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Maya to Unity3D
Welcome! ,[object Object],Goals: ,[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],To get started:
Working Units = meters Maya Preferences dialog
Test the Pipeline Early ,[object Object],[object Object],[object Object],[object Object],Add a Human Proxy ,[object Object],[object Object],[object Object]
Modeling ,[object Object],[object Object],[object Object],[object Object]
Materials and Lights ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Automatic UV mapping ,[object Object],[object Object],[object Object],[object Object],Polygon Automatic Mapping Options dialog
Lighting/Shading > Batch Bake ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Mental Ray Baking Options dialog
Cleanup and Prepare for Export ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Export ,[object Object],[object Object],[object Object],[object Object],[object Object]
The FBX Exporter FBX Exporter 2006.11 for Maya dialog
Quads will automatically be converted to triangles by Unity3D
Quads will automatically be converted to triangles by Unity3D
In Unity3D ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Adjust Scale in Inspector  as needed
Assign Texture created in Maya

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Maya To Unity3D