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Educational Gaming

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Educational gaming and pedagogy.

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Educational Gaming

  1. 1. Research Review <ul><li>“Examining the pedagogical foundations of modern educational computer games” </li></ul><ul><ul><li>Authors: Mansureh Kebritchi </li></ul></ul><ul><ul><li>Atsusi “2c” Hirumi </li></ul></ul>Presented by: Jan Thompson
  2. 2. Purpose/Importance <ul><li>Purpose </li></ul><ul><li>Determine if computer video games that have been created for the educational market are based on sound pedagogical foundations. </li></ul><ul><li>Importance </li></ul><ul><li>Existing technology now allows for creation and more importantly use of educational computer games in school and at home on devices that are readily available. </li></ul>
  3. 3. Problem addressed <ul><li>How games were selected </li></ul><ul><ul><ul><li>Games found based on search terms </li></ul></ul></ul><ul><ul><ul><li>Games selected vs. games found 24/55 </li></ul></ul></ul><ul><li>How games were reviewed </li></ul><ul><ul><ul><li>Documentation </li></ul></ul></ul><ul><ul><ul><li>Email contact </li></ul></ul></ul>
  4. 4. Findings <ul><ul><ul><ul><ul><li>Experiential learning-8 games </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>Discovery learning-3 games </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>Situated cognition-2 games </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>Cognitive apprenticeshop- 2 games </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>Constructivist learning- 2 games </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>Unclassified approaches- 4 games </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>No explicit pedagogical foundation - 2 games </li></ul></ul></ul></ul></ul>Instructional strategies and theories of games
  5. 5. Implications for Future Research <ul><li>This research did not compared the effectiveness of games based on their pedagogical foundations. </li></ul><ul><li>Anecdotal </li></ul><ul><li>Games with learner center approaches are more effective than drill and practice. </li></ul><ul><li>Guided experiential strategies are more effective than unguided experiential strategies. </li></ul><ul><li>Game designers started grounded in instructional theories, but modifed to their needs. </li></ul>
  6. 6. Full Citation Kebritchi, Mansureh, Hirumi, Atsusi “2c”. &quot;Examining the Pedagogical Foundations of Modern Educational Computer Games&quot;. Computers & Education , December 2008: 1729-1743.

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