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STARLINGTIPS & TRICKS
ABOUT MECODE & BEER              DRAW & COFFE
ABOUT ME    TECH DIRECTOR
ABOUT STARLINGWho is behind the bird?
ABOUT STARLINGWho is behind the bird?              The Creators of Sparrow
ABOUT STARLINGWho is behind the bird?              The Creators of Sparrow                   Daniel Sperl
ABOUT STARLINGFree and Open Source
ABOUT STARLINGFree and Open Source        Platform independent
ABOUT STARLINGFree and Open Source        Platform independent   Amazing Performance
ABOUT STARLINGFree and Open Source        Platform independent   Amazing Performance                   Supported by Adobe
TIPS & TRICKSSet up Your Starling Project                                     No.1                           Using the FDT...
EXAMPLE
TIPS & TRICKSPrepare Your Textures                                   No.2                        With Texture Packer
EXAMPLE
TIPS & TRICKSOne Class                       No.3            Multiple Resolutions
EXAMPLE
TIPS & TRICKSAssets Class Setup                                   No.4                     For proper sized Textures
EXAMPLE
TIPS & TRICKSBitmap Fonts                         No.5               With Glyph Designer
EXAMPLE
TIPS & TRICKSTest, Debug and Profile                                 No.6                      On the iOS Simulator
EXAMPLE
TIPS & TRICKSSet Up and Export                              No.6                    Your final iOS App
EXAMPLE
RESOURCEShttp://gamua.com/starling/         http://www.adobe.com/devnet            http://gaming.adobe.com/  http://forum....
Thanksswfgeek.net     weareteamo.comswfgeek@gmail.com      @swfgeek
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Starling Tips and Tricks Talk

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Starling Tips & Tricks
With Dave Gámez

Starling is a free Open Source Game Engine built on top of Adobe's Flash technology developed by Gamua the creators of the Sparrow Game Framework for iOS, it runs not only in the browser, but on all major mobile platforms out there, including iOS and Android.

I've been using Starling in my last projects and learned a few tips & tricks that I want to share with You in the course of this meeting.

Although Starling can be used for Desktop & Browser projects I'll be focusing on Starling for Mobile more specifically for the iOS platform, I will show You how to develop a simple game that runs on iPhone/iPad both in SD and HD resolutions using a single code base.

Things we'll see on the meeting:

How to set up your Starling project in FDT IDE.
Create and prepare your Textures using Texture Packer.
Set up your main class file so your game runs both on iPhone/iPad SD and Retina displays.
Set up your Assets class so it grabs the proper texture based on the device your game is running.
Create and implement Bitmap Fonts for your game texts using Glyph Designer
Test Debug and Profile your application both on the simulator and on physical devices.
Set up and export your final iOS application.

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Starling Tips and Tricks Talk

  1. 1. STARLINGTIPS & TRICKS
  2. 2. ABOUT MECODE & BEER DRAW & COFFE
  3. 3. ABOUT ME TECH DIRECTOR
  4. 4. ABOUT STARLINGWho is behind the bird?
  5. 5. ABOUT STARLINGWho is behind the bird? The Creators of Sparrow
  6. 6. ABOUT STARLINGWho is behind the bird? The Creators of Sparrow Daniel Sperl
  7. 7. ABOUT STARLINGFree and Open Source
  8. 8. ABOUT STARLINGFree and Open Source Platform independent
  9. 9. ABOUT STARLINGFree and Open Source Platform independent Amazing Performance
  10. 10. ABOUT STARLINGFree and Open Source Platform independent Amazing Performance Supported by Adobe
  11. 11. TIPS & TRICKSSet up Your Starling Project No.1 Using the FDT IDE
  12. 12. EXAMPLE
  13. 13. TIPS & TRICKSPrepare Your Textures No.2 With Texture Packer
  14. 14. EXAMPLE
  15. 15. TIPS & TRICKSOne Class No.3 Multiple Resolutions
  16. 16. EXAMPLE
  17. 17. TIPS & TRICKSAssets Class Setup No.4 For proper sized Textures
  18. 18. EXAMPLE
  19. 19. TIPS & TRICKSBitmap Fonts No.5 With Glyph Designer
  20. 20. EXAMPLE
  21. 21. TIPS & TRICKSTest, Debug and Profile No.6 On the iOS Simulator
  22. 22. EXAMPLE
  23. 23. TIPS & TRICKSSet Up and Export No.6 Your final iOS App
  24. 24. EXAMPLE
  25. 25. RESOURCEShttp://gamua.com/starling/ http://www.adobe.com/devnet http://gaming.adobe.com/ http://forum.starling-framework.org/
  26. 26. Thanksswfgeek.net weareteamo.comswfgeek@gmail.com @swfgeek

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