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Participative Design of qMOOCs with Deep Learning and 3d Virtual Immersive Environments

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Participative Design of qMOOCs with Deep Learning and 3d Virtual Immersive Environments: - The case of MOOCAgora

The recommendation of the Digital Agenda Assembly 2012 to address the development of suitable socio-technical skills and expertise through open education and MOOCs in order to decrease unemployment in Europe faces three challenges: a) increase MOOC quantity, b) speed-up MOOC delivery and c) improve MOOC quality. The paper argues that a crowd-sourced open education ecosystem, called MOOCAgora, can address the first two challenges by implementing an 8-stage MOOC for a realistic employment business circle. Furthermore the authors propose a new, quality-centered format of MOOCs, the qMOOC, in order to address challenge c, above, as well as qualification and web skills needs.

Presentation for a paper in the EU MOOC Workshop, EC TEL 2014 conference, Graz Sep 16th 2014

Published in: Education

Participative Design of qMOOCs with Deep Learning and 3d Virtual Immersive Environments

  1. 1. MOOCs Game of the Learning Thrones
  2. 2. Towards a Crowd-­‐sourced Open Educa;on Strategy for Employment in Europe with Qualifica;on-­‐ focused MOOCs Stylianos Mystakidis & Eleni Berki HOME conference, Mapping the European MOOC Territory, 27/11/14, Porto
  3. 3. Stylianos Mystakidis MSc, PMP, Phd cand. • Learning Manager & Innovator @ Center for Voca;onal Training, University of Patras (Greece) • Adjunct Faculty @ University of the West of England (UK) & Open University of Catalonia (Spain) • Teaching Mentor @ University of Washington (USA) • Research Interests: E-­‐learning, Open Educa;on, 3d Virtual Worlds, Gamifica;on, Problem-­‐Based Learning, Digital Storytelling
  4. 4. 4 Axes of Systemic Analysis 1. Strategy / Policy Aims (why?) 2. Organiza;on (who?) 3. Business Model (€€€) 4. Pedagogy / Instruc;onal Design (how?) Disclaimer: alpha version! (PhD study)
  5. 5. Fast-­‐track version 1 Strategy/Policy Aim 3 Challenges 2 Organiza;on/Business Recommenda;ons 3 Pedagogy Recommenda;ons
  6. 6. Fast-­‐track version We can produce more, faster and be.er MOOCs to address skill gaps in Europe by mul;-­‐partner alliances in a (new) crowd-­‐sourced virtual Marketplace for MOOCs (MOOCAgora) for the development of Quality-­‐ and Qualifica;on-­‐ focused MOOCs (qMOOCs) that feature deep learning through Problem-­‐Based Learning and 3d Virtual Immersive Environments
  7. 7. Inspira;on • 1st (GR) informal Big Open Online Course (BOOC) • Blended (sync & async) • 3d VIEs (Second Life) • 2011-­‐2013 • 220 par;cipants
  8. 8. Seal of Good Teaching Prac;ce #mathisi20
  9. 9. University of Washington Maya Island, Best Educa;onal Prac;ce in Virtual Worlds Award, VWBPE 2012
  10. 10. I. The Challenges
  11. 11. Winter is coming #got
  12. 12. In Higher Educa?on… MOOCs are coming
  13. 13. Policy Recommenda;on “Address the e-­‐skills shortage challenge amidst of record-­‐high European youth unemployment through open educa?on for flexible mass scale upskilling” Digital Agenda Assembly 2012 (Jobs & Skills)
  14. 14. Three Challenges for Mass Open Educa<on for Employment 1. Design and offer more MOOCs in more EU countries [more2 MOOCs] 2. Create new models to accelerate MOOC produc;on to address e-­‐skills needs, and finally [faster MOOCs] 3. Facilitate the design of different and/or beier MOOCs especially focused for webskills [be.er MOOCs]
  15. 15. Change?
  16. 16. more2 MOOCs
  17. 17. Faster MOOCs
  18. 18. II. MOOCAgora
  19. 19. MOOCAgora 1/2 • Virtual plajorm where governments, industries, professional associa;ons, educa;onal ins;tu;ons and cer;fica;on providers meet to address skill gaps through open educa;on • Mechanism for offer and demand of MOOCs for employment (a.k.a. ‘MOOC Store’) • Based on Open Innova;on and online Communi;es of Prac;ce (CoPs)
  20. 20. MOOCAgora 2/2 • Open Educa;on Ideagora • Crowd-­‐founded ecosystem • Mul;ple partners • Open biding • Demand-­‐ and Offer-­‐driven • Qualifica;on-­‐focused • Accountability
  21. 21. 8-­‐stage MOOC for Employment Business Circle
  22. 22. 8 Stages 1. Job Market Monitoring 2. Skills Shortage Iden;fica;on 3. Set Qualifica;on Aims (linked with stage 7) 4. Ac;on Decision 5. qMOOC Design 6. qMOOC Provision 7. Qualifica;ons Cer;fica;on 8. Job Market Impact
  23. 23. Partner Roles 1. Coordinator 2. Instruc;onal Designer 3. Technology Provider 4. Content Provider 5. Problems Provider 6. Cer;fica;on Provider
  24. 24. qMOOCs
  25. 25. be.er MOOCs
  26. 26. III. MOOC Pedagogy Recommenda;ons
  27. 27. 1. Deep Learning • Development of condi;onalized knowledge and metacogni;on through Communi;es of Prac;ce • Manifold Thinking Skills (crea;ve, cri;cal, caring and reflec;ve)
  28. 28. 2. Problem-­‐Based Learning (PBL/PFE) i. Begins with a problem ii. Presents the problem as a real-­‐life situa;on iii. Supports students ́manifold thinking and working in a group iv. Encourages students to iden;fy their own learning needs and take responsibility of their own learning processes v. Encourages assessment and evalua;on of the learning process and its learning outcomes
  29. 29. Mozilla Webliteracy framework
  30. 30. 3. 3d VIEs & MOOCs • Formal and informal learning experiences • Iden;ty and avatar psychology • Enhanced, immediate synchronous e-­‐learning interac;ons • Experien;al and social learning • Virtual teamwork • Forma;on of virtual learning communi;es • Effec;ve behavior-­‐changing learning experiences
  31. 31. Synopsis We can produce more, faster and be.er MOOCs to address skill gaps in Europe by mul;-­‐partner alliances in a (new) crowd-­‐sourced virtual Marketplace for MOOCs (MOOCAgora) for the development of Quality-­‐ and Qualifica;on-­‐ focused MOOCs (qMOOCs) that feature deep learning through Problem-­‐Based Learning and 3d Virtual Immersive Environments
  32. 32. • High Level Conference Brussels, Dec. 11th 2014 • 3 Themes – Increasing the Quality of Learning – Increasing the Impact of Educators (!) – Addressing Inequali;es through Access • Opportunity to accelerate Innova;on! • Join the preconference online dialog #EdDigEra in Social Media!

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