Playful Learning - Gamification World Congress 2014 Barcelona

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These are the slides from my presentation at the Gamification World Congress 2014 in Barcelona. The presenation is about how to improve education by looking at the core of games.

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Playful Learning - Gamification World Congress 2014 Barcelona

  1. 1. Playful learning Thijs de Vries - GWC ‘14 @thijsdevries
  2. 2. + =
  3. 3. Projects Process Product
  4. 4. What is playful learning?
  5. 5. Playful?
  6. 6. Learning?
  7. 7. Christopher Niemiec & Richard Ryan “Students tend to learn better and are more creative when intrinsically motivated.” Autonomy, competence and relatedness in the classroom (2009)
  8. 8. Playing as children
  9. 9. Free space to play
  10. 10. Getting better at something
  11. 11. Creating meaningful stories
  12. 12. Free space to play Getting better at something Creating meaningful stories
  13. 13. Free space to play Creating meaningful stories Getting better at something
  14. 14. Daniel Pink “If you want to intrinsically motivate people, you need autonomy, mastery and purpose.” Drive (2011)
  15. 15. When dœs learning become playful?
  16. 16. Autonomy MeaningMastery When dœs learning become playful?
  17. 17. Autonomy
  18. 18. Autonomy Extrinsic control Intrinsic control Structure No structure
  19. 19. Autonomy Extrinsic control Intrinsic control Structure No structure
  20. 20. Autonomy Extrinsic control Intrinsic control Structure No structure Exams Grades Mentors Electives Learning goals
  21. 21. Mastery
  22. 22. Long-term goal Medium-term goal Short-term goal
  23. 23. Skills / Time Difficulty
  24. 24. Skills / Time Difficulty
  25. 25. Skills / Time Difficulty
  26. 26. Skills / Time Difficulty
  27. 27. Skills / Time Difficulty
  28. 28. Skills / Time Flow Boredom Aversion Difficulty
  29. 29. Long-term goal Medium-term goal Short-term goal Skills / Time Boredom Aversion Difficulty
  30. 30. Long-term goal Medium-term goal Short-term goal Skills / Time Boredom Aversion Difficulty Small targets leading to big goals Finding the right challenge for each student
  31. 31. Meaning
  32. 32. human-like positive feedback social connections add (fictional) meaning
  33. 33. You learn better when intrinsically motivated
  34. 34. Offer choice for the feeling control
  35. 35. Offer the right challenge
  36. 36. Create meaningful context
  37. 37. Learning = playful
  38. 38. @thijsdevries thijs@creativeseeds.nl Thank you! Want to unlock more information?

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