Heros/Villains

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  • Childhood - Emerging from the dark cave, the child is bright, full of light (innocence, purity) and the surroundings are full of blossoming flowers, lighted skies. The angel leads the way on the river of life.
  • Youth - The voyager is confident in continuing his voyage toward the bright castle in the distance (symbolic of the daydreams of youth). Still the image has bright colors, man is wearing red, showing his passion for his journey and the angel still leads the way. There is no more blossoming flowers but the foliage is still abundant and green.
  • Manhood - Trouble awaits the traveler in the form of turbulent waters. The lighting changes and In the background there is light but not in the present moment. The trees are no longer green and full of leaves and the rocky terrain is menacing and foreboding. The man is praying, suggesting by Cole that only prayer can save the voyager. The angel is the top corner can be interpreted in two ways - a calm, helping presence or nature’s fury.
  • Old Age - with old age comes the light of heaven. The voyager leaves behind the dark clouds of manhood and moves toward the lights of heaven, now with divine intervention. The helm of the boat is gone symbolizing the past, and how it can no longer be re-lived. The voyager is seated, acquiescing to his age and accepting his fate. The ocean beyond the mist is the end of life (Now Voyager).
  • Heros/Villains

    1. 1. The Hero’s Journey Based on writings and research by Joseph Campbell
    2. 2. The Hero’s Journey <ul><li>The Hero’s Journey is a term coined to describe Joseph Campbell’s theories about the stages of the rites of passage. </li></ul><ul><li>The Hero’s Journey is reflected everywhere but is best illustrated by hero myths. </li></ul>
    3. 3. Why Study? <ul><li>The Hero’s Journey exists in the pattern of human experience (all challenges are a journey in a sense). </li></ul><ul><li>The journey is a cyclic process of self-discovery, development,and understanding. </li></ul><ul><li>Present in literature, films, tv shows, and your own life. </li></ul>
    4. 4. 8 Steps of the Journey <ul><li>1. The Call </li></ul><ul><li>2. The Threshold </li></ul><ul><li>3. The Challenges </li></ul><ul><li>4. The Abyss </li></ul><ul><li>5. The Transformation </li></ul><ul><li>6. The Revelation </li></ul><ul><li>7. The Atonement </li></ul><ul><li>8. The Return </li></ul>
    5. 5. The Call <ul><li>The Call is the invitation to adventure. </li></ul><ul><li>Examples of common ‘Calls’ are something stolen, something lacking in life, restore previous state, winning prize (object, person, rights). </li></ul>
    6. 6. The Threshold <ul><li>The Threshold is the point that must be passed from the known world to the unknown world. </li></ul><ul><li>Often threshold guardians may block this passage until the individual is ready to embark upon the adventure. </li></ul>
    7. 7. The Threshold <ul><li>The Threshold guardian may be in the form of another being, fears, or doubts. </li></ul><ul><li>Helpers are also encountered and provide assistance or direction. May bring a talisman. </li></ul>
    8. 8. The Challenges <ul><li>The series of challenges or tempters help the hero change and grow and build confidence. </li></ul><ul><li>Challenges usually strike at weaknesses and vulnerabilities. </li></ul>
    9. 9. The Abyss <ul><li>The greatest challenge of the journey is faced at the abyss. </li></ul><ul><li>Must face the greatest fear, usually alone. </li></ul>
    10. 10. Transformation and Revelation <ul><li>After conquering the Abyss there is a moment when a part of the hero dies so that a new part can be reborn. </li></ul><ul><li>The revelation is a change in the way the hero thinks or views life. </li></ul>
    11. 11. The Atonement <ul><li>The Atonement is the time when the hero is content with new knowledge and self. </li></ul><ul><li>The transformation brings harmony with the world and the atonement is the effect of this harmony. </li></ul>
    12. 12. The Return <ul><li>The hero returns to everyday life with new knowledge, gifts, or prize. </li></ul><ul><li>Hero may become richer, a leader, or a teacher of new knowledge. </li></ul><ul><li>Hero contributes to society in some way. </li></ul><ul><li>Sometime The Return showcases the hero having new level of awareness not shared by others around him/her - leads to frustration and disillusionment. </li></ul>
    13. 13. The Hero’s Journey <ul><li>The Hero’s Journey is the pattern of real journeys that we all have in life. </li></ul><ul><li>These challenges are present in progression through stages of life (ex. teenager to adulthood) and adventures within those stages. </li></ul><ul><li>Fictional heros face challenges that are metaphors for those faced in real life. </li></ul>
    14. 14. Allegory <ul><li>A narrative in which literal meaning corresponds clearly and directly to symbolic meaning. </li></ul><ul><li>The underlying meaning has moral, social, or political significance. </li></ul><ul><li>Characters are often archetypal. </li></ul>
    15. 15. The Tale of Man - Thomas Cole
    16. 16. The Tale of Man
    17. 17. The Tale of Man
    18. 18. The Tale of Man

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