SlideShare a Scribd company logo
1 of 109
Download to read offline
Who
Tadej Gregorčič
Co-Founder / CTO
Creative & Technical D.
twitter, facebook: @tadej
code, puzzle design,
story, production
Teaser/Trailer: www.elroythegame.com
Adventure Games
Puzzle solving within a narrative framework
Similar to watching a movie or reading a book
Narrative, Puzzles, Exploration
Day Of The Tentacle (1993)
Monkey Island (1990)
Full Throttle (1995)
Grim Fandango (1998)
The Book of Unwritten Tales (2009)
The Inner World (2013)
Machinarium (2009)
Blackwell Series (2006-2014)
Technobabylon (2015)
The Journey Down (2010)
The Silent Age (2012)
Sword and Sorcery (2011)
Deponia (2012)
Broken Age (2014)
Topics
NARRATIVE ART
DESIGN CODE
AUDIO PRODUCTION
Production
NARRATIVE ENGINE
CONCEPT
ART
PUZZLE
DESIGN
ROUGH ART
“FINAL”
ART
ROUGH
ANIMATIONS
“FINAL”
ANIMATIONS
ROUGH
DIALOGUE
“FINAL”
DIALOGUE
TEMP
SFX
TEMP
MUSIC
“FINAL”
SFX
“FINAL”
MUSIC
VOICE
ACTING
“FINAL”
CODE
CHARACTER
DESIGN
LOCATION
DESIGN
BETA
The Mountain of
Adventure Game Development
PROTOTYPE
NARRATIVE ENGINE
CONCEPT
ART
PUZZLE
DESIGN
ROUGH ART
“FINAL”
ART
ROUGH
ANIMATIONS
“FINAL”
ANIMATIONS
ROUGH
DIALOGUE
“FINAL”
DIALOGUE
TEMP
SFX
TEMP
MUSIC
“FINAL”
SFX
“FINAL”
MUSIC
VOICE
ACTING
“FINAL”
CODE
CHARACTER
DESIGN
LOCATION
DESIGN
BETA
The Mountain of
Adventure Game Development
PROTOTYPE
NARRATIVE ENGINE
CONCEPT
ART
PUZZLE
DESIGN
ROUGH ART
“FINAL”
ART
ROUGH
ANIMATIONS
“FINAL”
ANIMATIONS
ROUGH
DIALOGUE
“FINAL”
DIALOGUE
TEMP
SFX
TEMP
MUSIC
“FINAL”
SFX
“FINAL”
MUSIC
VOICE
ACTING
“FINAL”
CODE
CHARACTER
DESIGN
LOCATION
DESIGN
BETA
The Mountain of
Adventure Game Development
PROTOTYPE
NARRATIVE ENGINE
CONCEPT
ART
PUZZLE
DESIGN
ROUGH ART
“FINAL”
ART
ROUGH
ANIMATIONS
“FINAL”
ANIMATIONS
ROUGH
DIALOGUE
“FINAL”
DIALOGUE
TEMP
SFX
TEMP
MUSIC
“FINAL”
SFX
“FINAL”
MUSIC
VOICE
ACTING
“FINAL”
CODE
CHARACTER
DESIGN
LOCATION
DESIGN
BETA
The Mountain of
Adventure Game Development
$
PROTOTYPE
NARRATIVE ENGINE
CONCEPT
ART
PUZZLE
DESIGN
ROUGH ART
“FINAL”
ART
ROUGH
ANIMATIONS
“FINAL”
ANIMATIONS
ROUGH
DIALOGUE
“FINAL”
DIALOGUE
TEMP
SFX
TEMP
MUSIC
“FINAL”
SFX
“FINAL”
MUSIC
VOICE
ACTING
“FINAL”
CODE
CHARACTER
DESIGN
LOCATION
DESIGN
BETA
The Mountain of
Adventure Game Development
$$$
PROTOTYPE
STORY / NARRATIVE CONCEPT ART
PUZZLE
DESIGN
DEVELOPMENT ART ANIMATION
SFX
TESTING / QA
MUSIC
MUSICAL THEME
STORY / NARRATIVE CONCEPT ART
PUZZLE
DESIGN
DEVELOPMENT ART ANIMATION
SFX
TESTING / QA
MUSIC
MUSICAL THEME
Trello / ticketing systems
Project management SW (e.g. Basecamp)
Here be dragons
“A delayed game is eventually good,
but a rushed game is forever bad.”
Mr. Shigeru Miyamoto
Nintendo
Narrative
Story
Sequence of events
Mary wakes up, gets dressed, drives to work, works, goes to lunch, flirts
with David, does more work, goes home.
Plot
Events as they relate to each other
Mary’s day begins when she wakes up and drives to work. The most
interesting part of her day is lunch, when she flirts with David. The plot ends
when she goes home.
Narrative
“design” of the story (events may be in diff. order)
Mary wakes up, skipping breakfast so she can go straight to work. Though
most of her day is boring, she likes lunch because David is there and they
flirt a little. After work, she drives straight home to get some sleep.
Source:
Narrative
90% structure, 10% plot
I. Departure
Call to Adventure

