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ICT-enabled learning in a participatory culture


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Presented at the SAFIPA Annual Conference (, 8 June 2009, Pretoria, South Africa

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ICT-enabled learning in a participatory culture

  1. 1. Presented at SAFIPA Annual Conference, 8 June 2009 Pretoria, South Africa ICT-enabled learning in a participatory culture <ul><ul><li>Steve Vosloo </li></ul></ul><ul><ul><li>Fellow, 21 st century learning </li></ul></ul>
  2. 2. <ul><li>my point: </li></ul><ul><li>access to ICT </li></ul><ul><li>access to information </li></ul>
  3. 3. <ul><li>my point: </li></ul><ul><li>access to ICT </li></ul><ul><li>access to information </li></ul><ul><li>access to participation </li></ul>
  4. 6. <ul><ul><li>Web 2.0 is the network as platform, </li></ul></ul><ul><ul><li>spanning all connected devices ... </li></ul></ul><ul><ul><li>an “architecture of participation ” </li></ul></ul><ul><ul><li>(O'Reilly, 2005 ) </li></ul></ul>
  5. 7. <ul><li>Participatory culture: </li></ul><ul><li>creating and sharing one's creation </li></ul><ul><li>low barriers to artistic expression </li></ul><ul><li>blogs, podcasts, games, videos, fan fiction </li></ul><ul><ul><li>(Jenkins et al., 2006 ) </li></ul></ul>
  6. 8. are we a participatory culture?
  7. 9. but it's different ...
  8. 10. <ul><li>it's mobile </li></ul>
  9. 13. <ul><li>contributions (not only creations) </li></ul>
  10. 16. <ul><li>connectedness: small and lo-tech </li></ul>
  11. 18. <ul><li>conversation: light and lo-tech </li></ul>
  12. 20. dr.math: What grade are you in? what are you covering in math? Spark plug: 7 dr.math: grade 7? Spark plug: yes dr.math: are u doing &quot;pre algebra&quot; stuff like What is the value of X if x + 3 = 10? Spark plug: yes dr.math: ok, so what is the value of x if x + 3 = 10? Spark plug: 7 dr.math: ok. how about (15 x 2 ) + x = 35 Spark plug: 5 dr.math: (I am going to use * for multiply so not to confuse it with x, ok?) Spark plug: ok dr.math: (2 * x) + 8 = 18 Spark plug: 5 dr.math: very good. can you explain to me how you figured that out? Spark plug: 18 - 8 is 10 so 2* what is 10 and the answer is 5 dr.math: Excellent.
  13. 21. <ul><li>Age of the Prosumer: </li></ul><ul><li>“ Teens and Young Adults consider themselves more than just consumers and they want their chance to produce content and involve themselves in the brand more than ever before.” </li></ul><ul><li>( Generation Next , 2009) </li></ul>
  14. 22. <ul><li>problem: </li></ul><ul><li>school ≠ “life” </li></ul>
  15. 23. <ul><li>“ There is now an extraordinary contrast between the high levels of activity that characterise children's consumer cultures and the passivity that increasingly suffuses their schooling.” </li></ul><ul><li>(Buckingham, 2003 ) </li></ul>
  16. 24. Classroom vs the world <ul><li>Formal & structured </li></ul><ul><li>Top-down </li></ul><ul><li>Passive </li></ul><ul><li>Disengaged </li></ul><ul><li>Un-networked & disconnected </li></ul><ul><li>CAMI & Powerpoint </li></ul><ul><li>MCQs & simple creations </li></ul><ul><li>30 mins/week </li></ul><ul><li>Informal & fluid </li></ul><ul><li>Bottom-up </li></ul><ul><li>Active </li></ul><ul><li>Engaged </li></ul><ul><li>Networked & plugged-in </li></ul><ul><li>MXit/Facebook, games, web </li></ul><ul><li>Communication, play & exploration </li></ul><ul><li>Up to 2 hours/day </li></ul>
  17. 26. <ul><li>so: </li></ul><ul><li>need to reduce the disconnect between school and life </li></ul><ul><li>need to tap into the participatory culture in South Africa </li></ul><ul><li>need to enable ICT-based participatory learning </li></ul>
  18. 27. <ul><li>takes homework and turns it into user-generated content </li></ul>
  19. 28. <ul><li>enables peer-to-peer learning across time and space (Jenkins et al., 2006) </li></ul>
  20. 29. <ul><li>widens communication – no longer writing just for the teacher </li></ul>
  21. 30. <ul><li>enables wider collaboration – group work no longer just within classroom </li></ul>
  22. 31. <ul><li>enables local and global problem solving </li></ul>
  23. 32. <ul><li>blurs the lines between formal and informal learning </li></ul>
  24. 33. <ul><li>requires critical reading </li></ul>
  25. 34. <ul><li>changes the role of the teacher ... and of the learner </li></ul>
  26. 35. <ul><li>Participation is about: </li></ul><ul><li>creation </li></ul><ul><li>communication </li></ul><ul><li>collaboration </li></ul><ul><li>problem solving </li></ul><ul><li>critical reading </li></ul><ul><li>... all OBE aligned! </li></ul>
  27. 36. <ul><li>warning: ICT-based participatory learning </li></ul><ul><li>doesn't make good educators </li></ul><ul><li>doesn't make good learners </li></ul>
  28. 37. <ul><li>challenges: </li></ul><ul><li>distraction </li></ul><ul><li>too much “screen time” </li></ul><ul><li>inappropriate content </li></ul><ul><li>privacy/safety/ cyberbullying </li></ul><ul><li>costs </li></ul><ul><li>effects of TXTSPK on spelling/formal writing </li></ul>
  29. 39. <ul><li>Jonathan Donner '09 </li></ul><ul><li>“ There's no better place in the world to understand the future of mobile internet than SA” </li></ul><ul><li>“ Self-expression and entertainment are huge drivers to getting people to use mobiles, not just utility” </li></ul><ul><li>“ Consider a fluid ICT repertoire (avoid dichotomies of use)” </li></ul>
  30. 40. <ul><li>so: </li></ul><ul><li>ICT for education must include the full gamut of ICT and media </li></ul><ul><li>exploit ICT and media affordances to support teaching and learning, while limiting the distraction and risk factors </li></ul><ul><li>enable participatory learning </li></ul>
  31. 41. Thank you <ul><li>email: [email_address] </li></ul><ul><li>web: </li></ul><ul><li>twitter: </li></ul><ul><li>blog: </li></ul><ul><li>slides: </li></ul><ul><li>mlearning: </li></ul>
  32. 42. <ul><li>questions: </li></ul><ul><li>what does participation look like for you, in education? </li></ul><ul><li>what does this mean for the systems we develop? </li></ul>