Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Educational Gaming


Published on

Educational gaming and pedagogy.

Published in: Education
  • Be the first to comment

Educational Gaming

  1. 1. Research Review <ul><li>“Examining the pedagogical foundations of modern educational computer games” </li></ul><ul><ul><li>Authors: Mansureh Kebritchi </li></ul></ul><ul><ul><li>Atsusi “2c” Hirumi </li></ul></ul>Presented by: Jan Thompson
  2. 2. Purpose/Importance <ul><li>Purpose </li></ul><ul><li>Determine if computer video games that have been created for the educational market are based on sound pedagogical foundations. </li></ul><ul><li>Importance </li></ul><ul><li>Existing technology now allows for creation and more importantly use of educational computer games in school and at home on devices that are readily available. </li></ul>
  3. 3. Problem addressed <ul><li>How games were selected </li></ul><ul><ul><ul><li>Games found based on search terms </li></ul></ul></ul><ul><ul><ul><li>Games selected vs. games found 24/55 </li></ul></ul></ul><ul><li>How games were reviewed </li></ul><ul><ul><ul><li>Documentation </li></ul></ul></ul><ul><ul><ul><li>Email contact </li></ul></ul></ul>
  4. 4. Findings <ul><ul><ul><ul><ul><li>Experiential learning-8 games </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>Discovery learning-3 games </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>Situated cognition-2 games </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>Cognitive apprenticeshop- 2 games </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>Constructivist learning- 2 games </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>Unclassified approaches- 4 games </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>No explicit pedagogical foundation - 2 games </li></ul></ul></ul></ul></ul>Instructional strategies and theories of games
  5. 5. Implications for Future Research <ul><li>This research did not compared the effectiveness of games based on their pedagogical foundations. </li></ul><ul><li>Anecdotal </li></ul><ul><li>Games with learner center approaches are more effective than drill and practice. </li></ul><ul><li>Guided experiential strategies are more effective than unguided experiential strategies. </li></ul><ul><li>Game designers started grounded in instructional theories, but modifed to their needs. </li></ul>
  6. 6. Full Citation Kebritchi, Mansureh, Hirumi, Atsusi “2c”. &quot;Examining the Pedagogical Foundations of Modern Educational Computer Games&quot;. Computers & Education , December 2008: 1729-1743.