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Learning Environments Research Group - Media Lab Helsinki

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Portfolio of prototypes designed and researched at the Learning Environment Research Group at the Media Lab Helsinki, Aalto University School of Arts, Design and Architecture. The earliest prototypes are from 1998 and the latest from 2018.

The presentation starts with some historical examples from the later 1990's and early 2000. The latest examples are from mobile learning and workplace learning. The idea of open education is present in all the projects.

The presentation ends with a description of current technology and learning mega-trends that are intertwined.

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Learning Environments Research Group - Media Lab Helsinki

  1. 1. Learning Environments Research Group Media Lab Helsinki 2018
  2. 2. Legroup people Theory-based, design-oriented
  3. 3. LeGroup - What? "The Learning Environments Research Group (short name: LeGroup) is involved in research, design and development of New Media tools, as well as their use and application, in the field of learning.” - theory-based, design-orieeornted -
  4. 4. LeGroup - How? In the daily work of the group this means that we practice design and research in the field of New Media related to tools and applications for collaborative learning, collaborative group work and creative work.
  5. 5. (Historical) Examples
  6. 6. Fle1, 2, 3, 4
  7. 7. Future Learning Environment / Fle3
  8. 8. Future Learning Environment / Fle3
  9. 9. Future Learning Environment / Fle3
  10. 10. Future Learning Environment / Fle3
  11. 11. LeMill
  12. 12. Media Tools for Reflection
  13. 13. Edukata Participatory Design Model for Designing Learning Activities
  14. 14. Square1
  15. 15. Cardboard Hospital
  16. 16. MeeMoo
  17. 17. Library Bus of Wonders
  18. 18. (Recent) Examples
  19. 19. New Media and Learning More information about us at: https://legroup.aalto.fi/prototypes/
  20. 20. Open education Poldoja, H. (2016). The Structure and Components for the Open Education Ecosystem - Constructive Design Research of Online Learning Tools. Helsinki: Aalto University. Available at: https://aaltodoc.aalto.fi/handle/123456789/23535 Doctoral dissertation
  21. 21. Open education Prototype: Dialogos
  22. 22. Self-monitoring in self-regulated learning Prototype: Feeler
  23. 23. Self-monitoring in self-regulated learning Prototype: Feeler
  24. 24. Self-monitoring in self-regulated learning Prototype: Kinemata
  25. 25. Self-monitoring in self-regulated learning Prototype: Kinemata
  26. 26. Mobile Learning in a community of practice Prototype: Ach So!
  27. 27. Prototype: Social Augmented Reality (SoAR) Augmented Reality in informal learning
  28. 28. Prototype: +Andscape Augmented Reality with small children
  29. 29. Learning design: Koodiaapinen MOOC Computational thinking in K-12
  30. 30. Internet-based networks growing computing capacity automation and robotics Technology mega-trends ?
  31. 31. formal and informal learning social environments analytics, reflection, self-regulation Learning mega-trends ?
  32. 32. Internet- based networks formal and informal learning social environments growing computing capacity automation and robotics ? analytics, reflection, self-regulation
  33. 33. Leinonen, T., Keune, A., Veermans, M. & Toikkanen, T (2016) Mobile apps for reflection in learning: A design research in K-12 education. British Journal of Educational Technology. Põldoja, H., Duval, E., Leinonen, T. (2016) Design and evaluation of an online tool for open learning with blogs. Australasian Journal of Educational Technology 32 (2). Pejoska, J., Bauters, M., Purma, J., Leinonen T. (2016) Social augmented reality: Enhancing context‐dependent communication and informal learning at work. British Journal of Educational Technology. Durall, E. & Leinonen, T. (2015). Why Do We Want Data for Learning? Learning Analytics and the Laws of Media. in The Future of Ubiquitous Learning Learning Designs for Emerging Pedagogies. Springer International Publishing.
  34. 34. Internet- based networks formal and informal learning social environments analytics, reflection, self-regulation growing computing capacity automation and robotics
  35. 35. Thanks! Contact: Send us e-mail or meet us at Media Lab 5th floor, room 531

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