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PHYSICS CLASS
ORIENTATION
WHAT IS

PHYSICS ?

Physics is the science of

and
QUESTIONS LIKE:
How are rainbows
formed?

Why is the
sky blue?
QUESTIONS LIKE:
How can glasses fix
nearsightedness?

Why does thunder always
come after lightning?
QUESTIONS LIKE:
How does a nuclear
bomb work?

How can my friend in
America hear my voice
when I make a call?
QUESTIONS LIKE:
How do we make
electricity?

Why do metals get
attracted by magnets?
QUESTIONS LIKE:
Why do we need
airbags in our cars?

How is skydiving
possible?
QUESTIONS LIKE:
How can
airplanes fly?

Why do
ships float?
QUESTIONS LIKE:
How do car
engines work?

How does the AC
cool the room?
COURSE OVERVIEW
FIRST TERM
 Study of Waves
 Types of waves
 Wave properties
 Wave interactions
 Study of Light
 Natu...
COURSE OVERVIEW
SECOND TERM
 Study of Electricity
 Nature of electricity
 Charges
 Electric circuits
 Study of Magnet...
COURSE OVERVIEW
THIRD TERM
 Study of Motion
 Describing motion
 Types of motion
 Collisions
 Work and energy
 Study ...
GRADING SYSTEM
GRADING SYSTEM
Periodical
Evaluation
 The third periodical
evaluation will
consist of 10% of
first term, 10% of
second te...
GRADING SYSTEM
Long Quizzes
 There will be at
least three long
quizzes per term.
GRADING SYSTEM
Projects
 There will be at
least one project in
a term.
 Projects can be
individual or group
tasks.
GRADING SYSTEM
Indiv. Class
Participation
 This consists of
your check-up test
scores, and other
performance-based
tasks ...
GRADING SYSTEM
Group Class
Participation
 This consists of any
group activity other
than group projects
such as role play...
GRADING SYSTEM
Enrichment
 This consists of
other individual
assessments not
classified as a
check-up test,
seatwork, or ...
REQUIREMENTS
Physics book
Check-up Test notebook
Lecture notebook
scientific calculator
ruler and protractor
long gr...
RULES
We will be starting on time. Always be
prepared for class. Have your book,
notebook and other materials (as
instruc...
RULES
Borrowing of school materials is NOT
allowed.
Exercise personal responsibility for the
things you need for class.
...
RULES
Any electronic gadget (cellphone, iPod,
laptop, etc.) should not be used at any
time during class hours, unless oth...
RULES
During Long Quizzes and Periodical
Evaluation, you are not allowed to stand
or go out of the classroom in the whole...
FORTRESS GAME
Set-up:
There will be two groups.
Four chairs will be arranged in a circle
facing outward.
The rest of th...
FORTRESS GAME
Set-up:
Each group sends two representative to
sit in the inner circle. They are arranged
alternately.
The...
FORTRESS GAME
Set-up:
Each group sends two representative to
sit in the inner circle. They are arranged
alternately.
The...
FORTRESS GAME
Set-up:
All players write their name on a piece of
paper.
All papers are placed inside a container
and shu...
FORTRESS GAME
Mechanics:
The player sitting on the right of the
empty chair calls out any name.
Whoever holds the paper ...
FORTRESS GAME
Win Condition:
A group wins if the Fortress (the four
inner chairs) are occupied solely by
members of the g...
REMINDERS

FOR NEXT SESSION

!!

