Make More Mistakes

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Presentation given at JISC CETIS based on the Castronova & Cummings presentation at NCA

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Make More Mistakes

  1. 1. Make More Mistakes: Lessons Learned from Synthetic World Construction Mark Bell Indiana University
  2. 2. Mark Bell PhD Student Indiana University Social Networks Virtual World Experimentation 15 Years Software Industry
  3. 4. 05/28/09 Virtual Congress dusk
  4. 5. <ul><li>A new tool for research </li></ul>05/28/09 Castronova & Cummings
  5. 6. <ul><li>The real world is not as real as you think </li></ul><ul><li>The virtual world is more real than you think </li></ul><ul><li>For research, virtuality or “gameness” does not matter </li></ul><ul><li>The idea is not radical </li></ul>05/28/09 Castronova & Cummings
  6. 7. <ul><li>Our experience </li></ul>05/28/09 Castronova & Cummings
  7. 8. Arden <ul><ul><li>Commercial-grade virtual world </li></ul></ul><ul><ul><li>Data consciousness </li></ul></ul><ul><ul><li>MacArthur Foundation seed grant for 100 hours of game play by 500 people </li></ul></ul><ul><ul><li>Multiverse engine </li></ul></ul><ul><ul><li>Medieval Somerset, History, Shakespeare </li></ul></ul>05/28/09 Castronova & Cummings
  8. 9. 05/28/09 Castronova & Cummings
  9. 10. 05/28/09 Castronova & Cummings
  10. 11. 05/28/09 Castronova & Cummings
  11. 12. 05/28/09 Castronova & Cummings
  12. 13. 05/28/09 Castronova & Cummings
  13. 14. 05/28/09 Castronova & Cummings
  14. 15. <ul><li>Transforming linear storylines into a non-linear world experience </li></ul>05/28/09 Castronova & Cummings
  15. 16. <ul><li>Create environment </li></ul><ul><li>Create things to do </li></ul><ul><li>Create systems by which to do them </li></ul><ul><li>Gather data & analyze results </li></ul>05/28/09 Castronova & Cummings
  16. 17. <ul><li>Result </li></ul>05/28/09 Castronova & Cummings
  17. 18. 05/28/09 Castronova & Cummings
  18. 19. <ul><li>Some obstacles… </li></ul>05/28/09 Castronova & Cummings
  19. 20. <ul><li>No tried and true platform for creating a world </li></ul><ul><li>Multiverse </li></ul><ul><li>NeverWinter Nights </li></ul><ul><li>Second Life </li></ul><ul><li>Metaplace </li></ul>05/28/09 Castronova & Cummings
  20. 21. <ul><li>Financial Resources </li></ul><ul><li>Labor Resources </li></ul>05/28/09 Castronova & Cummings
  21. 22. <ul><li>Academic investigator </li></ul><ul><li>vs. </li></ul><ul><li>Fulltime development team </li></ul>05/28/09 Castronova & Cummings
  22. 23. <ul><li>Our approach was not feasible </li></ul>05/28/09 Castronova & Cummings
  23. 24. <ul><li>What would be the minimal conditions needed for a specific question? </li></ul>05/28/09 Castronova & Cummings
  24. 25. <ul><ul><li>“ Little Experiments” </li></ul></ul><ul><ul><li>Need smaller-scale experiment tools </li></ul></ul><ul><ul><li>Each finely tailored for a specific question </li></ul></ul><ul><ul><li>Include core elements of: </li></ul></ul><ul><ul><li>Persistence </li></ul></ul><ul><ul><li>Community </li></ul></ul><ul><ul><li>Space </li></ul></ul>05/28/09 Castronova & Cummings
  25. 26. Arden 2 05/28/09 Castronova & Cummings
  26. 27. Arden 2 <ul><li>Neverwinter Nights </li></ul><ul><li>Based on D&D economy </li></ul><ul><li>Allows us to fulfill obligation to MacArthur </li></ul>05/28/09 Castronova & Cummings
  27. 28. <ul><li>Conclusions </li></ul>05/28/09 Castronova & Cummings
  28. 29. <ul><li>Where to go from here? </li></ul><ul><li>Make More Mistakes </li></ul>05/28/09 Castronova & Cummings
  29. 30. Four approaches for research <ul><li>Little Experiments </li></ul><ul><li>Creation of New, Vast Worlds </li></ul><ul><li>Observation of Natural Experiments </li></ul><ul><li>Co-creation with Commercial Sector </li></ul>05/28/09 Castronova & Cummings
  30. 31. <ul><li>Mark Bell </li></ul><ul><li>[email_address] </li></ul><ul><li>SL: Typewriter Tackleberry </li></ul><ul><li>Facebook, LinkedIn, Twitter </li></ul><ul><li>www.storygeek.com </li></ul>05/28/09

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