GIMP and Linux in Hollywood Michael J. Hammel [email_address] www.graphics-muse.org
GIMP Origins
Birth <ul><li>1995: senior project at UC Berkeley </li></ul><ul><li>1996: 0.54 </li></ul><ul><ul><li>No layers </li></ul><...
Childhood <ul><li>0.60: GIMP begot GTK+ </li></ul><ul><ul><li>Peter fed up with Motif limitations </li></ul></ul><ul><ul><...
Teenager <ul><li>Feb 97: 0.99  </li></ul><ul><li>Me: Oct 97: GIMP in Linux Journal </li></ul><ul><li>Jun 98: 1.0 </li></ul...
The Visual Effects Society
1998: Film-GIMP <ul><li>Rythm and Hues </li></ul><ul><ul><li>Visual Effects company </li></ul></ul><ul><ul><li>Run by head...
2002: Cinepaint <ul><li>Robin Rowe </li></ul><ul><ul><li>Resurrected HOLLYWOOD branch </li></ul></ul><ul><ul><li>Changed n...
2008: GEGL in GIMP <ul><li>10 years after 1.0: Finally, work starts on merging GEGL in GIMP </li></ul><ul><li>Expected for...
Linux in Hollywood
1998: Titanic <ul><li>Rendering vs Modeling Pipelines </li></ul><ul><ul><li>Modeling: Maya, Houdini or (these days) Blende...
1999: Houdini Port <ul><li>Me,  Houdini: Magic doesn't just happen </li></ul><ul><ul><li>http://www.linuxjournal.com/artic...
2001: Linux goes to the Movies <ul><li>Me,  Salon.com </li></ul><ul><ul><li>http://archive.salon.com/tech/feature/2001/11/...
An Industry Migration <ul><li>VESTECH 2000: Linux Summit </li></ul><ul><li>Disposable computing </li></ul><ul><ul><li>2 ye...
A Lesson For All <ul><li>Lessons from the Visual Effects Industry </li></ul><ul><li>Share information </li></ul><ul><li>Op...
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Gimp And Linux In Hollywood

