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Digital Futures: Innovations in Mobile Learning


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A presentation to Sheffield Hallam University on

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Digital Futures: Innovations in Mobile Learning

  1. Digital Futures//Innovations in Mobile Learning Steve Wheeler @timbuckteeth Plymouth University Sheffield Hallam University, May 28 2012
  2. • social media and informal learning • integrating the use of smart devices • augmented reality/wearable computing • mobile learning research issues
  3. Can we predict the Future...? “One day every town in America will have a telephone!” ~ U.S. Mayor, (c 1880)
  4. “The Americans have need of the telephone, but we do not. We have plenty of messenger boys.” - Sir William Preece, Chief Engineer, British Post Office, 1878.
  5. The Future...? Steve Wheeler, Plymouth University, 2012• 1989: ‘The future is multi-media’• 1999: ‘The future is the Web’• 2009: ‘The future is smart mobile’
  6. The first mobile phone
  7. The ‘brick’
  8. Multimedia brought the world into the classroom... Smart technologies will take the classroom into the
  9. “We are becoming distributed beings.Mobile makes the trend more explicit.”- Mark Curtis (2005)
  10. Source: Kelly Hodgkins
  11. So Me use >260 Million >90 Million >4 Billion views/day >60 hours/minute Sources from service providers and also
  12. Worldwide ownership of mobile phones5.9 Billion mobile accounts = 87% of population
  13. Mobile game based learning
  14. Connected cc Steve Wheeler, University of Plymouth, 2010
  15. Personaldevices andmobilelearning
  16. Personalised learning means ensuring that individual differences are acknowledged
  17. We are family
  18. Wii are family!
  19. BYOD - Personal technologies
  20. Is the future of learning non-touch?
  21. images.businessweek.com1: The phone app2: The ‘wearable’
  22. Coloured caps Camera Projector Coloured caps MirrorPhone MIT’s “Sixth Sense” Wearable...
  23. Web meets World Camera Mobile phone Haptic GPS Mash-upProjector QR codes Personalised 3-D Geotagging Communication Geomapping Navigation Video Bar codes Browser Ambient
  24. Natural user interfaces Non touch systems Gestural interaction Speech to textFacial feature recognition
  25. Intuitive handheld devicesNatural gesture interface Connection to my learning network Source: Maria Webster -
  26. Social issues
  27. Digital cultural capital “Where digital communication has fractured the tyranny of distance and computers have become pervasive and ubiquitous, identification through digital mediation has become the new cultural capital”. -Wheeler (2009)
  28. Public performance “The mobile phone ... Is a new kind of stage where the mobile information society is acted out.” - Puro (2002)
  29. Moblogging Blogging on the move to capture images, sounds, experiences
  30. The social distance between people on the mobile stage is small, but the emotional bond may be weak. [The] mobile phone ... may increase contact, but also increase loneliness. (Puro, 2002)
  31. “Defending the space within which onewould like to isolate one’s voice.”- Leopoldina Fortunati
  32. Literacy issuesIs language being dumbed down?
  33. Competition to write the Lord’s Prayer in <160 charactersr pa in evan, respect 2 u, may urain ear as in evan. giv us rneeds, 4giv r sin as we 4giv rnmes. resq us from the evil 1. 4ur always the most xlent dude.yo
  34. Evolution of Language “The ethos of 50 years ago was that there was one kind of English that was right and everything else was wrong....There’s a new kind of ethos now.” David Crystal
  35. Squeeze txt and literacy“Mobile phones are forcing children to become more literate. Without the ability to txt, theycannot fully participate in their own culture of communication” Peter Yeomans (2010)
  36. Managing identity reputationlanguage images name interaction personal data identityreputation images privacy privacy legacy netiquetteavatar images interaction reputation name
  37. Technology issues• Screen size of most devices makes it difficult for users to go through a lot of content• Connectivity and bandwidth issues• Concern for content security• Difficulty in integrating devices to LMSs• High costs of designing programs compatible with different devices. Source:
  38. Neutral technologies?
  40. Pedagogy issues 1.Design for the device 2.Keep it simple, keep it smart 3.Immediate and revisitableSource:
  42. Learning is changing
  43. Community as curriculum
  44. “How cantechnology make person better?Only in this way:by providing eachperson with”- Kevin Kelly
  45. Steve Wheeler Plymouth University, United Kingdom This work is licensed under the Creative CommonsAttribution-Non-Commercial-No Derivative Works 2.0 UK: International Licence.