Mobile creativity-th2

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We perceive mobile devices to provide great opportunities in learning as they allow for flexibilizing traditional co-located teaching especially with respect to creativity. Within this paper we describe experiences with the integration of creativity techniques into collaborative process modeling. Based upon these experiences we envision an approach where mobile devices can be intertwined with interactive large screens to foster creativity in learning.

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Mobile creativity-th2

  1. 1. Institute for Applied Workscience (IAW) Information- and Technology Management (IMTM) Prof. Dr.-Ing. Thomas HerrmannMobile devices – a medium toparticipate in collaborative creativityand learning(Thomas Herrmann, Alexander Nolte) Interdisciplinary research interactive rooms as flexibly adaptablespaces for Learning Thomas Herrmann EC-Tel 2012 – Workshop MLCW12 1
  2. 2. Understanding of creativitypeople behave creatively, if they try to develop somethingwhich is considered as new in a concrete context and also asuseful by their peers.Creativity is not a fixed personal characteristic but can besupported and increased Multiple Focusing – serendipity impulses looking playfulness around Multiple variations Thomas Herrmann EC-Tel 2012 – Workshop MLCW12 2
  3. 3. Collaborative creativity Trust Coming together - going apart Multiple perspectives are integrated in a setting where people interact closely within a group and have a chance to build trust between themThomas Herrmann EC-Tel 2012 – Workshop MLCW12 3
  4. 4. Creativity: Mix of Divergence andConvergenceDuring divergence, every idea is welcome and valuedConvergence needs the ability to enter into a discourse ofcritical review, combination and variation of ideas and synergybuilding. Divergence Convergence Mobile Devices Shared Displays Thomas Herrmann EC-Tel 2012 – Workshop MLCW12 4
  5. 5. Modes of collaboration and behavior to be supported - A: 1. People communicating and / or working collaboratively on artifacts 2. People individually work on artifacts while being observed by others (the others  may remain in the role of observers or  try to inspire the active person) 3. People working in solitude to prepare ideas (they  can be focused on themselves or  allow themselves to be distracted and /or inspired by what others are doing). 4. Communication and collaboration can take part in the whole group or in smaller breakout groups;  during the meetings (co-located, synchronously) or  between meetings (dislocated, asynchronous).Thomas Herrmann EC-Tel 2012 – Workshop MLCW12 5
  6. 6. Modes of collaboration and behavior to be supported - B: 1. People communicating and / or working collaboratively on artifacts 2. People individually work on artifacts while being observed by others (the others  may remain in the role of observers or  try to inspire the active person) 3. People working in solitude to prepare ideas (they  can be focused on themselves or  allow themselves to be distracted and /or inspired by what others are doing). 4. Communication and collaboration can take part in the whole group or in smaller breakout groups;  during the meetings (co-located, synchronously) or  between meetings (dislocated, asynchronous).Thomas Herrmann EC-Tel 2012 – Workshop MLCW12 6
  7. 7. Role of Mobiles I: To make this variety of modes possible and also to build bridges between them, mobile devices – controlled by individuals – can be combined with large display – representing a part of the public space.Thomas Herrmann EC-Tel 2012 – Workshop MLCW12 7
  8. 8. Learning … … a process where people become familiar with existing knowledge and practices and eventually become a part of communities which work on specific types of tasks. Most of these tasks are unique in history with respect to their situatedness. Working on these tasks requires to construct knowledge which is new with respect to a community and a certain situation …  CreativityThomas Herrmann EC-Tel 2012 – Workshop MLCW12 8
  9. 9. Role of Mobiles II:  Shared Displays  used to present existing knowledge of teachers and students  Mobiles  used to research and construct knowledge, to work in small groupsThomas Herrmann EC-Tel 2012 – Workshop MLCW12 9
  10. 10. Interaction room at the University of Bochum integrate shared displays and mobiles – and several kinds of artifactsThomas Herrmann EC-Tel 2012 – Workshop MLCW12 10
