How can games designed for other than commercial aims  find ways to remain viable and sustainable?
THANKS FOR YOUR TIME!
<ul><ul><li>Who's selling?  (It's not Steam) </li></ul></ul><ul><ul><li>Who's buying?  (It's not kids) </li></ul></ul><ul>...
 
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Dan Norton, Filament Games, tech state_business

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from Tech@State:Serious Games 27-28May2011

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Dan Norton, Filament Games, tech state_business

  1. 2. How can games designed for other than commercial aims  find ways to remain viable and sustainable?
  2. 3. THANKS FOR YOUR TIME!
  3. 4. <ul><ul><li>Who's selling? (It's not Steam) </li></ul></ul><ul><ul><li>Who's buying? (It's not kids) </li></ul></ul><ul><ul><li>What are the sacrifices that must be made for a sales-based market? </li></ul></ul><ul><ul><ul><li>Scope? </li></ul></ul></ul><ul><ul><ul><li>Strength of Learning Model? </li></ul></ul></ul><ul><ul><ul><li>Assessment? </li></ul></ul></ul>

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