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Design principles of scalable, distributed systems

Cloud Architect, Global Cloud CoE at IBM
Mar. 28, 2012
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Design principles of scalable, distributed systems

  1. Design Principles of Scalable, Distributed Systems Tinniam V Ganesh tvganesh.85@gmail.com 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 1
  2. Distributed Systems There are two classes of systems - Monolithic - Distributed 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 2
  3. Traditional Client Server Architecture Client Server 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 3
  4. Properties of Distributed Systems Distributed Systems are made up of 100s of commodity servers • No machine has complete information about the system state • Machines make decisions based on local information • Failure of one machine does not cause any problems • There is no implicit assumption about a global clock 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 4
  5. Characteristics of Distributed Systems Distributed Systems are made up of • Commodity Servers • Large number of servers • Servers crash, there network failures, messages not sent, received • New Servers can join without changing behavior 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 5
  6. Examples of Distributed Systems • Amazon’s e-retail store • Google • Yahoo • Facebook • Twitter • Youtube Etc 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 6
  7. Key principles of distributed systems • Incremental scalability • Symmetry – All nodes are equal • Decentralization – No central control • Work distribution heterogenity 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 7
  8. Transaction Processing System • Traditional databases have to ensure that transactions are consistent. Transaction must be fully complete or not at all. • Successful transactions are committed. • Otherwise transactions are rolled back 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 8
  9. ACID postulate Transactions in traditional system have to have the following properties Earlier Systems were designed for ACID properties A – Atomic C – Consistent I – Isolated D - Durable 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 9
  10. ACID Atomic – This property ensures that each transaction happens completely or not at all Consistent - The transaction should maintain system invariants. For e.g. an internal bank transfer should result in the total amount in the bank before and after the transaction to be same. It may be temporarily different Isolated – Different transactions should be isolated or serializable. It must appear that transactions happen sequentially in some particular order Durable – Once the transaction commits the effect is complete and durable going forward. 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 10
  11. Scaling There are 2 types of scaling Vertical scaling – This method scales by adding faster CPU , more memory and a larger database. Does not scale beyond a particular point Horizontal scalability – This method scales laterally by adding more servers with the same capacity 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 11
  12. System behavior on Scaling Response Response Transactions Throughput Time Per Second Load 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 12
  13. Consistency and Replication In order to increase reliability against failures data has to be replicated across multiple servers. The problem with replicas is the need to keep the data consistent 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 13
  14. Reasons for Replication Data is replicated in distributed systems for two reasons - Reliability – Ensuring that there is a consistency in data in a majority of the replicas - Performance – Performance can be improved by accessing a replica that is closer to the user. Geographical resiliency 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 14
  15. Downside of Replication • Replication of data has several advantages but the downside is the issue maintaining consistency • A modification of a copy makes it different from the rest and this update has to be propagated to all copies to ensure consistency 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 15
  16. Synchronization No machine has a view of the global system state • Problems with distributed systems • How can processes synchronize ? • Clocks on different systems will be slightly different • Is there a way to maintain a global view of the clock • Can we order events causally? 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 16
  17. Hypothetical situation Consider a hypothetical situation with banks - Man deposits Rs 55,000/- at 10.00 am - Man withdraws Rs 20,000/- at 10.02 am What will happen if the updates happen in different order - Operations must be idempotent. Idempotency refers to getting the same result no matter how many times the operation is performed. eCommerce Site – Amazon -add to shopping cart -delete from shopping cart 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 17
  18. Vector Clocks Vector clocks are used to capture causality between different versions of the same object. Amazon’s Dynamo uses vector clocks to reconcile different versions of the objects and determine the causal ordering of events. 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 18
  19. Vector Clocks 2 OK 5 8 4 10 16 6 15 24 8 20 32 10 25 Adjust 40 12 30 48 14 41 56 16 46 64 18 51 68 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 19
  20. Dynamo’s reconciliation process 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 20
  21. Problem with Relational Databases RDBMS databases provide the user the ability to construct complex queries but they do not scale well. Problem Performance deteriorates as the number of records reach several million Solution To partition the database horizontally and distribute records across several servers. 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 21
  22. No SQL Databases • Databases horizontally partitioned • Simple queries based on gets() and sets() • Access are made on key/value pairs • Cannot do complex queries like joins • Database can contain several hundred million records 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 22
  23. Databases that use Consistent Hashing 1. Cassandra 2. Amazon’s Dynamo 3. NoSQL 4. HBASE 5. CouchDB 6. MongoDB 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 23
  24. Hash Tables • Distribute records among many servers • Distribution based on keys which is hashed • Key – 128 bit or 160 bits • Hash values fall into a range servers visualized to lie on the circumference of a circle going clockwise. 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 24
  25. Distributed Hash Table • Hashing the keys results in reaching servers are assumed to reside on the circumference of a circle • The highest key coincides back to the beginning of this circle • The movement is clockwise 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 25
  26. Distributed Hash Table An entity with key K falls under the jurisdiction of the node with the smallest id >= K • For e.g. if we have two nodes, one at position 50 and another at position 200. • If we want to store a key / value pair in the DHT and the key hash is 100, would go to node 200. • Another key hash of 30 would go to the node 50 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 26
  27. Consistent Hashing A naïve approach with 8 nodes and 100 keys could use a simple modulo algorithm. So key 18 would end up on node 2 and key 63 on node 7. But how do we handle servers crashing or new servers joining the system. Consistent Hashing handles this issue 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 27
