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Mobile first ux

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Mobile First

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Mobile first ux

  1. 1. Mobile First Presenter: Baidurjya Sinha (Tatan) Innovation and UX Strategist Designing Apps with the Mobile UX focus This presentation is owned by Baidurjya Sinha and not to be reproduced without his permission
  2. 2. What we will cover • Why are we here • Mobile is not Desktop but Desktop is Mobile • Accesibility • Touch gestures • Challenges and Design strategy • UX delivery Channels • Screen sizes • App Types • Other Considerations • Basic UI patterns
  3. 3. Why Mobile…..?
  4. 4. Mobile facts • 6B connections today • 10B connections in 2016
  5. 5. Paypal Mobile payments • 2009 - $141 million • 2010 - $750 million • 2011 - $4 billion • 2012 - $14 billion • 2013 - $20+ billion
  6. 6. ebay Mobile purchase • 2009 - $ 600 million • 2010 - $ 2 billion • 2011 - $ 5 billion • 2012 - $ 13 billion • 2013 - $ 20 billion
  7. 7. Mobile is not Desktop
  8. 8. Desktop
  9. 9. Components
  10. 10. Work station
  11. 11. Laptop
  12. 12. Components
  13. 13. Laptop in office
  14. 14. Laptop at home
  15. 15. Mobile
  16. 16. Components
  17. 17. Mobile at office
  18. 18. Mobile at home
  19. 19. Mobile in car
  20. 20. Where people use mobile………?
  21. 21. Every where
  22. 22. Facts • 84% at Home • 80% during misc. times • 74% waiting in lines • 64% during work
  23. 23. Why people use Mobile…..?
  24. 24. People use mobile to…. • Do Micro-Task
  25. 25. ……..and to • Do urgent repetitive task when bored
  26. 26. Common Tasks using Mobile • Calling • Look up or Search • Explore and Play • Check Status and updates • Create, Edit, submit
  27. 27. Data usage PC v/s Mobile time Data Volume Data Volume time
  28. 28. How people use mobile..?
  29. 29. Ergonomics
  30. 30. Touch Accessibility
  31. 31. Android
  32. 32. IOS
  33. 33. Windows
  34. 34. Tablets and Phablets
  35. 35. Core Gestures Tap DragDouble Tap Flick Pinch Close Pinch Open Press Press & Tap Rotate Press & Drag 2 finger Press & Drag 2 finger Rotate 2 finger Rotate
  36. 36. Target Size
  37. 37. Ok , so what is the take…..?
  38. 38. Oh! We agree… • Mobile is definitely different from desktop • Mobile Design is different from desktop • The form factors are different
  39. 39. Mobile is not Desktop but Desktop is Mobile
  40. 40. Desktop with Finger Touch
  41. 41. Challenge and Strategy ?
  42. 42. Challenge: UX Delivery Channel
  43. 43. UX Delivery Channels • Single Channel • Multichannel – Separate Channels – Omni Channel
  44. 44. Single Channel Separate Channels Omni Channel Multi Channel Single and Multi Channel UX
  45. 45. Challenge :Different Screen Size and Resolutions
  46. 46. Brief History of Phones Iphone Iphone 5 SG SIV SG Note 3 3.5 4 5 5.7 SG SIII 4.8 5.3 SG Note 2 5.5 SG Note
  47. 47. Screen Size
  48. 48. Design Strategy • Mobile first – Mobile First and then scale up
  49. 49. What are the Types of Apps?
  50. 50. Mobile App types • Web app – Responsive – Adaptive • Hybrid • Native
  51. 51. Web-Hybrid-Native Web Hybrid Native
  52. 52. Responsive (Fluid Layout)
  53. 53. Adaptive (Multiple Layouts)
  54. 54. Other Design Considerations?
  55. 55. Content first Navigation second – Minimum Nav and Max Content – Focus on what is most important
  56. 56. Bad Design- Navigation First NAV
  57. 57. Worse – Navigation First NAV
  58. 58. Facebook Mobile 2013
  59. 59. Facebook Mobile 2012
  60. 60. Facebook Mobile 2011
  61. 61. Facebook Mobile 2009
  62. 62. Transformation Navigation First Content First
  63. 63. Transformation
  64. 64. So do we have some UI patterns…..?
  65. 65. Common Mobile UI Patterns • Hub and Spoke • Nested Doll • Bento Box • Tabbed • Filtered
  66. 66. Hub and Spoke
  67. 67. Nested Doll
  68. 68. Bento Box
  69. 69. Tabbed
  70. 70. Filtered
  71. 71. Good resources • Smashing Magazine • Android website • Iphone Website • Windows Website • UI patterns gallery – Theresa Neil
  72. 72. References • A Book Apart – Mobile First – Luke W • Mobile Design Pattern Gallery – Theresa Neil
  73. 73. Profile : http://www.linkedin.com/in/tatan Email : tatan.sinha@gmail.com

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