Qwik Game 2 Dust Devils Mini-me – Fame 63 Hill Hellions Team 5 – Fame 53 Tink – Qwik – Sa4, St4, Sp4 Link – Chain – Sa4, S...
Ready, Start!
Both Qwiks roll 7 successes  and wrestle for the bean. Wrestle!
1 Stone: Tink knocks the home Qwik down and grabs the bean. Home Qwik looses 1 Str, will get up next round. Prone -1 Str
Tam moves up.
Link moves up.
Star moves up and pins the Qwik!
Varg moves up.
Tink drops back. Home team becomes active.
Chain moves to cover the stake.
Y tries to free the Home Qwik.
2 Stone. Star knocked down and suffers -1 Str. Home Qwik can get up next turn. Prone -1 Str
Y finishes by pinning Star.
4 Stone. N attacks Link…and is pushed back.
R moves up and finishes the turn.
Dust Devils are now active.
5 stone. Link attacks N, trying to create an opening. Link wins, but inflicts no damage.
Varg moves up to free Star. That square is crowded, so someone’s going to get pushed out.
6 Stone. Varg attacks Y. (4x6’s, 3x5’s and a 3, pathetic) Varg gets knocked prone, Y is still pinning Star. Judgment call:...
Tam tries to force an opening by attacking N.
8 Stone.  Tam knocks Y prone, inflicts no damage, and pins.
Tink decides to risk it and runs around the mess. Next turn she can score…maybe.
Home team is now active
R moves to block.
Y tries to free N. Now Star is just prone.
10 Stone. And fails, but suffers no damage.
The Qwik gets up, and can still move 1 zone. So she moves back in case Tink looses the bean.
The Chain (Z) moves back to cover the stake. Which ends this turn.
Start of the new turn. Dust Devils are active.
Varg and Star get to their feet.
11 Stone.  Link tries to stop the Qwik (F).
The Qwik is knocked down and suffers -2 Str. Qwik is out of the game with Str 0. Out of Game
Tink makes her run! And has to face R.
12 Stone. Tink’s not quite fast enough (passed 1).
13 Stone.  Tink is knocked down, and suffers -1 Str. She fumbles the bean!  Fortunately, it doesn’t roll far.
Tam decides to attack R to keep Tink from getting pinned.
15 Stone.  Tam gains the advantage, knocks R down and he suffers -1 Str and gets pinned. Hmmm…Maybe Tam should have moved ...
The Home team is now active.  No one has control of the bean. Tink is the only Dust Devil still prone, and Tam is pinning ...
The 2 drivers get up (Y and N).
16 Stone.  The Chain attacks Tam in order to free R. But Tam suffers no damage. Looking back:  The chain could have attack...
That’s the end of the home team’s turn.
17 Stone. Link attacks N.  Both pass same number, so no effect.
Just reread the rules and Link can now attack Y.
18 Stone. So Link attacks Y and inflicts -1 Str.
20 Stone.  Star moves up and attacks Y.
Star rolled 10 dice and Y rolled 5.  Star gets pushed back.  I hate my dice.
Varg moves up so he get in the game. Tam keeps R pinned.
Tink gets to her feet.  I didn’t see any rules about it, so Tink grabs the bean.
She’s a Qwik and gets a second move, so she drives for the stake.
Because it’s Tink’s 2 nd  move, the home Chain (Z) gets a sweep attack.
21 Stone.  Tink scored more passes and avoided the sweep.
Tink stakes the bean and wins the match!
Game 2 AAR: Dust Devils - +1 Skull, +2 Fame Will upgrade Tam’s Str and Tink’s Spd Hills Hellions - Will return to the wast...
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Qwik_AAR

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  • This is a game of Qwik I played using power point instead of the board and tokens. I don't get into the nuts and bolts of the rules, but it does give a good idea of how the game plays.
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Qwik_AAR