Refusal of Call

Supernatural Air

First Threshold

Belly of the Whale
Princess Leia’s Message

Must Help With Harvest

Obi-wan rescues Luke

Escape from Tatooine

Trash Compactor
I. Departure
Call to Adventure

Refusal of Call

Supernatural Air

First Threshold

Belly of the Whale
Princess Leia’s Message

Must Help With Harvest

Obi-wan rescues Luke

Escape from Tatooine

Trash Compactor
II. Initiation
Road of Trials

Meeting Goddess

Temptation Off Path

Atonement With Father

Apotheosis

The Ultimate Boon
Practice With Light Saber

Princess Leia

Temptation of Dark Side

Darth and Luke Reconcile

Luke becomes Jedi

Death Star destroyed
I. Departure
Call to Adventure

Refusal of Call

Supernatural Air

First Threshold

Belly of the Whale
Princess Leia’s Message

Must Help With Harvest

Obi-wan rescues Luke

Escape from Tatooine

Trash Compactor
II. Initiation
Road of Trials

Meeting Goddess

Temptation Off Path

Atonement With Father

Apotheosis

The Ultimate Boon
Practice With Light Saber

Princess Leia

Temptation of Dark Side

Darth and Luke Reconcile

Luke becomes Jedi

Death Star destroyed
III. Return
Refusal to Return

The Magic Flight

Rescue from Without

Return Threshold

Master of two worlds

Freedom to live
Luke wants to stay

Millenium Falcon

Han Saves Luke

Destruction of TIE fighters

Victory Ceremony

Success over empire
CHANGE FALLGROWTH
Source: http://vanvelding.blogspot.si/2015/05/ffs-pulaski-hate-is-unjustified.html
Act 2
Act 1Act 3
Limited awareness
Increased awareness
Reluctance to change
Overcoming
Committing
Experimenting
Preparing
Big change
Consequences
Rededication
Final attempt
Mastery
Character Arc
Emotional Alignment
Character motivation vs. player’s pre-existing motivation
Motivation: What does the protagonist want?
Enough to continue through obstacles
How does the character and his motivation change?
Marry Sue / Gary Stu =
bad writing in non-interactive, OK for games
(but also for adventure games?)
What does the villain want? Why?
TV Tropes
Final Temptation for a Normal Life
He Knows Too Much
Lottery of Doom
Monster Protection Racket
An Offer You Can’t Refuse
Trouble Follows You Home
The Collector
Examples
Tomorrowland
Last of Us
Star Wars (1977)
BASIC PLOT CHARACTER LISTBASIC LOCATIONS
BASIC PLOT
WRITTEN NARRATIVE
CHARACTER LISTBASIC LOCATIONS
CHARACTER
MOTIVATIONS,
CHANGES
LOCATION
DESCRIPTION
BASIC PLOT
WRITTEN NARRATIVE
