Design Research on Media Tools for Reflection in Learning
Design Research on Media Tools
for Reflection in Learning
Anna Keune, Teemu Leinonen, Jukka Purma
Aalto University
School of Arts, Design and Architecture
Teemu Leinonen
Associate Professor,
New Media Design and
Learning
Learning Environments
Research Group (LeGroup),
Media Lab Helsinki
Designer:
web / mobile and learning
Education / learning science
> New Media
> Design
> Design Methodology
Designer / artist
. . . focuses on experiences,
. . . the future experiences,
. . . to design them.
Design researher
. . . do stuff,
. . . be experimental,
. . . be avant-garde.
Agenda
1. The Media Tools (prototypes) for Reflection in Learning
3. Reflection in Learning
5. The Design Research Process
7. Analyzes (and Reflection) on the Media Tools (prototypes)
Agenda
1. The Media Tools (prototypes) for Reflection in Learning
3. Reflection in Learning
5. The Design Research Process
7. Analyzes (and Reflection) on the Media Tools (prototypes)
Agenda
1. The Media Tools (prototypes) for Reflection in Learning
3. Reflection in Learning
5. The Design Research Process
7. Analyzes (and Reflection) on the Media Tools (prototypes)
Agenda
1. The Media Tools (prototypes) for Reflection in Learning
3. Reflection in Learning
5. The Design Research Process
7. Analyzes (and Reflection) on the Media Tools (prototypes)
Reflection in Learning - Background
• Development happens in interaction with others, and
through conscious reflection on that interaction.
(Vygotsky 1978)
• Significance of discourse and knowledge building. (e.g.,
Paavola et al., 2004; Senge, 2006)
• Reflective Practitioner – experts reflection in and on
action (Schön 1983)
• Expansive learning and reflection on the learning
process. (Engeström 1987)
Progressive Inquiry Learning / Knowledge Building
Setting up Constructing
Research Working
Questions Theories
Critical
Evaluation
Creating
the
Context
Distributed Expertise
Searching
Deepening
Knowledge
Developing New
Working Theories
Generating Subordinate
Questions
(Hakkarainen 1999)
Agenda
1. The Media Tools (prototypes) for Reflection in Learning
3. Reflection in Learning
5. The Design Research Process
7. Analyzes (and Reflection) on the Media Tools (prototypes)
Agenda
1. The Media Tools (prototypes) for Reflection in Learning
3. Reflection in Learning
5. The Design Research Process
7. Analyzes (and Reflection) on the Media Tools (prototypes)
Agenda
1. The Media Tools (prototypes) for Reflection in Learning
3. Reflection in Learning
5. The Design Research Process
7. Analyzes (and Reflection) on the Media Tools (prototypes)
Agenda
1. The Media Tools (prototypes) for Reflection in Learning
3. Reflection in Learning
5. The Design Research Process
7. Analyzes (and Reflection) on the Media Tools (prototypes)
iTEC: Innovative
Technologies for
an Engaging
Classroom
http://itec.eun.org
The work presented in this presentation is partially supported by the European Commission’s
FP7 programme – project iTEC: Innovative Technologies for an Engaging Classroom (Grant
agreement Nº 257566). The content of this presentation is the sole responsibility of the
consortium members and it does not represent the opinion of the European Commission and
the Commission is not responsible for any use that might be made of information contained
herein.