Engine project

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Engine project

  1. 1.   Unity Engine – Target Engine 설정.  2D Engine 제작을 목표로 프로젝트를 진행.  Unity – Other Engine에 기술적 부분을 구현함으로써 실력을 배양하고 경험을 쌓는 것이 주 목표. Introduce
  2. 2.  System Hierarchy Client Main System DLL Engine Tool Script Language (Lua Script) Main System DLL 중추적인 시스템을 구축하기 위한 DLL Client Run Time Program을 동작하기 위한 순수 Client Engine Tool 프로그램을 제작하기 위한 Tool Engine Make ProgramScript Language Client 구성을 위한 Bridge 및 Slave Language
  3. 3.  Client
  4. 4.  Main System
  5. 5.  Script Lua Script V5.2 (Origin Lua) LuaTinker 0.5d (C++ Parser Class) Script System (Dynamic Link) C++ Class Lua Code(s)
  6. 6.  Components GameObject C++ Base Lua Script
  7. 7.   Introduce Collision
  8. 8.  S.A.T
  9. 9.  SAT Convert to DX9
  10. 10.  Format Client Lua Script Value/State Function Resource
  11. 11.  Value/State Lua Script (Game Prefab) Prefab Object Prefab Object Prefab Object Lua Script (Game Prefab) Allocate Values Prefab Object
  12. 12.  Value/State EX
  13. 13.  Function Format
  14. 14.  Resource Format Prefab Object Image Resource (Bind Need) Sound Resource (Standard Alone) Scene Object Prefab Information Sound Resource Image Resource
  15. 15.  Resource Format EX BackGround Prefab
  16. 16.   Introduce Child Object
  17. 17.   Introduce Target Object
  18. 18.  Target Object EX
  19. 19.   Introduce Observer Object
  20. 20.  Observer Object EX
  21. 21.  End

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