Artificial Intelligence2


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Artificial Intelligence2

  1. 1. Artificial intelligence<br />
  2. 2. What is Artificial Intelligence?<br /><ul><li>A branch of computer science concerned with the development of machines having this ability.
  3. 3. Artificial intelligence Specific applications includes: Game Playing, Expert System , Natural Language, Speech Recognition, Robotics</li></li></ul><li>Game Playing<br />Game artificial intelligence refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non-player<br />Hacks and cheats are acceptable and, in many cases, the computer abilities must be toned down to give human players a sense of fairness. E.g. racing and shooting<br />Emphasis of game AI is on developing rational agents to match or exceed human performance<br />
  4. 4. Expert System<br />A computer application that performs a task that would otherwise be performed by a human expert.<br />is software that attempts to provide an answer to a problem, or clarify uncertainties where normally one or more human experts would need to be consulted.<br />
  5. 5. Natural Language<br />is a human language such as English, Spanish, French, and so on. A very important task in artificial intelligence is getting intelligent systems to be more comfortable with human language. <br />Probably the single most challenging problem in computer science is to develop computers that can understand natural languages<br />
  6. 6. Speech Recognition<br />converts spoken words to machine-readable input.<br />Speech Recognition applications include voice dialing call routing, simple data entry, preparation of structured documents, speech-to-text processing.<br />
  7. 7. Robotics<br />The field of computer science and engineering concerned with creating robots, devices that can move and react to sensory input. Robotics is one branch of Artificial Intelligence<br />
  8. 8. asimo<br />It is advance android.<br />It is an acronym for advance step in mobility.<br />It s made<br />By the Honda corporation.<br />It is resembles an astronaut wearing backpack.<br />
  9. 9. zeno<br /><ul><li>17 inch tall robotic companion
  10. 10. Unlike artificial robotic toys, Zeno is an interactive learning companion.
  11. 11. Who can engage in conversation and convey human emotion through a face made of a skin-like, patented material his creator calls frubber.</li></li></ul><li>aibo<br />AIBO (Artificial Intelligence roBOt, homonymous with &quot;pal&quot; in Japanese) was one of several types of robotic pets designed and manufactured by Sony.<br />there have been several different models since their introduction on May 11, 1999. <br />AIBOwas discontinued in 2006.<br />
  12. 12. Kismet<br />Kismet has the knowledge programmed to adjust its position in relation to the person it is talking to<br />Like humans, Kismet has many different “systems” in its make up: attention, motor, behaviour, perceptual and motivation.<br />
  13. 13. Group 5 <br />Marlon Figueras<br />Caroline Hernandez<br />Dennis Vidal<br />JomelPaloma<br />Ronald Almusura<br />Arvin Alonzo<br />Joseph Benjamin Almadin<br />