Week #1 - DAY 3 (25 June ‘14) :
User Experience Design and Human Computer Interaction
SUCI FADHILAH
You cannot not communicate. Every
behavior is a kind of communication.
Because behavior does not have a
counterpart (there...
≠
I want…
≠ ’
#
Everything a designer does affects the user experience
-very first rule of UX
• What is the user’s motivation to be here in the first place?
• How does this make them feel?
• How much work does the us...
#
• Could you get the job done with less input from the user?
• Are there any user mistakes you could prevent? (Hint: Yes,
t...
#
• Do users think it looks good? Do they trust it immediately?
• Does it communicate the purpose and function without
words...
#4
• Does it sound confident and tell the user what to do?
• Does it motivate the user to complete their goal? Is that
what w...
#5
• Are you using data to prove that you are right, or to learn
the truth?
• Are you looking for subjective opinions or obje...
Jesse James Garrett
+
Human-computer interaction is a
discipline concerned with the design,
evaluation and implementation of
interactive computi...
Good design is
problem solving.
“
Jeffrey Veen
All pictures are taken from google.com or bing.com
Jesse James Garrett – The Elements of User Experience Design
52 weeks o...
User Experience Design and Human Computer Interaction
User Experience Design and Human Computer Interaction
User Experience Design and Human Computer Interaction
User Experience Design and Human Computer Interaction
User Experience Design and Human Computer Interaction
User Experience Design and Human Computer Interaction
User Experience Design and Human Computer Interaction
User Experience Design and Human Computer Interaction
User Experience Design and Human Computer Interaction
User Experience Design and Human Computer Interaction
User Experience Design and Human Computer Interaction
User Experience Design and Human Computer Interaction
User Experience Design and Human Computer Interaction
User Experience Design and Human Computer Interaction
User Experience Design and Human Computer Interaction
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User Experience Design and Human Computer Interaction

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This presentation is used as a requirement of preparation phase in summer internship at Pinteraktif Media 2014

Bandung, 25 Juni 2014
Suci Fadhilah

Published in: Technology, News & Politics
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User Experience Design and Human Computer Interaction

  1. 1. Week #1 - DAY 3 (25 June ‘14) : User Experience Design and Human Computer Interaction SUCI FADHILAH
  2. 2. You cannot not communicate. Every behavior is a kind of communication. Because behavior does not have a counterpart (there is no anti-behavior), it is not possible not to communicate “ - Paul Watzlawick’s First Axiom of Communication
  3. 3.
  4. 4. I want…
  5. 5. ≠ ’
  6. 6. #
  7. 7. Everything a designer does affects the user experience -very first rule of UX
  8. 8. • What is the user’s motivation to be here in the first place? • How does this make them feel? • How much work does the user have to do to get what they want? • What habits are created if they do this over and over? • What do they expect when they click this? • Are you assuming they know something that they haven’t learned yet? • Is this something they want to do again? Why? How often? • Are you thinking of the user’s wants and needs, or your own? • How are you rewarding good behavior?
  9. 9. #
  10. 10. • Could you get the job done with less input from the user? • Are there any user mistakes you could prevent? (Hint: Yes, there are.) • Are you being clear and direct, or is this a little too clever? • Is it easy to find (good), hard to miss (better), or subconsciously expected (best)? • Are you working with the user’s assumptions, or against them? • Have you provided everything the user needs to know? • Could you solve this just as well by doing something more common? • Are you basing your decisions on your own logic or categories, or the user’s intuition? How do you know? • If the user doesn’t read the fine print, does it still work/make sense?
  11. 11. #
  12. 12. • Do users think it looks good? Do they trust it immediately? • Does it communicate the purpose and function without words? • Does it represent the brand? Does it all feel like the same site? • Does the design lead the user’s eyes to the right places? How do you know? • Do the colors, shapes, and typography help people find what they want and improve usability of the details? • Do clickable things look different than non-clickable things?
  13. 13. #4
  14. 14. • Does it sound confident and tell the user what to do? • Does it motivate the user to complete their goal? Is that what we want? • Does it inform the user or does it assume that they already know what its about? • Does it reduce anxiety? • Is it clear, direct, simple, and functional?
  15. 15. #5
  16. 16. • Are you using data to prove that you are right, or to learn the truth? • Are you looking for subjective opinions or objective facts? • Have you collected information that can give you those types of answers? • Do you know why users do that, or are you interpreting their behavior? • Are you looking at absolute numbers, or relative improvements? • How will you measure this? Are you measuring the right things? • How can you use this analysis to make improvements?
  17. 17. Jesse James Garrett
  18. 18. +
  19. 19. Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them “ - ACM SIGHI
  20. 20. Good design is problem solving. “ Jeffrey Veen
  21. 21. All pictures are taken from google.com or bing.com Jesse James Garrett – The Elements of User Experience Design 52 weeks of UX – 52weeksofux.com Joel Marsh – UX Crash Course: 31 Fundamentals Human Computer Interaction – International ACM SIGHI Uxmastery.com – UX Process, dll…

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