  1. 1. Qwik Game 2 Dust Devils Mini-me – Fame 63 Hill Hellions Team 5 – Fame 53 Tink – Qwik – Sa4, St4, Sp4 Link – Chain – Sa4, St4, Sp4 Varg – Driver – Sa4, St4, Sp4 Star – Driver – Sa4, St4, Sp5 - Soft Tam– Driver – Sa4, St3, Sp5 - Soft Qwik – Sa3, St3, Sp3 Chain – Sa3, St3, Sp3 - Soft Driver– Sa4, St3, Sp3 - Soft Driver– Sa3, St3, Sp4 - Hard Driver– Sa3, St3, Sp3 - Hard vs. Played over a few days due to looking up rules, marking up the power point show, and dealing with real life™.
  2. 2. Ready, Start!
  3. 3. Both Qwiks roll 7 successes and wrestle for the bean. Wrestle!
  4. 4. 1 Stone: Tink knocks the home Qwik down and grabs the bean. Home Qwik looses 1 Str, will get up next round. Prone -1 Str
  5. 5. Tam moves up.
  6. 6. Link moves up.
  7. 7. Star moves up and pins the Qwik!
  8. 8. Varg moves up.
  9. 9. Tink drops back. Home team becomes active.
  10. 10. Chain moves to cover the stake.
  11. 11. Y tries to free the Home Qwik.
  12. 12. 2 Stone. Star knocked down and suffers -1 Str. Home Qwik can get up next turn. Prone -1 Str
  13. 13. Y finishes by pinning Star.
  14. 14. 4 Stone. N attacks Link…and is pushed back.
  15. 15. R moves up and finishes the turn.
  16. 16. Dust Devils are now active.
  17. 17. 5 stone. Link attacks N, trying to create an opening. Link wins, but inflicts no damage.
  18. 18. Varg moves up to free Star. That square is crowded, so someone’s going to get pushed out.
  19. 19. 6 Stone. Varg attacks Y. (4x6’s, 3x5’s and a 3, pathetic) Varg gets knocked prone, Y is still pinning Star. Judgment call: Max figs per zone is 3, prone or not. If Varg stays, there will be 3 prone figs and 1 pinning fig in the zone. As poorly as Varg rolled, and not suffering damage, I’ll say he stumbled back and lost his balance rather than take Y’s hit full force.
  20. 20. Tam tries to force an opening by attacking N.
  21. 21. 8 Stone. Tam knocks Y prone, inflicts no damage, and pins.
  22. 22. Tink decides to risk it and runs around the mess. Next turn she can score…maybe.
  23. 23. Home team is now active
  24. 24. R moves to block.
  25. 25. Y tries to free N. Now Star is just prone.
  26. 26. 10 Stone. And fails, but suffers no damage.
  27. 27. The Qwik gets up, and can still move 1 zone. So she moves back in case Tink looses the bean.
  28. 28. The Chain (Z) moves back to cover the stake. Which ends this turn.
  29. 29. Start of the new turn. Dust Devils are active.
  30. 30. Varg and Star get to their feet.
  31. 31. 11 Stone. Link tries to stop the Qwik (F).
  32. 32. The Qwik is knocked down and suffers -2 Str. Qwik is out of the game with Str 0. Out of Game
  33. 33. Tink makes her run! And has to face R.
  34. 34. 12 Stone. Tink’s not quite fast enough (passed 1).
  35. 35. 13 Stone. Tink is knocked down, and suffers -1 Str. She fumbles the bean! Fortunately, it doesn’t roll far.
  36. 36. Tam decides to attack R to keep Tink from getting pinned.
  37. 37. 15 Stone. Tam gains the advantage, knocks R down and he suffers -1 Str and gets pinned. Hmmm…Maybe Tam should have moved before Tink.
  38. 38. The Home team is now active. No one has control of the bean. Tink is the only Dust Devil still prone, and Tam is pinning R. But the Home team is now short 1 Qwik. The Home team’s only hope is to take out Tink and wait for the 100 stone break.
  39. 39. The 2 drivers get up (Y and N).
  40. 40. 16 Stone. The Chain attacks Tam in order to free R. But Tam suffers no damage. Looking back: The chain could have attacked Tink as well, just to try an inflict some damage.
  41. 41. That’s the end of the home team’s turn.
  42. 42. 17 Stone. Link attacks N. Both pass same number, so no effect.
  43. 43. Just reread the rules and Link can now attack Y.
  44. 44. 18 Stone. So Link attacks Y and inflicts -1 Str.
  45. 45. 20 Stone. Star moves up and attacks Y.
  46. 46. Star rolled 10 dice and Y rolled 5. Star gets pushed back. I hate my dice.
  47. 47. Varg moves up so he get in the game. Tam keeps R pinned.
  48. 48. Tink gets to her feet. I didn’t see any rules about it, so Tink grabs the bean.
  49. 49. She’s a Qwik and gets a second move, so she drives for the stake.
  50. 50. Because it’s Tink’s 2 nd move, the home Chain (Z) gets a sweep attack.
  51. 51. 21 Stone. Tink scored more passes and avoided the sweep.
  52. 52. Tink stakes the bean and wins the match!
  53. 53. Game 2 AAR: Dust Devils - +1 Skull, +2 Fame Will upgrade Tam’s Str and Tink’s Spd Hills Hellions - Will return to the wastes for another match Tink – Qwik – Lost 1Str, fully recovered Link – Chain – Not injured Varg – Driver – Not injured Star – Driver – Not injured Tam– Driver – Not injured Qwik – Lost 1Str, will recover next month Chain – Not injured Driver– Not injured Driver– Not injured Driver– Not injured Yeah, well, … Woot! We Won

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