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DigiEduHack pitch by Hack_AR Team Slide 1 DigiEduHack pitch by Hack_AR Team Slide 2 DigiEduHack pitch by Hack_AR Team Slide 3 DigiEduHack pitch by Hack_AR Team Slide 4 DigiEduHack pitch by Hack_AR Team Slide 5 DigiEduHack pitch by Hack_AR Team Slide 6 DigiEduHack pitch by Hack_AR Team Slide 7 DigiEduHack pitch by Hack_AR Team Slide 8 DigiEduHack pitch by Hack_AR Team Slide 9 DigiEduHack pitch by Hack_AR Team Slide 10 DigiEduHack pitch by Hack_AR Team Slide 11 DigiEduHack pitch by Hack_AR Team Slide 12 DigiEduHack pitch by Hack_AR Team Slide 13 DigiEduHack pitch by Hack_AR Team Slide 14 DigiEduHack pitch by Hack_AR Team Slide 15 DigiEduHack pitch by Hack_AR Team Slide 16 DigiEduHack pitch by Hack_AR Team Slide 17
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DigiEduHack pitch by Hack_AR Team

Valenzano DigiEduHack 2019. The pitch Hack_AR Team's solution to the challenge of improving learning experience through VW/AR/VR technologies. Students, innovators and teachers to co-create the future of education.

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DigiEduHack pitch by Hack_AR Team

  1. 1. Progetto Let’s L&T #realtà aumentata per l’istruzione: quando la tecnologia avvera i sogni e l’istruzione viene valorizzata A cura del team Hack_AR Valenzano DigiEduHack ICS Capozzi-Galilei in Valenzano -Apulia-Italy
  2. 2. Molti ragazzi, in terapia domiciliarizzata, studiano a casa con scarsi contatti con i compagni di classe;  Problema CONTEXT  Sviluppare una risorsa in grado di Migliorare l’apprendimento; Incentivare le competenze chiave; Assicurare l’inclusione.
  3. 3. WebApp multipiattaforma in tecnologia AR SOLUTION DESCRIPTION
  4. 4. DESCRIBE WITH A TWEET The WebApp designed by our team allows the students in housing therapy and their classmates at school to co-create learning materials, all school year long under the teacher’s guide. It’s a flexible resource, adaptable to the needs of the school class and of the student at home
  5. 5. INNOVATIVENESS  Co-creazione di materiale d’apprendimento;  Open educational resources (OER);  Consegna di contenuti online (MOOCs, moduli e- learning, etc.);  Attività di apprendimento online asincrono (e.g. discussion forums, wikis);  Attività di apprendimento online sincrono (e.g. real-time virtual classrooms/seminars);  Valutazione digitale. Let’s L&T matches
  6. 6. TRANSFERABILITY  Diverse discipline;  Didattica museale;  Altre aree di divulgazione. Let’s L&T può essere utilizzato in:
  7. 7. FEASIBILITY
  8. 8. FEASIBILITY
  9. 9. FEASIBILITY
  10. 10. FEASIBILITY
  11. 11. FEASIBILITY
  12. 12. FEASIBILITY
  13. 13. FEASIBILITY
  14. 14. FEASIBILITY
  15. 15. FEASIBILITY
  16. 16. FEASIBILITY
  17. 17. TEAM WORK Il team Hack_AR è costituito da:  Cardone Sara  Colonna Fabrizio  De Candia Davide  D’Orazio Marilù  Mancini Serena  Miglietta Paola  Sgaramella Davide  Toriello Francesca
  • teachersPMFT

    Oct. 6, 2019

Valenzano DigiEduHack 2019. The pitch Hack_AR Team's solution to the challenge of improving learning experience through VW/AR/VR technologies. Students, innovators and teachers to co-create the future of education.

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