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Android Flash Development,[object Object],An Introduction to Flash and AIR Development on Android,[object Object],Oswald Campesato,[object Object],Twitter: @ocampesato,[object Object],http://book2-web.com/,[object Object],Stephen Chin,[object Object],Twitter: @steveonjava,[object Object],http://flash.steveonjava.com/,[object Object]
About the Presenters,[object Object],Stephen,[object Object],Chin,[object Object],Oswald,[object Object],Campesato,[object Object],+,[object Object],=,[object Object],?,[object Object]
DISCLAIMERBleeding Edge Development,[object Object],WE ARE NOT AFFILIATED WITH ADOBE CORPORATION AND DO NOT REPRESENT THEIR OFFICIAL PRODUCT STATEMENTS.  THE TECHNOLOGIES REPRESENTED WITHIN ARE NOT FINAL AND MAY BE SUBJECT TO CHANGE.  WE ARE NOT RESPONSIBLE FOR OUTBREAKS OF SPONTANEOUS ANDROID FLASH HACKING.,[object Object],HACK RESPONSIBLY!,[object Object]
Flash and AIR on Android,[object Object],[object Object]
Works in the Browser
Limited Access to Device APIs
Runs on most smart phones (but not iPhone)Adobe Flash,[object Object],[object Object]
Deploys as an Android Market Application
Gives Full Access to Device APIs
Runs on most smart phones including Android and iPhoneAdobe AIR,[object Object],Latest Version: AIR 2.5.1,[object Object]
Flash Tooling,[object Object]
Flash Professional CS5,[object Object]
Flash Capability Reporter,[object Object],import flash.system.Capabilities;,[object Object],import flash.ui.Multitouch;,[object Object], ,[object Object],capabilityScroller.capabilities.text =,[object Object],  "Manufacturer: " + Capabilities.manufacturer + "" +,[object Object],  "OS: " + Capabilities.os + "" +,[object Object],  "Pixel Aspect Ratio: " + Capabilities.pixelAspectRatio + "" +,[object Object],  "Player Type: " + Capabilities.playerType + "" +,[object Object],  "Screen Color: " + Capabilities.screenColor + "" +,[object Object],  "Screen DPI: " + Capabilities.screenDPI + "" +,[object Object],  "Screen Resolution: " + Capabilities.screenResolutionX + "x" + Capabilities.screenResolutionY + "" +,[object Object],  "Touch Screen Type: " + Capabilities.touchscreenType + "" +,[object Object],  "Version: " + Capabilities.version + "" +,[object Object],  "Supports Gesture Events: " + Multitouch.supportsGestureEvents + "" +,[object Object],  "Supports Touch Events: " + Multitouch.supportsTouchEvents + "" +,[object Object],  "Input Mode: " + Multitouch.inputMode + "" +,[object Object],  "Max Touch Points: " + Multitouch.maxTouchPoints + "" +,[object Object],  "Supported Gestures: " + Multitouch.supportedGestures;,[object Object]
Flash Professional CS5,[object Object]
Flash Capability Reporter,[object Object]
Android Devices,[object Object]
Device Screen Characteristics,[object Object]
Screen Resolution vs. Density,[object Object]
Density in Flex Applications,[object Object]
Density Explorer Application,[object Object],<fx:Script>,[object Object],  <![CDATA[,[object Object],    [Bindable],[object Object],    protected varauthorDensity:String;,[object Object],    [Bindable],[object Object],    public vardpi:int;,[object Object],  ]]>,[object Object],</fx:Script>,[object Object],<s:VGrouppaddingTop="20" paddingLeft="15" ,[object Object],paddingRight="15" paddingBottom="15",[object Object],     gap="20" width="100%" height="100%">,[object Object],  <s:Label text="Author Density:"/>,[object Object],  <s:HGroup gap="15">,[object Object],    <s:RadioButton id="ad160ppi" content="160ppi" ,[object Object],                                    click="authorDensity = '160ppi'"/>,[object Object],    <s:RadioButton id="ad240ppi" content="240ppi" ,[object Object],                                    click="authorDensity = '240ppi'"/>,[object Object],    <s:RadioButton id="ad320ppi" content="320ppi" ,[object Object],                                    click="authorDensity = '320ppi'"/>,[object Object],  </s:HGroup>,[object Object],  <s:Label text="Device DPI: {dpi}"/>,[object Object],  <s:HSlider id="dpiSlider" minimum="130" maximum="320" ,[object Object],                       value="@{dpi}" width="100%"/>,[object Object],</s:VGroup>,[object Object]
Author Density Settings,[object Object],160ppi,[object Object],240ppi,[object Object],320ppi,[object Object]
Flash/AIR Mobile APIs,[object Object],Screen Orientation *,[object Object],Multitouch *,[object Object],Gestures *,[object Object],Accelerometer,[object Object],Camera,[object Object],CameraRoll,[object Object],GPS,[object Object],Microphone,[object Object],Audio,[object Object],Video,[object Object],REST,[object Object],JSON/XML,[object Object],ViewNavigator,[object Object],CSS,[object Object],Etc.,[object Object],* APIs we will show examples of today,[object Object]
Screen Orientation,[object Object],Stage Event Listener,[object Object],stage.addEventListener(StageOrientationEvent.ORIENTATION_CHANGE,    <function callback>);,[object Object],StageOrientation Values,[object Object],DEFAULT,[object Object],ROTATED_LEFT,[object Object],ROTATED_RIGHT,[object Object],UPSIDE_DOWN,[object Object],UNKNOWN,[object Object]
Screen Orientation Example,[object Object],import flash.display.StageOrientation;,[object Object],import flash.events.StageOrientationEvent;,[object Object],stop();,[object Object],stage.addEventListener(,[object Object],StageOrientationEvent.ORIENTATION_CHANGE, onChanged);,[object Object],function onChanged(event:StageOrientationEvent):void {,[object Object],	play();,[object Object],},[object Object]
Portrait/Landscape Switching,[object Object]
Portrait/Landscape Switching,[object Object]
Mulititouch,[object Object],Gestures,[object Object],Two Finger Tap,[object Object],Pan,[object Object],Zoom,[object Object],Rotate,[object Object],Swipe,[object Object],Illustrations provided by Gestureworks (www.gestureworks.com),[object Object]
Gestures via addEventListener,[object Object],public class MultitouchImage extends Image {,[object Object],    public function MultitouchImage() {,[object Object],addEventListener(TransformGestureEvent.GESTURE_ROTATE, ,[object Object],rotateListener);,[object Object],addEventListener(TransformGestureEvent.GESTURE_ZOOM,,[object Object],zoomListener);,[object Object],Multitouch.inputMode = MultitouchInputMode.GESTURE;,[object Object],},[object Object],    protected function rotateListener(e:TransformGestureEvent):void {,[object Object],      rotation += e.rotation;,[object Object],},[object Object],    protected function zoomListener(e:TransformGestureEvent):void {,[object Object],scaleX *= e.scaleX;,[object Object],scaleY *= e.scaleY;,[object Object],}}},[object Object]
Gestures via Events,[object Object],protected function swipe,[object Object],	(e:TransformGestureEvent):void {,[object Object],        page = (page + e.offsetX + ,[object Object],pages.numElements) % ,[object Object],pages.numElements;,[object Object],updateVisibility();,[object Object],},[object Object], <s:VGroupgestureSwipe="swipe(event)”/>,[object Object]
Android Scrapbook Example,[object Object]
Touch Point API,[object Object]
Snake Generator Sample,[object Object]
Flex Mobile Views/Controls,[object Object],[object Object]
Views
ViewNavigator
Splash Screen
Components:

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