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Face Offs And Wing Play

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How the face-off can change the face of a lacrosse game.

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Face Offs And Wing Play

  1. 1. Face-Offs and Wing Play<br />Why 10 seconds can mean so much……<br />
  2. 2. Introductions<br />Instant Offense<br />Stop The Break<br />Personnel & Strategy<br />In-Game Adjustments (Rock / Paper / Scissors)<br />Conclusion / Questions<br />Agenda<br />
  3. 3. Fast Break Opportunities<br />Standard “L” Break<br />Advantages<br />Familiar to everyone<br />Easy to teach and execute<br />Disadvantages<br />FOGO must pop the ball to the correct side<br />Defenses are familiar with defending it<br />Limited space to work the break<br />Instant Offense<br />
  4. 4. Flat Break<br />Advantages<br />Can be executed in a single pass<br />Defenses are less familiar with defending it<br />Multiple options<br />Gives FOGO room to execute – can be run from wherever he pops the ball<br />Disadvantages<br />Less room for attack to work – superior stickwork required<br />Not every situation the same – more communication needed<br />Instant Offense<br />
  5. 5. Flat Break off the draw<br />
  6. 6. Even Strength – Still OK to push if…<br />FOGO is a strong dodger/shooter<br />Solid off-ball movement<br />Defense is packed in<br />Instant Offense<br />
  7. 7. Take Advantage of Illegal Procedure Rule<br />Don’t sub when awarded the ball after a false start<br />Resulting 6 on 5 a great chance to score<br />Instant Offense<br />
  8. 8. Goal off of Procedure Call<br />
  9. 9. Advantages from Subbing at the X<br />Room to work (“I”)<br />Trapping FOGO and O-Mids on defense<br />Instant Offense<br />
  10. 10. Take Advantage of Subbing at the X<br />
  11. 11. Points of Emphasis<br /> - Identify situation with a call “Scramble”.<br /> - “Scramble” situations are any point in a game when the offense is attacking with more players than we have defending.<br /> - Fast break, EMO vs. MDD, 2 on 1, etc.<br /> - Not what you are willing to defend, it’s what you are willing to give up.<br /> -Defense must get into the crease area “hole” and play out from here.<br />Stop the Break<br />
  12. 12. Set up in a triangle position with poles. Identify point defender.<br />Keep sticks up and inside. Point man keep stick up field in pass back lane “Buckeye”.<br />Objective for point defender is to force an inopportune shot or deflect “Buckeye” pass.<br />Force ball carrier down the alley.<br />Point man slides towards back shoulder off ball carrier to play angle properly<br />Stop the L Break<br />
  13. 13. Poles rotate to fill position, much like regular 6 v 6 team defense.<br />Point defender must recover with stick in closest passing lane.<br />Stop the L Break cont.<br />
  14. 14. Stop the Break<br />
  15. 15. Stop the Break<br />
  16. 16. Points of Emphasis<br />Defensive pole set up inside their man.<br />Defenseman closest to the ball will slide to the ball carrier when necessary.<br />Nearest man will fill the voided space and collapse on the pass.<br />Stop the Flat Break<br />
  17. 17. Challenge shooters with a high arc.<br />COMMUNICATION !!!!!<br /> -Determine L Break or Flat Break<br /> -Determines point man’s position. “Push out, drop in, move left” etc.<br /> -Determine when defense is to rotate.<br />Goalie Responsibilities<br />
  18. 18. “Keep it Dirty” – Failure to Advance Rule<br />Ultimate pride in picking up ground balls after a face-off loss<br />“Dog” the FOGO<br />Where, when, and why<br />Wings<br />Before a Touch<br />He’s not the best ball-handler<br />Stop the Break<br />
  19. 19. Defense must rotate to fill, very similar to sliding just like in a regular 6 v 6 team defense.<br />Objective is to make offense due everything correct in order to score.<br />Keep sticks up and in potential passing lanes. <br />Force offense into doing things before they are ready to do them.<br />OVERVIEW<br />
  20. 20. Personnel<br />Who’s the best for the situation?<br />Which FOGO?<br />How many poles/shorts?<br />O-Middies or D-Middies<br />Each position’s responsibilities<br />Player development opportunities<br />Personnel & Strategy<br />
  21. 21. Strategy<br />Possession – Owning the Tempo<br />Personnel & Strategy<br />
  22. 22. Owning the Tempo - Possession<br />
  23. 23. Breaks – Jump Starting the Offense<br />When do we want to do this?<br />What tells us we can?<br />What are the risks? rewards?<br />Personnel & Strategy<br />
  24. 24. Jump Starting the Offense<br />
  25. 25. Make It 50/50 – Minimize Effective Opposing FOGO<br />Put the ball out in space and involve your wing players<br />Creating 50/50 chances allows your athletes to compete for the ball.<br />Personnel & Strategy<br />
  26. 26. 50/50 Ground Balls<br />
  27. 27. Lock the Wings<br />Press out on everyone when he carries the ball into the defensive zone<br />Put the onus on the face-off specialist to beat you<br />More often than not, you wind up in a 6 on 6 situation – more comfortable than being down.<br />Personnel & Strategy<br />
  28. 28. Collapse on the FOGO – He doesn’t handle the ball well<br />Personnel & Strategy<br />
  29. 29. Jam His Best Move<br />our guy has to counter their guy and generally make a mess of things<br />Personnel & Strategy<br />
  30. 30. Double Pole the Wings<br />Elephant Package – when to use it<br />Having two poles on the wings causes problems with starting a break or gaining possession.<br />Personnel & Strategy<br />
  31. 31. The Opening Draw – Setting the Tone<br />Scoring in the first ten seconds is an emotional lift for any team<br />Having a FOGO that can create a break off of the draw immediately causes additional concern on the opposing bench<br />In-Game Adjustments<br />
  32. 32. End of Period – Don’t Leave Money on the Table<br />Use your advantage at the face-off X to press the issue at the end of the period<br />Carrying momentum into the half or into the next period can be a huge lift<br />In-Game Adjustments<br />
  33. 33. Turning the Screws – Putting the game out of reach at the X<br />Winning draw after draw frustrates the opponent, thus:<br />More EMO chances<br />More rushed shots – shorter time playing defense<br />More hurried passes – breakdown in fundamentals<br />In-Game Adjustments<br />
  34. 34. Face-Off and Wing Strategy is as important a part of game day planning and preparation as any other facet of the game<br />Offensive Advantages<br />Defensive Preparation<br />Having Well-Prepared Personnel<br />Being Able to Make Adjustments On the Fly<br />Conclusion<br />
  35. 35. Questions<br />

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