Let's Get Physical

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Our everyday interaction with the world includes not only software – many of the products and systems we interact with are actually physical. Despite the fact that you can argue about the usability of most of the objects you use or have to use everyday, there is a lot of learned behavior that we can re-use. Which comes quite handy when moving on from today’s display interaction towards a new form of interaction: social objects, aka the much quoted Internet Of Things ™. Questions are: what happens if you punch the time clock – and instead of recording your working hours you check-in to Foursquare? And how much of this concept is feasible already today?

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Let's Get Physical

  1. 1. LET‘s GET PHYSICAL Upcycling Hardware Interaction Patterns Primer Sven Kräuter - @SVEN_KR | Julia Kümmel - @KUEMMEL_HH UX Camp Hamburg | 08/2012
  2. 2. who is sven kräuter?sven Kräuter is anagile & lean coach,software developerand a maker. making things happen.
  3. 3. who is Julia Kümmel?Julia Kümmel is adigital marketing pro,communication strategistand a maker. making things happen.
  4. 4. what is HARDWARE UX?LET‘S HAVE A LOOK ATTHE PAST
  5. 5. Check Clock.Image Source: www.flickr.com/photos/lifelog-it making things happen.
  6. 6. VIDEO GAME CONTROLLER.Image Source: www.flickr.com/photos/demachiyanagi making things happen.
  7. 7. what is HARDWARE UX?LET‘S HAVE A LOOK ATTHE PRESENT
  8. 8. VIDEO GAME CONTROLLER.Image Source: www.flickr.com/photos/demachiyanagi making things happen.
  9. 9. You‘ve come a long way baby.Image Source: www.flickr.com/photos/demachiyanagi making things happen.
  10. 10. what is HARDWARE UX?LET‘S HAVE A LOOK ATTHE FUTURE (TM)
  11. 11. the FUTUREobjects communicatingvia the internet buildthe Internet of things. making things happen.
  12. 12. the Iotgood bye„one size fits all“. making things happen.
  13. 13. the Iothello„dedicated devices“. making things happen.
  14. 14. Rat Pack Remote Control.Source: http://beta.knowable.org/session/project/view/id/80/
  15. 15. WHAT‘S THE VALUE PROPOSITION? Probably nothing BUT FUN.during the first three usages.Rat Pack Remote Control.Source: http://beta.knowable.org/session/project/view/id/80/
  16. 16. M&C BULLI. video Source: sven‘s smartphone making things happen.
  17. 17. nice but what‘s the purpose?let me elaborate...
  18. 18. trend hyper connectivityincreasing amount ofreal time data &screens do not scale. making things happen.
  19. 19. screens do not scalerepresentation of dataon a screen is just onepossibility. making things happen.
  20. 20. screens do not scaleit is not necessarilythe best possibility. making things happen.
  21. 21. GOOD NIGHT LAMP.video Source: http://vimeo.com/45980092 making things happen.
  22. 22. SPOTIFY BOX.video Source:https://vimeo.com/21387481 making things happen.
  23. 23. MAKEY MAKEY.video Source: http://makeymakey.com making things happen.
  24. 24. NO PLACE LIKE HOME.video Source: https://vimeo.com/49425556 making things happen.
  25. 25. The game starts at the beginning of a meal. phone stacking game.image Source: http://flickr.com/photos/gabenl/7843846138/
  26. 26. everybody puts their phone face down at the center of the table. phone stacking game.image Source: http://flickr.com/photos/gabenl/7843846138/
  27. 27. no one is allowed to pick up their phone during the meal. phone stacking game.image Source: http://flickr.com/photos/gabenl/7843846138/
  28. 28. the first one to give in loses the game and invites everyone else. phone stacking game.image Source: http://flickr.com/photos/gabenl/7843846138/
  29. 29. if no one gives in, then everyone pays for themselves. phone stacking game.image Source: http://flickr.com/photos/gabenl/7843846138/
  30. 30. the game ends when the bill comes. phone stacking game.image Source: http://flickr.com/photos/gabenl/7843846138/
  31. 31. smartphones do not scaleletting your peerssuffer should not bean option! making things happen.
  32. 32. Check Clock.Image Source: www.flickr.com/photos/lifelog-it making things happen.
  33. 33. Check(in) Clock. live demo. making things happen.
  34. 34. WHAT‘S THE VALUE PROPOSITION? MAYOR WAR SUPERIORITY. without paying more meals for your friends than necessary.Check(in) Clock.Source: http://foursquare.com/making_de
  35. 35. the past of hardware UXHuman behaviour adapts tomachines produced for amass market. It did hurt.
  36. 36. the FUTURE of hardware UXMachines produced forparticular use cases adaptto human behaviour. It willbe fun.
  37. 37. the PRESENT of hardware UXWe‘re at the edge ofsomething new. It‘s almostfun.
  38. 38. now let‘s share thoughts!if you have experience inthese fields:what do you think?
  39. 39. now let‘s share thoughts!if you haven‘t anyexperience in these fields:what do you think?
  40. 40. let‘s keep in touchmakingthingshappen.desven@makingthingshappen.deJulia@makingthingshappen.de@sven_kr@kuemmel_hh making things happen.

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