORY<br />GAMEPLAY<br />SOCIAL ENTERTAINMENT<br />COMMUNITY<br />
    6. 6.
    7. 7.
    8. 8. charting by xkcd<br />
    9. 9. WHEN [EVENT]<br />
    10. 10. WHEN [EVENT]The WHEN condition responds to events that occur in the storyworld, or in related stories.WHEN SEBASTIAN ENTERS THE SCHOOL present the following..The script elements executed by WHEN are activated WHEN the named EVENT occurs.<br />
    11. 11. SETTING<br />DIALOGUE<br />EVENTS<br />PROPS<br />MOTIF<br />THEMES<br />CHARACTERS<br />LOCATIONS <br />STORY<br />
    12. 12. PROPS<br />THEMES<br />MOTIF<br />SETTING<br />
    13. 13.
    14. 14.
    15. 15.
    16. 16.
    17. 17.
    18. 18.
    19. 19.
    20. 20.
    21. 21.
    22. 22. Over 50,000 downloads<br />3000+ spaces created <br />Data collected <br />- GPS data<br />- Make and model of handset<br />- OS of the handset<br />- Email address<br />- Phone number<br />- Amount of usage <br />CONTEXTUAL STORYTELLING<br />MEDIA SOCIAL GRAPH<br />STORYWORLD GATEWAY<br />STORY DETECTION <br />MOBILE APPS<br />BROWSER PLUGINS<br />
    23. 23. WHAT’S IN A <br />STORYWORLD BIBLE<br />GAME<br />-Game Types RPG, Social Games, Puzzle based, ARG, Narrative based<br />-Collaborative / Competive<br />-Reward / Conflicts<br /><ul><li>Win / Loose Conditions
    24. 24. Continuous Play?
    25. 25. Live or Scripted Characters
    26. 26. What will players do?
    27. 27. Why is that fun?
    28. 28. Replayability</li></ul>CHARACTER<br /><ul><li>Motivations
    29. 29. Arcs
    30. 30. Backstory
    31. 31. Relationships
    32. 32. Notes
    33. 33. Dialogue
    34. 34. Experiences </li></ul>CHARTING<br />-Script Annotation<br />-Flow Docs<br />-Mindmaps<br />-Points of Entry <br />
    35. 35. 6 TIPS FOR BUILDING A <br />STORYWORLD1. Take time to evaluate the story you want to tell<br />2. Ask yourself the hard questions – why will anyone care? Is this the best way to tell the story? <br />3. Let go of a single POV <br />4. Consider how you can show not tell <br />5. Make it easy for your audience to become collaborators<br />6. Don’t let the world get in the way of the story<br /> <br />
    36. 36. 30 different countries<br />FILM, GAMING, MUSIC<br />DESIGN, SOFTWARE<br />SHARE<br />WORKBOOKPROJECT.com<br />

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