STORYBOARDS
CHARACTER LISTBASIC LOCATIONS
CHARACTER
MOTIVATIONS,
CHANGES
LOCATION
DESCRIPTION
BASIC PLOT
WRITTEN NARRATIVE
STORYBOARDS
PUZZLES, PROTOTYPE
CHARACTER LISTBASIC LOCATIONS
CHARACTER
MOTIVATIONS,
CHANGES
LOCATION
DESCRIPTION
PLACEHOLDER
SCRIPT / DIALOGUE
LOCATION
CONCEPT ART
BASIC PLOT
WRITTEN NARRATIVE
STORYBOARDS
CHARACTER LISTBASIC LOCATIONS
CHARACTER
MOTIVATIONS,
CHANGES
LOCATION
DESCRIPTION
BETA
PLACEHOLDER
SCRIPT / DIALOGUE
FINAL
SCRIPT / DIALOGUE
LOCATION
CONCEPT ART
PUZZLES, PROTOTYPE
Exposition
Cutscenes vs. Gameplay
Narrative
Technical Debt
OK OK OK OK
OK OK OK OK OK
OK OK OK OK OK
OK OK OK OK OK
Placeholder
Narrative
Technical Debt
OK OK
Will Rewrite
Later
OK OK
OK OK OK OK OK
OK OK OK OK OK
OK OK OK OK OK
Narrative
Technical Debt
OK OK
Will Rewrite
Later
OK OK
OK OK OK OK OK
OK OK OK OK OK
OK OK OK OK OK
Narrative
Technical Debt
OK OK
Will Rewrite
Later
OK OK
OK OK OK OK OK
OK OK OK OK OK
OK OK OK OK OK
Narrative
Technical Debt
OK OK
Will Rewrite
Later
OK OK
OK OK OK OK OK
OK OK OK OK OK
OK OK OK OK OK
Narrative
Technical Debt
OK OK
Will Rewrite
Later
OK OK
OK OK OK OK OK
OK OK OK OK OK
OK OK OK OK OK
??
1 2 3 4 5 6 7 8 9 0
a b c d e f g h i
j k l m n o p q r
s t u v w x y z
+ - / ? !
Alien Sans
1 2 3 4 5 6 7 8 9 0
a b c d e f g h i
j k l m n o p q r
s t u v w x y z
Puzzle Design
Puzzle Types
DIALOGUE PUZZLES
NON-CONTEXTUAL
LOGIC PUZZLES
ENVIRONMENTAL
PUZZLES
INVENTORY
PUZZLES
Puzzle Dependency Chart
FLY AWAY IN
SPACESHIP
Puzzle Dependency Chart
FIX ENGINE
FLY AWAY IN
SPACESHIP
GET NAVIGATION
CHARTS
GET ROCKET
FUEL
Puzzle Dependency Chart
FIX ENGINE
FLY AWAY IN
SPACESHIP
GET NAVIGATION
CHARTS
GET WRENCH
PICK UP
SCREWDRIVER
GET ELEPHANT
TO MOVE
CATCH MOUSE
GET ROCKET
FUEL
Puzzle Dependency Chart
FIX ENGINE
FLY AWAY IN
SPACESHIP
GET NAVIGATION
CHARTS
GET WRENCH
PICK UP
SCREWDRIVER
GIVE BASEBALL CARD
TO NAVIGATOR TINA
GET ROCKET
FUEL
GET ELEPHANT
TO MOVE
CATCH MOUSE
GET BASEBALL CARD
IN EXCHANGE
FIND WEDDING RING
USE METAL DETECTOR
WITH GARDEN
RETURN WEDDING
RING TO BOB
ENVIRONMENT
CONCEPT ART
PUZZLE SKETCH ON
PAPER
ENVIRONMENT
CONCEPT ART
PUZZLE SKETCH ON
PAPER
PLACEHOLDER PUZZLE
ART
ENVIRONMENT
CONCEPT ART
PUZZLE SKETCH ON
PAPER
PLACEHOLDER PUZZLE
ART
PROTOTYPE
ENVIRONMENT
CONCEPT ART
PUZZLE SKETCH ON
PAPER
PLACEHOLDER PUZZLE
ART
PROTOTYPE TESTING
ENVIRONMENT
CONCEPT ART
PUZZLE SKETCH ON
PAPER
PLACEHOLDER PUZZLE
ART
PROTOTYPE
FINAL ART & CODE
