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The Great Divide: Differing Expectations of Accuracy and Authenticity in Heritage Video-Games

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Presented at Challenge the Past // Diversify the Future 2015. Discusses data collected from 156 interviews relating to differeing stakeholder perceptions of accuracy and authenticity in heritage video-games.

Published in: Entertainment & Humor
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The Great Divide: Differing Expectations of Accuracy and Authenticity in Heritage Video-Games

  1. 1. Questions
  2. 2. LRA
  3. 3. RESULTS HEADER
  4. 4. Video-games Define
  5. 5. Heritage Define
  6. 6. Players Define
  7. 7. State of the game
  8. 8. Applies to?
  9. 9. State of game
  10. 10. Importance?
  11. 11. Differs
  12. 12. Issues - VG
  13. 13. Issues Heritage
  14. 14. Thank You!

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