Stilton Rolling and Hadrian's Wall: Using Augmented Reality to Explore Past Perception Stuart Eve - UCL INTRODUCTION EMBOD...
INTRODUCTION EMBODIED SPACE AUGMENTED REALITY ARC OF INTENTIONALITY PEEL GAP TURRET FUTURE PLANS
INTRODUCTION EMBODIED SPACE AUGMENTED REALITY ARC OF INTENTIONALITY PEEL GAP TURRET FUTURE PLANS
Spot the Similarity? <ul><li>Distance travelled (50m) </li></ul><ul><li>Representation of that experience in GIS </li></ul...
Some Questions <ul><li>How do we analyse different experiences?
In what ways can new computational approaches bridge the gap between
traditional phenomenological fieldwork and GIS?
Is it possible to create an  embodied GIS ?
In what ways can this help us to analyse past experience and
how can it be applied to answer real archaeological questions?
What effect do politically-enforced barriers (e.g. Hadrian's Wall) have
on the people living in that landscape? </li></ul>INTRODUCTION EMBODIED SPACE AUGMENTED REALITY ARC OF INTENTIONALITY PEEL...
Archaeology and Phenomenology INTRODUCTION EMBODIED SPACE AUGMENTED REALITY ARC OF INTENTIONALITY PEEL GAP TURRET FUTURE P...
Phenomenological Philosophers Edmund Husserl (1859 – 1938) Called the founder of phenomenology, argues that experience sho...
Archaeological Computing and the Embodied Experience Fuzzy Taskscape (Senseshed) Also known as a perceptual catchment area...
Why use computers anyway? <ul><li>Simulation </li></ul><ul><li>Reconstruction </li></ul><ul><li>Experimentation </li></ul>...
After Schnabel et al 2007 INTRODUCTION EMBODIED SPACE AUGMENTED REALITY ARC OF INTENTIONALITY PEEL GAP TURRET FUTURE PLANS
INTRODUCTION EMBODIED SPACE AUGMENTED REALITY ARC OF INTENTIONALITY PEEL GAP TURRET FUTURE PLANS
INTRODUCTION EMBODIED SPACE AUGMENTED REALITY ARC OF INTENTIONALITY PEEL GAP TURRET FUTURE PLANS
The Arc of Intentionality Taken from Turner 2007:130 INTRODUCTION EMBODIED SPACE AUGMENTED REALITY ARC OF INTENTIONALITY P...
INTRODUCTION EMBODIED SPACE AUGMENTED REALITY ARC OF INTENTIONALITY PEEL GAP TURRET FUTURE PLANS
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Stilton Rolling and Hadrian's Wall: Using Augmented Reality for explore Past Perception

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  • By way of introduction I will show two videos
  • Stilton Rolling and Hadrian's Wall: Using Augmented Reality for explore Past Perception

