Emphasizing the Human side of Human-Computer Interaction

User Experience Designer, Information Architect
Mar. 20, 2009
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
Emphasizing the Human side of Human-Computer Interaction
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Emphasizing the Human side of Human-Computer Interaction

Editor's Notes

  1. „ Leute wissen, was sie denken, wenn sie sehen, was sie sagen. “ – Karl E. Weick Dass bedeutet: Man muss erst was sagen, bevor man es verstehen kann. Kommisch, oder?
  2. Lesson 1: Sensemaking is almost always a collaborative effort.
  3. “ Well defined” in the sense that they are delimited in time and scope and “well defined” in that they are written from the perspective of the Primary Persona
  4. **Soft Control: DEVELOPERS***
  5. **Soft Control: SPONSOR and PMs***
  6. ***Soft Control: HTA as USER ADVOCATE***
  7. ***Soft Control: HTA as USER ADVOCATE***
  8. In live presentation, this dots on this slide are added sequentially so that I could explain how they function within a given project.
  9. In live presentation, this dots on this slide are added sequentially so that I could explain how they function within a given project.
  10. In live presentation, this dots on this slide are added sequentially so that I could explain how they function within a given project.
  11. In live presentation, this dots on this slide are added sequentially so that I could explain how they function within a given project.
  12. In live presentation, this dots on this slide are added sequentially so that I could explain how they function within a given project.
  13. In live presentation, this dots on this slide are added sequentially so that I could explain how they function within a given project.
  14. In live presentation, this dots on this slide are added sequentially so that I could explain how they function within a given project.
  15. Another illustration of how the various dots work that won’t work in the on-line version…
  16. Extra slide – used in discussion