Software as Hypothesis: Research-Based Design Methodology

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Slides from the presentation at the Participatory Desgin 2008 Conference (PDC2008). Presenting a way to design educational technology where contextual inquiry, participatory design, product design and software as hypothesis plays and important role.

Published in: Education, Technology

Software as Hypothesis: Research-Based Design Methodology

  1. 1. Software as Hypothesis: Research-Based Design Methodology Teemu Leinonen, Tarmo Toikkanen, Katrina Silfvast Media Lab, University of Art and Design Helsinki (TaiK)
  2. 2. Learning Environments Research Group <ul><li>Media Lab, University of Art and Design Helsinki (TaiK), Finland. </li></ul><ul><li>Digital design. </li></ul><ul><li>Multidisciplinary: psychology, cognitive science, design, software, education. </li></ul><ul><li>We do “stuff”! </li></ul>
  3. 3. &quot; Any true understanding is dialogic in nature. &quot; - Mikhail Bakhtin &quot; All higher [mental] functions originate as actual relations between human individuals. &quot; - Lev Vygotsky &quot; The best way to predict the future is to invent it. &quot; - Alan Kay
  4. 4. 1. Software (the stuff) 2. Dimensions of design 3. Research-based design process
  5. 5. 1. Software (the stuff) 2. Dimensions of design 3. Research-based design process
  6. 6. The Stuff (software) <ul><li>1998 - present: Future Learning Environment: FLE, Fle2, Fle3 , Fle5 -server software </li></ul><ul><li>2004 - present: MobilED - audio wiki for mobile phones </li></ul><ul><li>2003 - present: LeMill - Web community for authoring and sharing learning resources </li></ul>
  7. 7. Fle3
  8. 8. Fle3 Fle3 (http://fle3.uiah.fi) is a virtual learning environment designed to support progressive inquiry pedagogical method.
  9. 9. Fle3 1998
  10. 10. Fle3 2001
  11. 11. Fle3 2001
  12. 12. Fle3 Challenge : lack of student-centered knowledge building activities in schools. Hypothesis : computer supported collaborative learning tool could help teachers and students to change their pedagogical practices.
  13. 13. MobilED
  14. 14. MobilED MobilED (http://mobiled.org) is a mobile learning tool and service with audio wiki usable with entry level mobile phones .
  15. 15. MobilED
  16. 16. MobilED
  17. 17. MobilED
  18. 18. MobilED Challenge : lack of quality learning materials and creative way of using information and communication technologies in developing countries . Hypothesis : Audio wiki that is usable with widely available mobile phones could help people to set-up and maintain their own information systems.
  19. 19. LeMill
  20. 20. LeMill LeMill (http://lemill.net) is a web community for finding, authoring and sharing open educational resources .
  21. 21. LeMill
  22. 22. LeMill
  23. 23. LeMill
  24. 24. LeMill Challenge : European teachers do not share their learning materials and do not improve them in a collaborative way . Hypothesis : An online service with learning resources that can be edited and improved by others. Also tools for social networking and matching of interests among the participating teachers.
  25. 25. 1. Software (the stuff) 2. Dimensions of design 3. Research-based design process
  26. 26. 1. Software (the stuff) 2. Dimensions of design 3. Research-based design process
  27. 27. The contract intentions of design. Adapted from Nelson and Stolterman, 2003
  28. 28. Intentions of research-based design.
  29. 29. 1. Software (the stuff) 2. Dimensions of design 3. Research-based design process
  30. 30. 1. Software (the stuff) 2. Dimensions of design 3. Research-based design process
  31. 33. Contextual Inquiry
  32. 34. Contextual Inquiry
  33. 35. Contextual Inquiry
  34. 37. Participatory Design
  35. 38. Participatory Design
  36. 39. Participatory Design
  37. 41. Product Design
  38. 42. Product Design
  39. 43. Product Design
  40. 46. The Stuff (software) <ul><li>1998 - present: Future Learning Environment: FLE, Fle2, Fle3 , Fle5 -server software </li></ul><ul><li>2004 - present: MobilED - audio wiki for mobile phones </li></ul><ul><li>2003 - present: LeMill - Web community for authoring and sharing learning resources </li></ul>
  41. 47. Thank you! Teemu Leinonen [email_address]

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