    1. 1. Stilton Rolling and Hadrian's Wall: Using Augmented Reality to Explore Past Perception Stuart Eve - UCL INTRODUCTION EMBODIED SPACE AUGMENTED REALITY ARC OF INTENTIONALITY PEEL GAP TURRET FUTURE PLANS
    2. 2. INTRODUCTION EMBODIED SPACE AUGMENTED REALITY ARC OF INTENTIONALITY PEEL GAP TURRET FUTURE PLANS
    3. 3. INTRODUCTION EMBODIED SPACE AUGMENTED REALITY ARC OF INTENTIONALITY PEEL GAP TURRET FUTURE PLANS
    4. 4. Spot the Similarity? <ul><li>Distance travelled (50m) </li></ul><ul><li>Representation of that experience in GIS </li></ul>INTRODUCTION EMBODIED SPACE AUGMENTED REALITY ARC OF INTENTIONALITY PEEL GAP TURRET FUTURE PLANS
    5. 5. Some Questions <ul><li>How do we analyse different experiences?
    6. 6. In what ways can new computational approaches bridge the gap between
    7. 7. traditional phenomenological fieldwork and GIS?
    8. 8. Is it possible to create an embodied GIS ?
    9. 9. In what ways can this help us to analyse past experience and
    10. 10. how can it be applied to answer real archaeological questions?
    11. 11. What effect do politically-enforced barriers (e.g. Hadrian's Wall) have
    12. 12. on the people living in that landscape? </li></ul>INTRODUCTION EMBODIED SPACE AUGMENTED REALITY ARC OF INTENTIONALITY PEEL GAP TURRET FUTURE PLANS
    13. 13. Archaeology and Phenomenology INTRODUCTION EMBODIED SPACE AUGMENTED REALITY ARC OF INTENTIONALITY PEEL GAP TURRET FUTURE PLANS
    14. 14. Phenomenological Philosophers Edmund Husserl (1859 – 1938) Called the founder of phenomenology, argues that experience should be examined in terms of their logical interrelations – not the 'feel' of the experience itself. Maurice Merleau-Ponty (1908 - 1961) Argues that the mind is inextricably linked with the body, the one cannot exist without the other. “ We are nothing but a view of the world ” ( Phenomenology of Perception 2002:406) . INTRODUCTION EMBODIED SPACE AUGMENTED REALITY ARC OF INTENTIONALITY PEEL GAP TURRET FUTURE PLANS
    15. 15. Archaeological Computing and the Embodied Experience Fuzzy Taskscape (Senseshed) Also known as a perceptual catchment area – it is generated around a point to demonstrate the area in which one is perceptually engaged. Although encompassing all senses, it still does not take account of Merleau-Ponty's indeterminate spaces and also is a fixed point in the landscape INTRODUCTION EMBODIED SPACE AUGMENTED REALITY ARC OF INTENTIONALITY PEEL GAP TURRET FUTURE PLANS
    16. 16. Why use computers anyway? <ul><li>Simulation </li></ul><ul><li>Reconstruction </li></ul><ul><li>Experimentation </li></ul><ul><li>Replication </li></ul>INTRODUCTION EMBODIED SPACE AUGMENTED REALITY ARC OF INTENTIONALITY PEEL GAP TURRET FUTURE PLANS
    17. 17. After Schnabel et al 2007 INTRODUCTION EMBODIED SPACE AUGMENTED REALITY ARC OF INTENTIONALITY PEEL GAP TURRET FUTURE PLANS
    18. 18. INTRODUCTION EMBODIED SPACE AUGMENTED REALITY ARC OF INTENTIONALITY PEEL GAP TURRET FUTURE PLANS
    19. 19. INTRODUCTION EMBODIED SPACE AUGMENTED REALITY ARC OF INTENTIONALITY PEEL GAP TURRET FUTURE PLANS
    20. 20. The Arc of Intentionality Taken from Turner 2007:130 INTRODUCTION EMBODIED SPACE AUGMENTED REALITY ARC OF INTENTIONALITY PEEL GAP TURRET FUTURE PLANS
    21. 21. INTRODUCTION EMBODIED SPACE AUGMENTED REALITY ARC OF INTENTIONALITY PEEL GAP TURRET FUTURE PLANS
    22. 22. INTRODUCTION EMBODIED SPACE AUGMENTED REALITY ARC OF INTENTIONALITY PEEL GAP TURRET FUTURE PLANS
    23. 23. INTRODUCTION EMBODIED SPACE AUGMENTED REALITY ARC OF INTENTIONALITY PEEL GAP TURRET FUTURE PLANS
    24. 24. INTRODUCTION EMBODIED SPACE AUGMENTED REALITY ARC OF INTENTIONALITY PEEL GAP TURRET FUTURE PLANS
    25. 25. Corporeal No haptic feedback, but visual affordances well-represented. The world changes around us and we are afforded the expected changing views and encounters. Social No engagement with the 'Roman' social affordances. Possibility of multi-user experience. Affective It is possible to emote certain feeling within a gaming-engine, such as excitement or fear – but this is mostly to do with storyline. Cognitive/Perceptual We can change the virtual objects on the fly. We are able to undertake experiments directly within the interface. AoI analysis of the Crysis Gaming-Engine INTRODUCTION EMBODIED SPACE AUGMENTED REALITY ARC OF INTENTIONALITY PEEL GAP TURRET FUTURE PLANS
    26. 26. Corporeal Complete experience of corporeal affordances. By walking around the landscape itself in real-time, all of the affordances of the landscape are available and can be interpreted. Virtual elements bring Break of Presence. Social No engagement with the 'Roman' social affordances. Possibility of multi-user experience. Affective Vertigo when standing on edge of crag. In-place experience gives us the feelings associated with being cold/hot/wet, etc. Cognitive/Perceptual We can change the virtual objects on the fly. World is our playground, we can move around real world, but put in any virtual objects. AoI analysis of Augmented Reality INTRODUCTION EMBODIED SPACE AUGMENTED REALITY ARC OF INTENTIONALITY PEEL GAP TURRET FUTURE PLANS
    27. 27. Where to next? <ul><li>Cross-Disciplinary Year at CASA </li></ul><ul><li>Fully develop AR application </li></ul><ul><li>Fieldwork with different users </li></ul><ul><li>Analysis of survey results </li></ul><ul><li>Follow Blog at www.dead-mens-eyes.org </li></ul>INTRODUCTION EMBODIED SPACE AUGMENTED REALITY ARC OF INTENTIONALITY PEEL GAP TURRET FUTURE PLANS
    28. 28. Bibliography Hamilton, S. et al., 2006. Phenomenology in Practice: Towards a p Methodology for a `Subjective' Approach. European Journal of Archaeology , 9(1), 31-71. Merleau-Ponty, M., 2002. Phenomenology of perception , Routledge. Tilley, C., 1997. A Phenomenology of Landscape: Places, Paths and Monuments , Berg Publishers. Turner, P., 2007. The Intentional Basis of Presence. In Proceedings of the 10th Annual International Workshop on Presence . PRESENCE 2007 The 10th Annual International Workshop on Presence. Barcelona, Spain . INTRODUCTION EMBODIED SPACE AUGMENTED REALITY ARC OF INTENTIONALITY PEEL GAP TURRET FUTURE PLANS

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