Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Gamification copy

485 views

Published on

  • Be the first to comment

  • Be the first to like this

Gamification copy

  1. 1. The future of activeGamification: learning?
  2. 2. Hi, I’m Ross AndersonCollege Lecturer. Hull CollegeBeen playing computer games for over 20 years
  3. 3.  Last year Games made up over 40% of the Entertainment market sales - £1.9bn Top 10 titles included Call of Duty, Fifa 12, Dance 3 and Zumba Fitness. 33 million estimated UK gamers aged 8-65 Games found to be twice as engaging than other media 72% Play socially
  4. 4. Gamification is: the process of using gamethinking and mechanics to engage users
  5. 5. GAME MECHANICS & DYNAMICS Achievements Blissful Productivity Levels Points Ownership Reward Schedules Status
  6. 6. Collabor ateAchieveSocialiseGamificat ion
  7. 7. BARTLE’S GAMER TYPES
  8. 8. Themed – CSI Day for Science based subjects.Active – Role-play with a current theme. The Big Quest!Stimulation – Use games consoles linked to learning.Competitive – Use status and badges to level up.
  9. 9. SUMMARYGamification exists!We probably do it already but now it has a name.It’s fun and engaging – its participative.It’s not proven…..but can be!
  10. 10. CHECK OUT!Jane McGonigalMichael WuSeth PriebatschGabe Zicherman
  11. 11. References• Kohn, A. (2002) Punished by rewards; the trouble with gold stars and incentive plans. Boston. Houghton Muffin.• Ladley, P (2011). Gamification, Education and Behavioural Economics. [WWW] www.games-ed.co.uk (Sept 2011)• Lee, J.J, Hammer, J. (2011). Gamification in Education; What, How, Why Bother? Academic Quarterly, 15(2).• Gladwell, M. (2008) Outliners: The Story of Success. New York. Little, Brown & Company

×