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ShaMAN: an Agent Meta-model for Computer Games

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The slides from my presentation of the paper (of the same name) at the Human Centred Software Engineering conference in 2008, Pisa, Italy.

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ShaMAN: an Agent Meta-model for Computer Games

  1. 1. 26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##11  ShaMAN: an Agent Meta- model for Computer Games Steve Goschnick1 , Sandrine Balbo2 & Liz Sonenberg3 Interaction Design Group1,2,3 , & Agent Lab1,3 Department of Information Systems University of Melbourne stevenbg@unimelb.edu.au
  2. 2. 26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##22  AO and HCSE – a fit?  Implicitly, some AO architectures, frameworks and methodologies suggest good compatibility, e.g.  BDI – via Folk Psychology  ShadowBoard – via Analytical Psychology
  3. 3. 26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##33  A Gap in Agent Architectures:  The Human Computer Interface is important in AO systems, as it was in OO.  Data Modellers know something in general about models and meta-models.  This work is aimed at enhancing AO concepts, architectures and technology wrt application to computer games in particularly.
  4. 4. 26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##44  Most AO architectures…
  5. 5. 26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##55  Comparison of concepts (AO)
  6. 6. 26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##66  Meta-model differences
  7. 7. 26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##77  The ShaMAN Meta-Model
  8. 8. 26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##88  MAS for Computer Games & Rich UI Apps
  9. 9. 26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##99  The ShaMAN Meta-Model
  10. 10. 26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##1010  The Locale sub-section of meta- model
  11. 11. 26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##1111  Games and Rich User Interfaces
  12. 12. 26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##1212  AO and HCSE – a fit?  This work is aimed at enhancing AO concepts, architectures and technology wrt application to computer games in particularly, however:  Much of it generalises to:  AO applications with a graphic or rich media user interface.  Human-in-the-loop AO systems, that use a computer screen within the human-agent interaction interface.

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