TESTING
ART!
2D
-vs-
3D
-vs-
2D with 3D pipeline
Pencil & Paper
TV Paint
Camera
Photoshop
PS Scripts
Unity
Animation process video: http://elroythegame.com/blog/hand-drawn-2d-animation-process-for-elroy/
Concept Art
NARRATIVE
CONCEPT ART
LOCATIONS
(except non-contextual
puzzles)
PUZZLE DESIGN
PROTOTYPE
CHARACTER
DESIGN
FINAL ART
Pipeline from art
POV
Animation
2d hand-drawn for live characters
skeletal (3d-style) for robots, machines
Animation
Character animation process
(video)
Engines
Unity
Game Maker
Adventure Game Studio
Unity Frameworks
Roll Your Own
-or-
Asset Store
x
y
h = hmin + (y-hmin) * k
k = (hmax-hmin) / (ymax-ymin)
hmax
hmin
ymin
ymax
ywb
head
diagonal
eyes
neutral
pupils
neutral
eyebrows
neutral
mouth
neural “L”
Development
Lip sync
Preston-Blair Phoneme Set
AI – A or I, as in apple, day, hat, happy, rat, act, plait, dive, aisle
E – as in egg, free, peach, dream, tree
FV – forest, daft, life, fear, very, endeavour
L – as in election, alone, elicit, elm, leg, pull
MBP – as in embark, bear, best, put, plan, imagine, mad, mine
O – as in honk, hot, off, odd, fetlock, exotic, goat
U – as in fund, universe, you, runner, jump, fudge, treasure
WQ – as in cower, quick, wish, skewer, how
etc (C D G J K N R S Y Z) – as in grouch, rod, zoo, kill, car,
sheep, pun, dug, jaw, void, roach, lodge
rest – used during pauses
ROUGH SCRIPT
ROUGH SCRIPT
TEXT-TO-SPEECH
ROUGH SCRIPT
TEXT-TO-SPEECH
ALPHA
ROUGH SCRIPT
TEXT-TO-SPEECH
ALPHA
Script Line (Google Docs)
Custom Windows App
Speech API (Text to Speech)
Example.WAV
Example_txt.txt
Example_visemes.txt
ROUGH SCRIPT
TEXT-TO-SPEECH
ALPHA
ROUGH SCRIPT
TEXT-TO-SPEECH
ALPHA
FINAL SCRIPT
ROUGH SCRIPT
TEXT-TO-SPEECH
ALPHA
VOICE ACTINGFINAL SCRIPT
ROUGH SCRIPT
TEXT-TO-SPEECH
ALPHA
VOICE ACTING
SPEECH RECOGNITION
FINAL SCRIPT
ROUGH SCRIPT
TEXT-TO-SPEECH
ALPHA
VOICE ACTING
SPEECH RECOGNITION
MANUAL FIXES *
FINAL SCRIPT
ROUGH SCRIPT
TEXT-TO-SPEECH
ALPHA
VOICE ACTING
SPEECH RECOGNITION
BETA
MANUAL FIXES *
FINAL SCRIPT
Hint Systems
The door is locked. Hm, maybe I can
find a key somewhere?
implicit hint system = BEST
Voice Recording
Native speakers
Different sources ($):
(!) Similar equipment
(!) Similar environment
-or-
Professional studio ($-$$)
SFX
Placeholders
Licensed sounds
Custom-made sfx
Audio
Music + levels + mood
SCUMM (LucasArts), small number of themes,
variations based on context
@tadej
@elroythegame
www.elroythegame.com

