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Mediamorphosis 2013: Hacking the Body

Presented a paper on “Hacking the Body”, the collaborative project with Lincoln University collaborator dancer/choreographer Kate Sicchio for the Mediamorphosis Symposium, at the University of Brighton, presented by The REFRAME Digital Platform for Research in Media, Film and Music research group ( and the Creative Critical Practice Research Group at the University of Sussex

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Mediamorphosis 2013: Hacking the Body

  1. 1. Camille Baker, PhD Digital Media Media artist/researcher/lecturer Digital Media/Broadcast Brunel University, London, UK Dublin, Ireland April 27, 2012 Tech Garments & Mobile Media Performance Mediamorphosis May10, 2013 Westminster University, London Camille Baker, PhD Digital Media
  2. 2. background/ interests online portfolio
  3. 3. • mobile media art and participatory performance, • participatory video and electronic media installation, • wearable devices, smart fashion, synaesthetic interfaces, • networked & telematic performance; • responsive environments design and interaction; • digital and electronic art, interactive and performance media curating. background /bio research interests still from video piece ©2001 online portfolio
  4. 4. SMARTlab PhD media art research 2006-2011: MINDtouch mobile performance –to uncover any new understandings of the sensations of ‘liveness’ and ‘presence’ that may emerge when using mobile technologies and wearable devices in performance contexts–
  5. 5. MINDtouch: mobile devices as non-verbal expression first video collection workshop in Vancouver June 2007
  6. 6. key points Image from MINDtouch 2007 Dublin MINDtouch: mobile devices as non-verbal expression
  7. 7. Images© 2007 C. Baker - stills from participants’ videos from Dublin workshop October 2007 MINDtouch: mobile devices as non-verbal expression
  8. 8. Video Love Letters’ involves developing a novel method to repurpose the mobile phone, To send video message to wearable technologies and smart textiles to touch the skin. Images from MINDtouch 2007-2008 MINDtouch: mobile devices as non-verbal expression
  9. 9. sensors + software Images © 2008 C. Baker – Michael Markert working on biosensing electronics for custom software
  10. 10. MINDtouch: prototype 2: garment Images © 2009 C. Baker – beta garment with embedded electronics by Tara Baoth Mooney and Rachel Lesebikan (completed August 2009)
  11. 11. MINDtouch: 1st participatory event - July 2009
  12. 12. MINDtouch: still of mixes for broadcast 2009-10
  13. 13. Graphic by Dave Palmer 2012 a collaborative research project with dance artist /choreographer Kate Sicchio
  14. 14. sensors, soft circuits + DIY electronics Images © 2008 C. Baker – Michael Markert working on biosensing electronics for custom software
  15. 15. Hacking the Body
  16. 16. Hacking the Body Image by Camille Baker 2012
  17. 17. Image by Camille Baker 2013 Hacking the Body
  18. 18. Handmade sensor experiments and in the dark
  19. 19. Hacking the Body ! Image from Sander Veenhof 2011
  20. 20. Images by Kasia Molga 2012 and Camille Baker 2010 Hacking the Body
  21. 21. Hacking the Body Image by Kate Sicchio 2013
  22. 22. Image by Kate Sicchio 2012 Hacking the Body
  23. 23. Images from live events for MINDtouch C.Baker 2009-2010 participatory events and installation
  24. 24. For Hacking the Body we are: 1) working with open-source and live coding with custom interfaces and emerging devices in performance, focusing on revealing hidden, intimate and sensuous ‘code’ of the body for interaction and play; 2) working with inexpensive electronics kits with easy to learn open-source programming environments, soft circuits and other technologies for wearable crafting; 3) consider the possibilities of playful, expressive, gestural, live coding, as well as using the DIY maker ethos in multi- sensory participatory performances with new devices; 4) developing artworks that explore a new performance aesthetic using mobile and other ‘hacked’ devices for live coding, performance and interactive artworks;
  25. 25. For Hacking the Body we are: 5) adapting to and developing new technologies, creating generative visual and sensual pieces with custom software and mobile media ‘apps’ and sensors (GPS, Accelerometers, QR readers, AR apps etc.) and gestural gaming interfaces (Wii, Kinect, OmniTouch); 6) developing visual methods for tagging & categorising network media to create ambient narrative constructions and performance interactions, generative elements incorporated into custom interfaces for various platforms; 7) learning from dancers, live artists, musicians and others in the DIY and ‘Maker’ movement to create new wearable electronics and mobile applications;
  26. 26. current activity – “DIY” Fashion & Tech crafting explosion
  27. 27. current developments – fabric and textile innovations Fabric stretch sensors – knitted fabrics coated with conductive material Conductance
  28. 28. Deep breathing vs short shallow breathing current developments – multi-sensors & techniques
  29. 29. current developments – skin-like electronics Electronic Fingertip / smart surgical gloves and stick on ”tattoo” electronics
  30. 30. commercial work – functional wearables Voltaic – solar powered bag Heated gloves iPod jacket Solar panel bikini, TISCH, NYU ChanelRodarteHussein Chalayan
  31. 31. Suzanne Lee BioCouture current developments – bio-fabric/skin-like textiles Ande Domaske - German microbiologist - Milk Fabric
  32. 32. Emily Crane Micro-Nutrient Couture current developments – bio-fabric textiles
  33. 33. Donna Franklin, Fibre Reactive, Coded Cloth Exhibition current developments – bio-fabric textiles Pia Interlandi Symbiotica Lab, Australia
  34. 34. current developments – conductive inks and paints Bare Conductive Ink
  35. 35. Hacking the Body A media performance research project that explores ways to ‘Hack’ the data from the body and create new visual and performance feedback mechanisms for users to engage and play with their mobile devices ImageS from Kate Sicchio 2011
  36. 36. Panel Topic Questions: 1) How do bio tools provide new strategies for communicating sensory experience and exploring subtle bodily impulses through performance work? 2) How might Open-Sourcing biosensor technologies play an important part in the development of these tools and bio-sensing performance culture? 3) How, as practitioners, do we assess the efficacy of the tools we are using, both in development and through feedback after a performance? 4) How do we balance garnering information about interior states from technology whilst working with our senses directly? 5) What role does visualising and sonifiying bodily signals have in defining how authentic our mediated experiences are?
  37. 37. contact details: Camille, Baker, PhD Digital Media Media Artist / Curator / Lecturer Brunel University< London Kate Sicchio, PhD Dance Technology Choreographer/ Media artist Performer Lincoln University, Lincoln Kate Sicchio and Camille Baker August 2010