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it's the story, stupid

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it's the story, stupid

As promised we put some of the slides online, Valentin has used at his talk at the conference "Think Cross - Change Media" at University Magdeburg-Stendal.

Video slide 8: http://www.youtube.com/watch?v=LQnQWdrXNMk

Video slide 9:
http://www.youtube.com/watch?v=wARLfVzSsLs

The slides are in no way self-evident for people who have not attended. And some of the little text it includes is in German.

As promised we put some of the slides online, Valentin has used at his talk at the conference "Think Cross - Change Media" at University Magdeburg-Stendal.

Video slide 8: http://www.youtube.com/watch?v=LQnQWdrXNMk

Video slide 9:
http://www.youtube.com/watch?v=wARLfVzSsLs

The slides are in no way self-evident for people who have not attended. And some of the little text it includes is in German.

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it's the story, stupid

  1. 1. It‘s the story, stupid! Cross Media Conference, University Magdeburg-Stendal, 31th of March 2012 Pictures are used for educational purpose only.
  2. 2. Hä, Geschichten erzählen? Das machen wir Werber doch schon immer?!
  3. 3. € M Picture: world of andrew woodyatt on flickr
  4. 4. Neue Wege zur Herstellung und Distribution.
  5. 5. 3min+
  6. 6. Gatorade spot Gatorade - „you win from within“
  7. 7. Gatorade - „Replay“
  8. 8. Von der Story auf zu Transmedia. The Opera The TV-Spot Story The The TV Multimedia Social Media The The The Book Plattforms Mobile Website Gaming The Cinema Experience Experience The Theatre Layer of Plattform Digitalisation Socialisation Mobilisation Gamification Separation Layer Layer Layer Layer Story created for a Everything can become a game. specifc media-plattform Content is released Adds Social Context Makes everyting digital from plattform. to Digitalized Content mobile Digital Gaming adds: Combines formally Dialogue Co-Creation Virtual and Physical Space blurring into Particpation Alternate Reality separated media plattforms each other Sharing&Spreading Points/Batches Immersive Graphics
  9. 9. Interactive Storytelling Games/Apps/Services Transmedia Storytelling Dramatic Storytelling Brand Storytelling TV/Written/Theater Advertising/Public Relations/Digital
  10. 10. HELD ZIEL KONFLIKT PLOT
  11. 11. 1 Einen Helden finden.
  12. 12. 1. Der Charakter.
  13. 13. 2. Der User.
  14. 14. 3. Die Marke.
  15. 15. 4. Das Produkt.
  16. 16. Helden haben Partner.
  17. 17. 2 Jeder Held braucht ein Ziel.
  18. 18. Das Spiel gewinnen.
  19. 19. Den Sohn retten.
  20. 20. Den Fall lösen.
  21. 21. Model werden.
  22. 22. 3 Konflikt etablieren.
  23. 23. Rela tion Con al flict Mensch vs. Mensch.
  24. 24. Inne Con r flict Selbst vs. Selbst.
  25. 25. Soci Con al flict Mensch vs. Gruppe.
  26. 26. Cosm Con ic flict Mensch vs. Schicksal.
  27. 27. 6 Basis-Konflikte für Geschichten. Relational Conflict Situational Conflict Mensch vs. Mensch Mensch vs. Umgebung Inner Conflict Paranormal Conflict Selbst vs. Selbst Mensch vs. Technik Social Conflict Cosmic Conflict Mensch vs. Gruppe Mensch vs. Schicksal
  28. 28. Wann immer es geht: Gib dem Konflikt ein Gesicht.
  29. 29. 4 Plot trimmen.
  30. 30. Die sieben Basic-Plots.
  31. 31. Tragedy.
  32. 32. Comedy.
  33. 33. Quest. Quest
  34. 34. Defeat the Monster.
  35. 35. Voyage and Return.
  36. 36. From Rags to Ritches.
  37. 37. Rebirth.
  38. 38. Die sieben Basic-Plots 7 Basic Plots Comedy Tragedy Quest Defeat the Monster From Rags to Ritches Voyage and Return Rebirth
  39. 39. 5 Interaktionsmechanik.
  40. 40. linear multiple linear interactive ending branching open toybox path ended
  41. 41. Branching Path
  42. 42. 6 Transmedia-Konzept.
  43. 43. Kernplattform und Satelliten „Replay“. Die zweite Chance im Highschool Football Live Event Trainingspläne Online Video Facebook Line-Up Finder TV-Show „Doku-Soap“ Community Trainings-Videos Hollywood Movie
  44. 44. Satelliten nach Aktivierung ableiten. SOCIAL Zusammen erleben Live Event Line-Up Finder Facebook Community Video Partizipation - (Konsum) Serie Partizipation + (Mitmachen) TV-Show Trainings-Videos Trainings-Pläne Kino-Film INDIVIDUAL alleine erleben
  45. 45. Wir sind eine Beratung für strategisches Storytelling und Kommunikation aus Hamburg. Wir analysieren, wie Menschen heute mit Geschichten interagieren und vernetzen Storytelling-Strategien aus Marketing, Unterhaltung und Gaming zu einem Beratungsansatz für Marken, Agenturen und Startups. Kurz und knapp: Wir glauben an die Kraft von Geschichten. Darum finden wir für unsere Kunden strategisch relevante Storys und helfen sie in einer transmedialen Welt zu inszenieren. Contact Valentin Heyde Story Architect +49 170 9096094 @valentinheyde Christian Riedel Story Architect +49 151 23062619 @mindcaffeine Three-Headed Monkeys GmbH c/o betahaus Hamburg Lerchenstrasse

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