Read ahead:
Module 1, pp. 4-8
Module 2, pp. 9-17

Bring art materials (scissors, colo...
01 physics class orientation
01 physics class orientation
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  1. 1. PHYSICS CLASS ORIENTATION
  2. 2. WHAT IS PHYSICS ? Physics is the science of and
  3. 3. QUESTIONS LIKE: How are rainbows formed? Why is the sky blue?
  4. 4. QUESTIONS LIKE: How can glasses fix nearsightedness? Why does thunder always come after lightning?
  5. 5. QUESTIONS LIKE: How does a nuclear bomb work? How can my friend in America hear my voice when I make a call?
  6. 6. QUESTIONS LIKE: How do we make electricity? Why do metals get attracted by magnets?
  7. 7. QUESTIONS LIKE: Why do we need airbags in our cars? How is skydiving possible?
  8. 8. QUESTIONS LIKE: How can airplanes fly? Why do ships float?
  9. 9. QUESTIONS LIKE: How do car engines work? How does the AC cool the room?
  10. 10. COURSE OVERVIEW FIRST TERM  Study of Waves  Types of waves  Wave properties  Wave interactions  Study of Light  Nature of light  Properties of light  Colors  Mirrors  Lenses  Study of Sound  Nature of sound  Sound interactions  Music  Study of EMR  Electromagnetic spectrum  Radio broadcasting  Telecommunications
  11. 11. COURSE OVERVIEW SECOND TERM  Study of Electricity  Nature of electricity  Charges  Electric circuits  Study of Magnets  Nature of magnets  Magnetic fields  Study of Electromagnetism  Electric motors  Generators  Transformers
  12. 12. COURSE OVERVIEW THIRD TERM  Study of Motion  Describing motion  Types of motion  Collisions  Work and energy  Study of Solids and Fluids  Characteristics  Fluids at rest  Fluids in motion  Study of Heat  Heat and temperature  Heat transfer  Phase changes  Heat engines  Heat pumps
  13. 13. GRADING SYSTEM
  14. 14. GRADING SYSTEM Periodical Evaluation  The third periodical evaluation will consist of 10% of first term, 10% of second term and 80% of third term topics.
  15. 15. GRADING SYSTEM Long Quizzes  There will be at least three long quizzes per term.
  16. 16. GRADING SYSTEM Projects  There will be at least one project in a term.  Projects can be individual or group tasks.
  17. 17. GRADING SYSTEM Indiv. Class Participation  This consists of your check-up test scores, and other performance-based tasks such as experiments, oral participation, etc.
  18. 18. GRADING SYSTEM Group Class Participation  This consists of any group activity other than group projects such as role plays, human simulations, quiz bowls, etc.
  19. 19. GRADING SYSTEM Enrichment  This consists of other individual assessments not classified as a check-up test, seatwork, or quiz. Examples are reflection papers, mind maps, etc.
  20. 20. REQUIREMENTS Physics book Check-up Test notebook Lecture notebook scientific calculator ruler and protractor long green folder art materials
  21. 21. RULES We will be starting on time. Always be prepared for class. Have your book, notebook and other materials (as instructed) prepared in your desk tray. Late students must remain standing outside by the door and wait for the teacher to grant permission to enter.
  22. 22. RULES Borrowing of school materials is NOT allowed. Exercise personal responsibility for the things you need for class. This includes the borrowing of books, calculators, rulers and protractors.
  23. 23. RULES Any electronic gadget (cellphone, iPod, laptop, etc.) should not be used at any time during class hours, unless otherwise instructed. Noncompliance results to confiscation of aforementioned gadgets.  First offense: returned at the end of the period  Second offense: returned at the end of the day  Third offense: claim from the Headmaster No eating/drinking (other than water) inside the classroom at all times.
  24. 24. RULES During Long Quizzes and Periodical Evaluation, you are not allowed to stand or go out of the classroom in the whole duration of the exam. If you have any concerns, raise your hand and silently wait for the teacher to approach you.
  25. 25. FORTRESS GAME Set-up: There will be two groups. Four chairs will be arranged in a circle facing outward. The rest of the chairs will be arranged in a circle around the four chairs, facing inward. The number of chairs must be one more than the number of players.
  26. 26. FORTRESS GAME Set-up: Each group sends two representative to sit in the inner circle. They are arranged alternately. The rest of the group sit in the outer circle, also arranged alternately. There must be one empty chair in the outer circle.
  27. 27. FORTRESS GAME Set-up: Each group sends two representative to sit in the inner circle. They are arranged alternately. The rest of the group sit in the outer circle, also arranged alternately. There must be one empty chair in the outer circle.
  28. 28. FORTRESS GAME Set-up: All players write their name on a piece of paper. All papers are placed inside a container and shuffled. Each player then draws a piece of paper. You must not show or tell anybody the name written on the piece of paper.
  29. 29. FORTRESS GAME Mechanics: The player sitting on the right of the empty chair calls out any name. Whoever holds the paper with the called out name must transfer to the empty seat. These two steps shall be repeated indefinitely until one group wins.
  30. 30. FORTRESS GAME Win Condition: A group wins if the Fortress (the four inner chairs) are occupied solely by members of the group.
  31. 31. REMINDERS FOR NEXT SESSION !! Read ahead: Module 1, pp. 4-8 Module 2, pp. 9-17 Bring art materials (scissors, colored paper, glue, coloring materials, etc.) on Monday, July 15.
  • sadianaz13

    Apr. 4, 2021
  • TawasilJam

    Apr. 20, 2016

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