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Gimp And Linux In Hollywood

  1. 1. GIMP and Linux in Hollywood Michael J. Hammel [email_address] www.graphics-muse.org
  2. 2. GIMP Origins
  3. 3. Birth <ul><li>1995: senior project at UC Berkeley </li></ul><ul><li>1996: 0.54 </li></ul><ul><ul><li>No layers </li></ul></ul><ul><ul><li>Supported plugins </li></ul></ul><ul><ul><li>Based on Motif </li></ul></ul><ul><li>Me: The Sparkle plugin </li></ul>
  4. 4. Childhood <ul><li>0.60: GIMP begot GTK+ </li></ul><ul><ul><li>Peter fed up with Motif limitations </li></ul></ul><ul><ul><li>GTK+ begot GNOME </li></ul></ul><ul><ul><li>GNOME begot the desktop </li></ul></ul><ul><ul><li>Miguel de Icaza went nuts and now we're cursed with Mono </li></ul></ul>
  5. 5. Teenager <ul><li>Feb 97: 0.99 </li></ul><ul><li>Me: Oct 97: GIMP in Linux Journal </li></ul><ul><li>Jun 98: 1.0 </li></ul><ul><li>Me: Dec 98: The Artist's Guide to the GIMP </li></ul><ul><li>Nearly 6 years to get to 1.0 </li></ul><ul><ul><li>Desktop already thriving in many ways </li></ul></ul><ul><ul><li>Painful lessons ahead </li></ul></ul>
  6. 6. The Visual Effects Society
  7. 7. 1998: Film-GIMP <ul><li>Rythm and Hues </li></ul><ul><ul><li>Visual Effects company </li></ul></ul><ul><ul><li>Run by head of Visual Effects Society </li></ul></ul><ul><ul><li>Paid GIMP developers for deep paint support </li></ul></ul><ul><ul><ul><li>16bit and 32bit channels </li></ul></ul></ul><ul><li>HOLLYWOOD branch of CVS </li></ul><ul><ul><li>Never merged with mainline </li></ul></ul><ul><ul><li>GEGL was better choice </li></ul></ul>
  8. 8. 2002: Cinepaint <ul><li>Robin Rowe </li></ul><ul><ul><li>Resurrected HOLLYWOOD branch </li></ul></ul><ul><ul><li>Changed name to Cinepaint </li></ul></ul><ul><ul><li>Supported by industry </li></ul></ul><ul><ul><ul><li>Robin is in Hollywood </li></ul></ul></ul><ul><ul><ul><li>Visual Effects members can meet about the product </li></ul></ul></ul>
  9. 9. 2008: GEGL in GIMP <ul><li>10 years after 1.0: Finally, work starts on merging GEGL in GIMP </li></ul><ul><li>Expected for 2.6 release (2.5.x are developer releases) </li></ul><ul><li>GEGL: Generic Graphics Library </li></ul><ul><ul><li>graph based image processing framework supports </li></ul></ul><ul><ul><ul><li>deep paint (16, 32bit color channels) </li></ul></ul></ul><ul><ul><ul><li>Multiple color models/spaces (re: CMYK, etc.) </li></ul></ul></ul><ul><ul><ul><li>Text rendering improvements </li></ul></ul></ul><ul><ul><ul><li>Layer effects </li></ul></ul></ul>
  10. 10. Linux in Hollywood
  11. 11. 1998: Titanic <ul><li>Rendering vs Modeling Pipelines </li></ul><ul><ul><li>Modeling: Maya, Houdini or (these days) Blender </li></ul></ul><ul><ul><li>Rendering: RenderMan (Pixar) </li></ul></ul><ul><li>1 st use: Digital Domain's Titanic render farm </li></ul><ul><li>Darryl Strauss, Linux Helps Bring Titanic to Life </li></ul><ul><ul><li>http://www.linuxjournal.com/article/2494 </li></ul></ul><ul><ul><li>Artist's work on SGI's or NTs </li></ul></ul><ul><ul><li>Rendering on Linux: DEC Alphas </li></ul></ul>
  12. 12. 1999: Houdini Port <ul><li>Me, Houdini: Magic doesn't just happen </li></ul><ul><ul><li>http://www.linuxjournal.com/article/2494 </li></ul></ul><ul><li>Driven by Visual Effects Industry needs </li></ul><ul><li>Chicken and egg problem </li></ul><ul><ul><li>No graphics drivers because no apps need them </li></ul></ul><ul><ul><li>No apps because no sufficient graphics drivers </li></ul></ul><ul><li>Side Effects Software pushed the envelope </li></ul>
  13. 13. 2001: Linux goes to the Movies <ul><li>Me, Salon.com </li></ul><ul><ul><li>http://archive.salon.com/tech/feature/2001/11/01/linux_hollywood/index.html </li></ul></ul><ul><li>Visual Effects Industry </li></ul><ul><ul><li>Dreamworks, Pixar, Digital Domain, Silicon Grail </li></ul></ul><ul><li>1999: Dreamworks decides to migrate completely to Linux – Shrek! is first production </li></ul>
  14. 14. An Industry Migration <ul><li>VESTECH 2000: Linux Summit </li></ul><ul><li>Disposable computing </li></ul><ul><ul><li>2 year cycle for animations </li></ul></ul><ul><ul><li>Replace renderfarm with each production </li></ul></ul><ul><li>Existing options </li></ul><ul><ul><li>SGI dying </li></ul></ul><ul><ul><li>Windows: not enough focus on enterprise issues </li></ul></ul><ul><li>Existing expertise was Unix based </li></ul>
  15. 15. A Lesson For All <ul><li>Lessons from the Visual Effects Industry </li></ul><ul><li>Share information </li></ul><ul><li>Open Source “wrong behaviours” are not easily forgiven </li></ul><ul><li>The end users are in charge. </li></ul>

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