  11. 11. Role of Mobiles III: Do not only support local independence and mobility but 1. Individual work as part of group meetings 2. Flexible switching between private and public spaces 3. Taking artefacts away …or bringing them into a workshop 4. going apart and coming together 5. Using mobiles as a tool. 6. Using mobiles to interact with othersThomas Herrmann EC-Tel 2012 – Workshop MLCW12 11
  12. 12. Our Research: Using creativity techniques for Developing business process models Combining brainstorming methods with process modeling. Several cycles of prototyping and evaluationThomas Herrmann EC-Tel 2012 – Workshop MLCW12 12
  13. 13. Using creativity techniques for developing business process models Combining brainstorming methods with process modeling. Several cycles of empirical research and prototyping Divergence ConvergenceThomas Herrmann EC-Tel 2012 – Workshop MLCW12 13
  14. 14. Features of brainstorming based process modeling - A 1. The group can contribute to not only one but to several brainstorming topics simultaneously 2. Every element of an existing process model (or any other kind of document) may be completed within a short brainstorming cycle 3. The participants can see a list of their own contributions and can complete them by adding comments afterwards.Thomas Herrmann EC-Tel 2012 – Workshop MLCW12 14
  15. 15. Features of brainstorming based process modeling - B 1. The group can contribute to not only one but to several brainstorming topics simultaneously 2. Every element of a process model (or any other kind of document) may be completed within a short brainstorming cycle 3. The participants can see a list of their own contributions and can complete them by adding comments afterwards. 4. The facilitator can influence the brainstorming process by submitting prepared prompts which inspire the participants 5. and by opening or closing brainstorming sessions on a certain topic while other topics are going on.Thomas Herrmann EC-Tel 2012 – Workshop MLCW12 15
  16. 16. Role of Mobiles IV - A: Results from creative process modeling experiments: Usage of mobiles Usage of the large screen  Entering the own ideas  Displaying the whole group’s contributions  Receiving coordinative hints  Presenting the result of the for the collaboration collaborative process  Collecting items  Structuring collections of items  Browsing in research spaces  Presenting  Introducing the own  Sharing experience and experience and examples examples  Triggering other participants  Triggering the group  Entering feedback  Displaying feedback  Commenting  Displaying commentsThomas Herrmann EC-Tel 2012 – Workshop MLCW12 16
  17. 17. Role of Mobiles IV - B: Results from creative process modeling experiments: Usage of mobiles Usage of the large screen  Entering the own ideas  Displaying the whole group’s contributions  Receiving coordinative hints  Presenting the result of the for the collaboration collaborative process  Collecting items  Structuring collections of items  Browsing in research spaces  Presenting  Introducing the own  Sharing experience and experience and examples examples  Triggering other participants  Triggering the group  Entering feedback  Displaying feedback  Commenting  Displaying commentsThomas Herrmann EC-Tel 2012 – Workshop MLCW12 17
  18. 18. Steps of a scenario - A presentation Adding ideas to Annotating of existing the presented contributions knowledge material via of others brainstorming Triggering Plenary Continuous role taking discussions feedback To teacher / Initiating facilitator reflection Work in via breakout Distribu- brainstor groups ting ming Adapting coordi- the colla- native Work in boration hints solitude modesThomas Herrmann EC-Tel 2012 – Workshop MLCW12 18
  19. 19. Steps of a scenario - B presentation Adding ideas to Annotating of existing the presented contributions knowledge material via of others brainstorming Triggering Plenary Continuous role taking discussions feedback To teacher / Initiating facilitator reflection Work in via breakout Distribu- brainstor groups ting ming Adapting coordi- the colla- native Work in boration hints solitude modesThomas Herrmann EC-Tel 2012 – Workshop MLCW12 19
  20. 20. Creativity and Experience design Mobiles can be used to emphasize  playfulness  contingency,  surprising effects  autonomy  Spontaneous interaction /side talks with others in the classroom  revising presented materialThomas Herrmann EC-Tel 2012 – Workshop MLCW12 20
  21. 21. Further background in D. Randall; P. Salembier (Hrsg.): From CSCW to Web 2.0, Springer, Berlin, S.65-95. 2010.Thomas Herrmann EC-Tel 2012 – Workshop MLCW12 21

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