More Related Content

Similar to Adventure Games: The Ins and Outs of Design and Development (Lessons Learned)

Dre Labre - The Game Of Opposites
Dre Labre - The Game Of OppositesDre Labre - The Game Of Opposites
Dre Labre - The Game Of OppositesRefresh Events
 
Diegetic Sound Production
Diegetic Sound ProductionDiegetic Sound Production
Diegetic Sound ProductionTravis
 
English II - Project 1
English II - Project 1English II - Project 1
English II - Project 1Bolin Loong
 
Extreme Pitch [UPDATED]
Extreme Pitch [UPDATED]Extreme Pitch [UPDATED]
Extreme Pitch [UPDATED]Emiland
 
(3) l5 textual analysis of 2 soap opera trailers
(3) l5   textual analysis of 2 soap opera trailers(3) l5   textual analysis of 2 soap opera trailers
(3) l5 textual analysis of 2 soap opera trailersTernaJogo
 
Conventions of a Sci-Fi/Horror series analysis.
Conventions of a Sci-Fi/Horror series analysis.Conventions of a Sci-Fi/Horror series analysis.
Conventions of a Sci-Fi/Horror series analysis.17pmat213
 
Bioshock breaking the mold (artbook)
Bioshock breaking the mold (artbook)Bioshock breaking the mold (artbook)
Bioshock breaking the mold (artbook)Nestor Herrera
 
Utilizzare le fiabe in classe prima
Utilizzare le fiabe in classe primaUtilizzare le fiabe in classe prima
Utilizzare le fiabe in classe primaSonia Gabrielli
 
Getting Comfortable with Being Uncomfortable
Getting Comfortable with Being UncomfortableGetting Comfortable with Being Uncomfortable
Getting Comfortable with Being UncomfortableMark Fairbanks
 
Conrad Bodham: Digital R&D in the Arts Annual Forum
Conrad Bodham: Digital R&D in the Arts Annual ForumConrad Bodham: Digital R&D in the Arts Annual Forum
Conrad Bodham: Digital R&D in the Arts Annual ForumNesta
 
Ubu Proposal
Ubu ProposalUbu Proposal
Ubu ProposalPeploeV1
 
Four Arrows, Five Questions
Four Arrows, Five QuestionsFour Arrows, Five Questions
Four Arrows, Five QuestionsJesse Schell
 
Audio pro forma - copy
Audio pro forma - copyAudio pro forma - copy
Audio pro forma - copyZuzaSupiska
 
Audio pro forma(1)
Audio pro forma(1)Audio pro forma(1)
Audio pro forma(1)AdamLepard
 
The Techi Bible: The Old Testament
The Techi Bible: The Old TestamentThe Techi Bible: The Old Testament
The Techi Bible: The Old TestamentEric.Seipel
 
Theory meaning pro-forma
Theory  meaning pro-formaTheory  meaning pro-forma
Theory meaning pro-formaReeceBoland1
 

Similar to Adventure Games: The Ins and Outs of Design and Development (Lessons Learned) (20)

Dre Labre - The Game Of Opposites
Dre Labre - The Game Of OppositesDre Labre - The Game Of Opposites
Dre Labre - The Game Of Opposites
 
Saints row
Saints rowSaints row
Saints row
 
Diegetic Sound Production
Diegetic Sound ProductionDiegetic Sound Production
Diegetic Sound Production
 
Textual analysis
Textual analysisTextual analysis
Textual analysis
 
English II - Project 1
English II - Project 1English II - Project 1
English II - Project 1
 
Extreme Pitch [UPDATED]
Extreme Pitch [UPDATED]Extreme Pitch [UPDATED]
Extreme Pitch [UPDATED]
 
(3) l5 textual analysis of 2 soap opera trailers
(3) l5   textual analysis of 2 soap opera trailers(3) l5   textual analysis of 2 soap opera trailers
(3) l5 textual analysis of 2 soap opera trailers
 
Conventions of a Sci-Fi/Horror series analysis.
Conventions of a Sci-Fi/Horror series analysis.Conventions of a Sci-Fi/Horror series analysis.
Conventions of a Sci-Fi/Horror series analysis.
 
