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2016 iot summit_guy_bieber9

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IASA Internet of Things E-Summit

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2016 iot summit_guy_bieber9

  1. 1. When Computers are Everywhere Will WE HAVE SUPERPOWERS? Guy
  2. 2. Guy Inspire ✦ Be Inspired ✦ Create Amazing Experiences Anticipate CTO Council Citrix Labs Innovate Future of Education Future of Work
  3. 3. So where are we headed with computing?
  4. 4. http://www.businessinsider.com/global-smartphone-market-forecast-vendor-platform-growth-2015-6 7.4 2015 2020 A smart phone in the developing world is a powerful enabler of: •  Connection •  Education •  Banking •  Healthcare •  Security •  Etc.
  5. 5. 2013 $1.9T IoT - IDC (everything on the net) 2017 $7.3T IoT - IDC 2018 7B M2M connections with 80% YOY Growth - 2020 50B devices - 80% of Revenue from Services - Gartner “$19T market in the next decade” http://www.businessinsider.com/internet-of-everything-2015-bi-2014-12 A/VToday In 4 Years IT for the Non-Office Biggest Ever IT Expansion
  6. 6. 1T Devices by 2030 @ 30% CAGR Fusion of the Physical and Digital World 1T Devices = 1 every 6 sqft
  7. 7. Parallelism/ComputePower Time Traditional Computing Transistors Increasing Parallelism Decreasing Power Beyond Moore: Curve Jumping in Computing 4 to 8 Cores 100B Neurons 1Q Connections 87M X Less Power Human Brain Mobile Computing Transistor / Watt Powerless Computing Mined Power Transistors / Watt Parallel Computing Cores Neural Computing Neurons + Synapses Simultaneous Computing Quantum Bits 1K to 5K Cores 1M Neurons 256M Connections The Death of Dumb Cameras and Mics Breaks Cryptography as we know it
  8. 8. This scale of computing will necessitate a change in how we interact with computers
  9. 9. 1 Remote -> 1 Thing 1 App -> 1 Thing 1 Person -> Everything
  10. 10. We have seen amazing change in computing…. 1)  Goto Computing: Mainframes & Desktops 2)  Luggable Computing: Laptops & Tablets 3)  Intimate Computing: Phones & Wearables 4)  Immersive Computing: IoT & Mixed Reality 5)  Accommodative Computing: Robotics & AI
  11. 11. 1946 Wires 1950-1960s Switches and Punchcards 1970s Command Line Interface 1984 Graphical User Interface 2007 Multi-touch + Accelerometers 2010 Depth Cameras and Gesture 2011 Speech Question and Answer Interfaces 2012 Brain Interface 2013 Intimate Computing 2014 Directional Hearing 2015 Projection and Augmented Reality Inference based on sensing Context Understanding Natural Human Interfaces
  12. 12. https://www.microsoft.com/microsoft-hololens/en-us
  13. 13. What Can We Learn from the Military?
  14. 14. 1.  Observe (MULTI-INT) 3. Decide 2. Orient (Analyze) 4. Act Observe Orient Decide Act (OODA)
  15. 15. Military Takeaways •  Logistics: Deploying sensors is a huge logistics problem •  Events: “Events are the Substance of Time” – Einstein •  Time and Location Matter: Everything is tagged with a time and location. •  Action Oriented: Collect data and build models you can act upon. •  “Operational Picture”: Build a World Model by connecting the data. •  Disconnected Operations Matter: Works standalone and better connected. Data is far more valuable when it is connected. Similar to Metcalfe’s Law about networking.
  16. 16. What can we learn from consumer IoT?
  17. 17. How about Halloween as a Testbed?
  18. 18. Lesson 1: Location Matters
  19. 19. Lesson 2: Understand Device Limitations: Power Consumption, Networking, and Compute Power Cactus Micro Rev1 ESP8266 Great Board, Horrible Antenna Particle Photon With an Antenna Option
  20. 20. Test LED Test Test LED Test Test Test Ant Ant Ant Test Test Ant Lesson 3: You can make dumb things smarter…
  21. 21. It just takes a little effort…
  22. 22. Lesson 4: Survey Your Network Fill gaps with Network Extenders Add Antennas where needed
  23. 23. Lesson 5: KISS your Software
  24. 24. Web Server Web Service User Interface Devices A Little Architecture …
  25. 25. 1 Location Matters: When we surround ourselves with computing the location matters. 2 Understand Device Limitations: Power consumption, quality of networking chips / antennas, and compute power all put limits on what any one device can do. 3 Dumb Devices can be Smart: Making dumb devices smarter is doable, but requires some maker know how. 4 Survey Your Network: You may need to boost wireless signals to fill coverage holes and / or add antennas to some devices. 5 KISS your Software: Make the firmware simple and flexible as possible so you don’t have to flash dozens of devices repeatedly. Keep realtime behaviors closer to the edge. Put the intelligent orchestration in the cloud, gateway, or end user interface device. 6 Understand Your Realtime Needs: Like synchronizing audio. 7 IOT Onboarding: There is a lot of opportunity to make device onboarding easier including claiming devices, network joins, and device configuration. 8 IOT Interaction: Interacting naturally without a remote or custom app is critical. 9 Automation: Better automation requires context. In this case knowing where people are. 10 Operations: Consider the effort to power, monitor, update, and repair these devices. Experiment & Have Fun!!: The best way to learn is play with stuff. Consumer IOT Lesson Summary
  26. 26. What are is IoT missing today? •  World Model – How do we turn stovepipe IoT systems in models and control systems of homes, businesses, and cities. •  Simplified / Standard Onboarding – Cellular has the advantage of onboarding at point of sale via a sim card. For wifi a system that listened for new networks and allowed you to claim them would be easier for consumers. •  Simplified / Standard Interaction – The idea of using visual recognition and context to select and control things by gesture, voice, image, etc. •  REST of IoT – More like network standards now: COAP, MQTT, Websockets, etc. •  Durability – The length of time a device operates without needing human intervention.
  27. 27. ? QUESTIONS
  28. 28. Guy theguybieber@gmail.com Inspire ✦ Be Inspired ✦ Create Amazing Experiences Thank You @gbieber2 Guy Bieber – Futurist, Innovator, Entrepreneur

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