  28. Consistent Hashing Source: http://offthelip.org/ 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 28
  29. Distributed Hash Table 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 29
  30. Consistent Hashing Source: http://horicky.blogspot.in 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 30
  31. 1 4 Chord System 1 3 4 9 Resolving K = 26 4 9 5 18 1 1 1 2 1 1 3 3 1 4 4 28 4 5 14 1 28 1 28 2 3 28 4 1 21 9 5 9 1 21 20 1 28 3 28 1 20 4 28 1 20 18 FTp[i]=succ(p+2 i-1) 5 4 3 28 14 4 28 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 31 5 4
  32. Process of determining node To look up a key k node p will forward request to node q with index j in p’s finger table such that q = FTp[j] <= k < FTp[j+1] To resolve k =26 4. 26> FT1[5] = 18. Hence forwarded to Node 18 5. FT18[2] <= 26 < FT 18[3] 6. FT20[1] <=26 < FT20[2] 7. 26 > FT21[1] = 28 Hence Node 28 is responsible for key 26 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 32
  33. Hashing efficiency of Chord System The Chord System gets to the node in O (log n) steps There are other hashing techniques that get in O(1) but use a larger local table. For example attains a O(1) hashing method. 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 33
  34. Joining the Chord System Suppose node p wants to join. It performs the following steps - Requests lookup for succ (p+1) - Inserts itself before this node 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 34
  35. Maintaining consistency Periodically each node checks its successor’s predecessor. Node ‘q’ contacts succ(q+1) and requests it to return pred(succ(q+1)) If q = pred(succ(q+1)) then nothing has changed. If the node passes another value then q knows that a new node ‘p’ has joined the system q < p < succ (q+1)so it updates its Finger table so q Will set FTq[1] = p 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 35
  36. CAP Theorem Databases that are designed based on ACID properties have poor availability. Postulated by Eric Brewer of University of Berkeley At most only 2 of 3 properties are possible in distributed systems C – Consistency A – Availability P – Partition Tolerance 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 36
  37. CAP Theorem • Consistency – Ability for repeated reads to provide the same value • Availability – Ability to be resilient to server crashes • Partition Tolerance – Ability to partition data between servers and always be able to get the data 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 37
  38. Real world examples of CAP Theorem Amazon’s Dynamo chooses availability over consistency. Dynamo implements eventual consistency where data become consistent over time Google’s BigTable chooses consistency over availability Consistentcy, Partition Tolerance (CP) Big Table Hbase Availability, Partition Tolerance (AP) Dynamo Voldemort Cassandra 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 38
  39. Consistency issues Data replication used in many commercial systems perform synchronous replica coordination to provide strongly consistent data. The downside of this approach is the poor availability These systems maintain that the data is unavailable if they are not able to ensure consistency For e.g. If data is replicated on 5 servers and an update needs to be made then the following has to be done - Update all 5 copies - Ensure all of them are successful - If one of them fails roll back the updates on the other 4 If a read is done when one of the server fail a strongly consistent system would return “data unavailable” when correctness is undetermined. 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 39
  40. Quorum Protocol To maintain consistency data is replicated in many servers. For e.g. let us assume there are N servers in the system Typical algorithms maintain at least writes to > N/2 => N/2 +1 Usually Nw> N/2 A write is successful if it has been successfully committed in N/2 +1 servers This is known as write quorum 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 40
  41. Quorum Protocol Similarly reads are done from an arbitrary number of server replicas Nr. This is known as a read quorum Reads from different servers are compared A consistent design requires that Nw + Nr > N With this you are assured of reading your writes 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 41
  42. Election Algorithm Many distributed systems usually have one process to act as a coordinator. If the coordinator crashes then an election takes place to identify the new coordinator 2. P sends a ELECTION message to all higher numbered processes 3. If no one responds P becomes coordinator 4. If a higher number process answers, it takes over the election process 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 42
  43. Traditional Fault Tolerance Traditional systems use redundancy to handle failures and be tolerant to fault as shown below Active Standby Active Standby 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 43
  44. Process Resilience Handling failures in distributed systems is much more difficult as no system has any view of the global state. 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 44
  45. Byzantine Failures Byzantine refers to Byzantine General Problem where an army must unanimously decide whether to attack another army. The problem is complicated because the generals must use messengers to communicate and by the presence of traitors Distributed Systems are prone to a type of failures known as Byzantine failures Omission failures – Disk crashes, network congestion, failure to receive request etc Commission failures – Failures when the server behaves incorrectly, corrupting local state etc Solution: To be able to handle Byzantine Failures where k processes are sick is to have a minimum 2k+1 processes so that we are left with k+1 replies given that k process are behaving incorrectly 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 45
  46. Checkpointing In fault tolerant distributed computing backward error recovery requires that the system regularly save its state at periodic intervals. We need to create a consistent global state called a distributed snapshot. In a distributed snapshot if a process P has recorded the receipt of a message then there should be a process Q that has sent a corresponding message. Each process saves its state from time to time. To recover we need to construct a consistent global state from these local states 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 46
  47. Gossip Protocol Used to handle server crashes and server or servers joining into the system Changes to the distributed system like membership changes are spread similar to gossiping - A server picks another random server and sends a message regarding a server crash or a server joining - If the receiver has already received this message it is dropped. - The receiving server similarly gossips to other servers and the system reaches a steady state soon 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 47
  48. Sloppy Quorum Quorum protocol is applied on first N healthy nodes rather than N nodes walking clockwise in the ring. Data meant for Node A is sent to Node D if A is temporarily down. Node D has a hinted handoff in its metadata that updates Node A when it is up. 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 48
  49. Thank You ! Tinniam V Ganesh tvganesh.85@gmail.com Read my blogs: http://gigadom.wordpress.com/ http://savvydom.wordpress.com/ 03/28/12 Tinniam V Ganesh - http://gigadom.wordpress.com 49
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