#HackThePlanet VR App
#HackThePlanet VR App#HackThePlanet VR App
#HackThePlanet VR App
 
Bioshock breaking the mold (artbook)
Bioshock breaking the mold (artbook)Bioshock breaking the mold (artbook)
Bioshock breaking the mold (artbook)
 
Utilizzare le fiabe in classe prima
Utilizzare le fiabe in classe primaUtilizzare le fiabe in classe prima
Utilizzare le fiabe in classe prima
 
Getting Comfortable with Being Uncomfortable
Getting Comfortable with Being UncomfortableGetting Comfortable with Being Uncomfortable
Getting Comfortable with Being Uncomfortable
 
Conrad Bodham: Digital R&D in the Arts Annual Forum
Conrad Bodham: Digital R&D in the Arts Annual ForumConrad Bodham: Digital R&D in the Arts Annual Forum
Conrad Bodham: Digital R&D in the Arts Annual Forum
 
Ubu Proposal
Ubu ProposalUbu Proposal
Ubu Proposal
 
Four Arrows, Five Questions
Four Arrows, Five QuestionsFour Arrows, Five Questions
Four Arrows, Five Questions
 
Audio pro forma - copy
Audio pro forma - copyAudio pro forma - copy
Audio pro forma - copy
 
Audio pro forma(1)
Audio pro forma(1)Audio pro forma(1)
Audio pro forma(1)
 
2017 Resonate Festival Recap
2017 Resonate Festival Recap2017 Resonate Festival Recap
2017 Resonate Festival Recap
 
The Techi Bible: The Old Testament
The Techi Bible: The Old TestamentThe Techi Bible: The Old Testament
The Techi Bible: The Old Testament
 
Theory meaning pro-forma
Theory  meaning pro-formaTheory  meaning pro-forma
Theory meaning pro-forma
 

Recently uploaded

Generative AI - Gitex v1Generative AI - Gitex v1.pptx
Generative AI - Gitex v1Generative AI - Gitex v1.pptxGenerative AI - Gitex v1Generative AI - Gitex v1.pptx
Generative AI - Gitex v1Generative AI - Gitex v1.pptxfnnc6jmgwh
 
Microservices, Docker deploy and Microservices source code in C#
Microservices, Docker deploy and Microservices source code in C#Microservices, Docker deploy and Microservices source code in C#
Microservices, Docker deploy and Microservices source code in C#Karmanjay Verma
 
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...Alkin Tezuysal
 
Decarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a realityDecarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a realityIES VE
 
Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...
Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...
Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...Jeffrey Haguewood
 
Infrared simulation and processing on Nvidia platforms
Infrared simulation and processing on Nvidia platformsInfrared simulation and processing on Nvidia platforms
Infrared simulation and processing on Nvidia platformsYoss Cohen
 
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesHow to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesThousandEyes
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersNicole Novielli
 
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...Nikki Chapple
 
UiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPathCommunity
 
Abdul Kader Baba- Managing Cybersecurity Risks and Compliance Requirements i...
Abdul Kader Baba- Managing Cybersecurity Risks  and Compliance Requirements i...Abdul Kader Baba- Managing Cybersecurity Risks  and Compliance Requirements i...
Abdul Kader Baba- Managing Cybersecurity Risks and Compliance Requirements i...itnewsafrica
 
Landscape Catalogue 2024 Australia-1.pdf
Landscape Catalogue 2024 Australia-1.pdfLandscape Catalogue 2024 Australia-1.pdf
Landscape Catalogue 2024 Australia-1.pdfAarwolf Industries LLC
 
Bridging Between CAD & GIS: 6 Ways to Automate Your Data Integration
Bridging Between CAD & GIS:  6 Ways to Automate Your Data IntegrationBridging Between CAD & GIS:  6 Ways to Automate Your Data Integration
Bridging Between CAD & GIS: 6 Ways to Automate Your Data Integrationmarketing932765
 
Time Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsTime Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsNathaniel Shimoni
 
React JS; all concepts. Contains React Features, JSX, functional & Class comp...
React JS; all concepts. Contains React Features, JSX, functional & Class comp...React JS; all concepts. Contains React Features, JSX, functional & Class comp...
React JS; all concepts. Contains React Features, JSX, functional & Class comp...Karmanjay Verma
 
Irene Moetsana-Moeng: Stakeholders in Cybersecurity: Collaborative Defence fo...
Irene Moetsana-Moeng: Stakeholders in Cybersecurity: Collaborative Defence fo...Irene Moetsana-Moeng: Stakeholders in Cybersecurity: Collaborative Defence fo...
Irene Moetsana-Moeng: Stakeholders in Cybersecurity: Collaborative Defence fo...itnewsafrica
 
A Framework for Development in the AI Age
A Framework for Development in the AI AgeA Framework for Development in the AI Age
A Framework for Development in the AI AgeCprime
 
Design pattern talk by Kaya Weers - 2024 (v2)
Design pattern talk by Kaya Weers - 2024 (v2)Design pattern talk by Kaya Weers - 2024 (v2)
Design pattern talk by Kaya Weers - 2024 (v2)Kaya Weers
 
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...panagenda
 
Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024Hiroshi SHIBATA
 

Recently uploaded (20)

Generative AI - Gitex v1Generative AI - Gitex v1.pptx
Generative AI - Gitex v1Generative AI - Gitex v1.pptxGenerative AI - Gitex v1Generative AI - Gitex v1.pptx
Generative AI - Gitex v1Generative AI - Gitex v1.pptx
 
Microservices, Docker deploy and Microservices source code in C#
Microservices, Docker deploy and Microservices source code in C#Microservices, Docker deploy and Microservices source code in C#
Microservices, Docker deploy and Microservices source code in C#
 
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
 
Decarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a realityDecarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a reality
 
Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...
Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...
Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...
 
Infrared simulation and processing on Nvidia platforms
Infrared simulation and processing on Nvidia platformsInfrared simulation and processing on Nvidia platforms
Infrared simulation and processing on Nvidia platforms
 
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesHow to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software Developers
 
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...
 
UiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to Hero
 
Abdul Kader Baba- Managing Cybersecurity Risks and Compliance Requirements i...
Abdul Kader Baba- Managing Cybersecurity Risks  and Compliance Requirements i...Abdul Kader Baba- Managing Cybersecurity Risks  and Compliance Requirements i...
Abdul Kader Baba- Managing Cybersecurity Risks and Compliance Requirements i...
 
Landscape Catalogue 2024 Australia-1.pdf
Landscape Catalogue 2024 Australia-1.pdfLandscape Catalogue 2024 Australia-1.pdf
Landscape Catalogue 2024 Australia-1.pdf
 
Bridging Between CAD & GIS: 6 Ways to Automate Your Data Integration
Bridging Between CAD & GIS:  6 Ways to Automate Your Data IntegrationBridging Between CAD & GIS:  6 Ways to Automate Your Data Integration
Bridging Between CAD & GIS: 6 Ways to Automate Your Data Integration
 
Time Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsTime Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directions
 
React JS; all concepts. Contains React Features, JSX, functional & Class comp...
React JS; all concepts. Contains React Features, JSX, functional & Class comp...React JS; all concepts. Contains React Features, JSX, functional & Class comp...
React JS; all concepts. Contains React Features, JSX, functional & Class comp...
 
Irene Moetsana-Moeng: Stakeholders in Cybersecurity: Collaborative Defence fo...
Irene Moetsana-Moeng: Stakeholders in Cybersecurity: Collaborative Defence fo...Irene Moetsana-Moeng: Stakeholders in Cybersecurity: Collaborative Defence fo...
Irene Moetsana-Moeng: Stakeholders in Cybersecurity: Collaborative Defence fo...
 
A Framework for Development in the AI Age
A Framework for Development in the AI AgeA Framework for Development in the AI Age
A Framework for Development in the AI Age
 
Design pattern talk by Kaya Weers - 2024 (v2)
Design pattern talk by Kaya Weers - 2024 (v2)Design pattern talk by Kaya Weers - 2024 (v2)
Design pattern talk by Kaya Weers - 2024 (v2)
 
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
 
Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024
 

Adventure Games: The Ins and Outs of Design and Development (Lessons Learned)